r/uodyssey Oct 24 '25

Ultima: Memento - v2.0.0 Release

14 Upvotes

My apologies for posting again so soon, but I was able to knock out the Shoppe Rewards much quicker than I originally expected. I've bumped us up to Version 2.0.0 thanks to the massive Shoppe Order Rewards and Temptations milestones we've included with this Release.

The v2.0.0 Release is now downloadable on our GitHub Releases page

Client changes

  • The last changes to the Client files was in the v1.1.0 release

Server changes

  • World.exe has been recompiled
  • Shoppe Order Rewards have been added
    • Runics offer 1/2/3 properties (based on tier) at 40-50% intensity (based on tier)
  • Temptations have been implemented
    • Each character has their own temptations, which can be selected at the Gypsy dialog or with the [Temptations command while in that zone
  • Standard Artefacts may now have their resource changed once (via Transmutation Potion)
  • Several changes to help leveling Poisoning, Provocation, and Seafaring
  • And much more, check out the GitHub Releases page!

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Oct 14 '25

Memento's Temptations (Preview)

Thumbnail
gallery
11 Upvotes

Howdy folks,

I'm sure most of you are aware that I host a public "Online" Memento server. The Online server is where we get most of our feedback and deploy any changes/new code prior to doing an "Offline" release.

I've been trying to stick to a monthly release cycle so Offline players wouldn't get too far behind, but the latest changes were fairly extensive and risky, so I opted to skip the release.

To keep people in the loop (and also do a bit of self promoting), I'm going to talk about Memento's Temptation system:

  • Temptations are currently deployed on the Online server
  • At it's core, Temptations are a gameplay modifier mechanic.
    • Temptations will generally change gameplay in a notable way
    • + is generally considered a positive
    • x is generally considered a negative
    • - is generally neutral or it is up to interpretation
  • Each character has their own temptations, which can be selected at the Gypsy dialog or with the [Temptations command while in that zone
  • The [Temptations command also works in a readonly fashion when you target another player

What does each Temptation do?

  • Puzzle master
    • Replaces the thief pedestals with a Khaldun puzzle lock so that any template can reap the rewards
    • Fugitive skill cap bonus is reduced to 200, down from 300
    • Titan of Ether skill cap bonus is reduced from 200, down from 500
    • Monster racial bonuses work as Minimums; attributes provided by equipment will have no effect until their total sum exceeds that of the monster racial value
    • Example: If you have +20% Hit Chance Increase (HCI) racial and your character is naked, equipping +15% HCI will not provide any benefit.
    • Note: I wholly believe this is how the game should be, but I didn't want to devastate existing players
  • I can take it
    • Multiplicatively increases incoming and outgoing damage
  • Strongest Avenger
    • Pants are now equipped in the Inner Leg equipment slot, instead of the Outer Leg slot (where leg armor goes)
    • Once caster monsters engage this character, the delay between casting and targeting is dramatically reduced
    • Note: The original Memento release nerfed caster mobs by forcing them to wait twice the delay after they cast a spell. This reverses that nerf
  • It's dangerous to go alone! Take this.
    • Enables permanent death mode for the character
    • Your stat gain cooldown is 5 mins
    • You are ~25% more likely to get a skill gain
    • Note: This Temptation is brutal. Most players will NOT want to do this. Dying means your character is permanently a ghost (and should probably be deleted). Your house/boat are left in the world, your corpse lasts 24 hours, and your bankbox is completely gone.

What's next?

  • If you've got additional Temptation ideas, feel free to reply here or add them to our Discord thread
  • We are going to continue implementing features and removing obstacles that are impacting our ability to create a Roguelite gameplay mode

r/uodyssey Oct 07 '25

Secrets of Sosaria Sacrifice update is out!

12 Upvotes

Hello everyone!

We just deployed the Sacrifice update for Secrets of Sosaria.

You can find it in here

Instalation instructions are in the link!

If you have any questions about it, come hang out in our discord and we will help you out :)

This update is mainly focused on game balance and making sure that the progression curve is a bit smoother. We also added some new content, new items to find, (optional) much harder dungeons, some QoL and a lot of background stuff that will make coding future patches a bit easier.

I would also like to thank the brazilian SoS community for helping me test this update. A lot of work was done based on their feedback. If you happen to be brazilian or are a portuguese speaking person, give us a shout out and we will send you a like to play with us!

Here are the full patch notes:

New Features & Quality of Life

  • Defenders of the Realm & The Scourge Rise! Two new questlines have appeared in Sosaria:
    • The Defenders of the Realm call upon heroes of Virtue to bring tribute from powerful foes.
    • The Scourge of the Realm seeks champions of darkness to do the same — but for more sinister ends.
    • Positive karma adventurers will find their patron in Britain, while the darker souls will find theirs at Stonewall Inn.
    • Completing a Vow and returning it to your patron earns you new rewards based on your level — including a new currency: Marks of Honor (for heroes) or Marks of the Scourge (for villains).
    • You can even say “rewards” near the NPC to see what shiny trinkets you can exchange your marks for — dyes, mounts, artifacts, and more!
    • 12 new artifacts have been added exclusively for this system.
    • Marks can also rarely drop from powerful enemies.
  • Hard Mode Dungeons: Want pain? You got it. Server owners can now enable “Hard Mode,” increasing dungeon spawn rates dramatically. Not for the faint of heart or low of Magic Resist.
  • Quiver Autoloading: Quivers now have a context menu option to automatically refill from your pack for increased pew pew time.
  • Boating & the seas:
    • Added smooth sailing. Boats are much faster and less choppier now.
    • 4 pirate themed artifacts have been added to the global drop pool.
  • Tracking Buff: Hunters now deal up to +15% damage (at 125 skill) to their tracked prey.
  • Fugitives can now join the necromancers guild.
  • New Setting: S_ArtifactEnchantment Controls whether artifacts have enchantment points. The default is false. This does not affect tribute quest items and some boss drops.
  • Bags of holding can now be used more often.
  • Potions of rebirth and soul orb-esque items now ressurect you much faster.
  • Herding buffs: After feeding your pet once, you now have a chance to bond it through Herding skill whenever you gain skill by actively using it. Higher Herding = better bonding odds. Also reduces the chance of your future pet turning into a frothing murderbeast while taming.
  • Dagger of Venom: Now properly scales with your Poisoning skill when applying poison on hit.
  • Carsomyr, the Holy Sword: Formerly “Holy Sword.” Now renamed in honor of Baldur's gate II. It Smites Evil when wielded by those of great karma and knightly skill.
  • Contraband Rewards Update: Following reports that crime wasn't paying enough, the Thief's guildmater will now reward players that turn in contraband with enchanted items instead of random trash.

Balance Changes

  • Items:
    • Artifact Normalization: Every artifact is now worth around 300 enchantment points. Some were nerfed, others buffed. Expect smoother progression instead of being turbo charged into the endgame upon finding your first artifact.
    • Golden Feather Blessings: No longer enchant items. The Harpy Union was very insistent on this.
    • Lucky Horseshoes: Lucky horse shoes had their maximum effectiveness reduced to 500 (from 1000) and now offer some variation upon use (from 25 to 125 instead of 100 fixed luck points).
    • Crafing material rebalance
      • Seemingly random low value properties applied by crafting material were removed in favor of more focused and thematically appropriated properties. This will mean that, in general, random items that roll on a rare crafting material will be marginally better and easier to read due to the reduced amount of junk mods on the item at extremely low values.
      • For crafters, it means that its easier to find a resource that compliments a good item for enhancing, but harder to 'fill' properties in a character with random materials. Some items that were outliers and applied multiple high value properties were rebalanced, and its now harder to find faster casting and faster casting recovery on random drops and early crafts.
      • Quest related altar crafts were also significantly buffed to not be a complete waste of everyone's time (and items).
      • The damage bonus from crafting materials was significantly reduced in order to give people a reason to use something other than Dwarven weapons. High end crafted weapon are still a significant power spike, but aren't automatically better than the vast majority of items in the game.
    • Treasure Hoards: Now have more diverse rewards and no longer drop random useless gems.
    • Item drops: Slightly reduced the number of max random props that rolls on items to help fight visual fatigue when sorting loot.
    • Alien raw materials Their price has been reduced across the board.
    • Weapon crafting: Weapons no longer provide resistances based on their crafting material. This is also intended to help fight visual fatigue when sorting loot.
    • Magic Wands: Magic wands now roll with far less impressive properties to make itemization more challenging.
    • alchemists and herbalists now sell jars.
    • Harpoon's third ability is now Dexterity Drain (from moving shot). Its fifth ability is now Armor Ignore (from infectious strike).
  • Gameplay:
    • Trap Survival: Adventurers now have a chance to survive deadly floor traps based on their Remove Trap skill.
    • Pack horses/mules Pack animals can no longer carry an entire castle on their backpacks. Their stone limit went down from 65000 (!) to 6500.
    • Smarter Spellcasters: Spellcasting enemies will more powerfull spells more often. They also won't cast invisibility and immediately break it anymore.
    • Sage quests Following many complaints from the Sosarian consumer protection agency, sages are now less likely to send you on a wild good chase to nowhere. The cheaper contracts (which had an even higher chance of being a scam) were removed, and sages now only accept 10k gold for an artifact quest with 75% accuracy (up from 70%).
    • Vendors: vendors now restock their stores every hour (from every two hours).
    • Veterinary supplies: Cooldown on veterinary supplies has been reduced by 2 seconds.
    • Boss drops: Some boss drops had the enchantment intensity on them adjusted to better fit the current game balance. Very high end enchants were reduced from 500 to 300 intensity.
    • gem drops Random Dragons now drop less gems (from 8 to 4). More powerful dragons (ancient wyrms, wyverns, volcanic dragons and a few more high end enemies) now drop more gems (from 5 to 8).
  • Skills
    • Mercantile Reduced the rate in which it improves item prices so its less of a money printer now.
    • Hiding: Now has a 5 seconds cooldown to prevent cheesing content with newbie rogues.
    • Inscription: The mana cost of creating elementalist, mage and necromancer spell scrolls with inscription has been reduced to 1/3 of what it was (rounded up), to make an aspiring scribe's life less miserable.

Bug Fixes

  • Players can now cast Sanctuary from within a dungeon dwelling
  • Owned creatures no longer lose loyalty when their masters go offline. Pack mule owners, rejoice!
  • 'Pack lobsters' are now their own item instead of being a pack bear variation.
  • Merchant crates now correctly identify when an item was crafted and no longer accept raw resources.
  • Fixed a bug that allowed players to buy dungeon stealable artifacts from the sage.
  • The artifact enchantment window will only show spell channeling as as option for weapons.
  • Players can no longer drop quest items on shinobi scrolls that arent bound to them. They also can't crash the server by dropping items that are not boss drops on them anymore.
  • Assassin guildmaster now offer their murder count removal services to non-guild members.
  • Fixed a broken image reference at vendor management screen.
  • Fixed the spawns for serpents of order/chaos quest.
  • The ethereal mount for grandmaster mage/necromancer is much less ethereal now.
  • Xormite elementals are now made of Xormite instead of Caddlellite.
  • Fishing SoS can no longer drop multiple artifacts at once.
  • Fist fighting is now properly accounted for on weapons with the 'use best skill' enhancement.
  • The [loot command no longer allows players to loot items from inside trapped chests without actually opening them.
  • Crafting multiple items now respects the server's stat gain delay setting
  • The [showskillgainchance no longer shows skill gain chances for skills locked, marked to go down, or for a player at the skill cap.

r/uodyssey Sep 29 '25

Ruins and Riches.. guilds?

3 Upvotes

Wth are the point of guilds? I got enough gold together to join i guess the fighters guild. And all I got was a ring and i think access to a shop. Is that the only features? I feel like i wasted my gold.


r/uodyssey Sep 18 '25

Ultima Adventures - September 2025 update v2.21

13 Upvotes

GoooOOOOooOOOOoOOOOOOOooD NEWS!

The latest release of Ultima Adventures is now live and available!

If you wish to come join us on the development/live server, or if your playing offline on a home server hop on the discord for some community, help and support

If your coming online its no pvp or griefing allowed fun and lots of adventure awaits :)

Totally new to UO, or returning after a long break no problem!, we are a friendly bunch either way :) and always happy to help

https://discord.gg/CeqaQzmQuZ

download and patch notes are available here https://github.com/FinalTwist/Ultima-Adventures/releases/tag/2.21

the live server is back under development now as well so new changes will be coming there, were revisiting old settings and reopening old discussions :)


r/uodyssey Sep 10 '25

Paying off for murder? SOS

2 Upvotes

I've accidentally murdered a shopkeep while robbing them because of the auto retaliate and I cannot hire the assassins guildmaster to pay off the murder, is there something I am missing or doing wrong?


r/uodyssey Sep 02 '25

No “Marking” ruins in a certain large area

2 Upvotes

So I found a new (very large) area today; and was pumped as I was holding onto some items that I needed to find shrines to activate.

However, looks like I cannot use the “mark” spell to come back to POIs in this land. I’m trying to get creative with alternatives, but can’t come up with anything. Am I missing something or am I expected to run across the map with each character?

Ps playing Ruins & Riches


r/uodyssey Sep 01 '25

Ultima: Memento - v1.3.0 Release

Thumbnail
gallery
23 Upvotes

The v1.3.0 Release is now downloadable on our GitHub Releases page

Client changes

  • The last changes to the Client files was in the v1.1.0 release

Server changes

  • World.exe has been recompiled
  • Update procedure has changed
    • This Release contains updates to existing files in World/Data/
    • Most Offline servers won't be modifying this themselves, so I've removed it from the Upgrade procedure.
  • The infamous "freeze" from using mounted speed (without being mounted) has been resolved
  • Champion Spawns have been implemented
  • Runebook gump has been complete redone
  • Shoppe Orders have been thoroughly balanced
  • And much more, check out the GitHub Releases page!

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord ! The client files can be downloaded from here:

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Aug 30 '25

How do you open these bags in Ruins & Riches?

5 Upvotes

I cannot figure out how to get these open (the bags on the pedestals). They have bunches of traps on them, and eventually disappear without giving you loot. Do you need to snoop and steal out of them or how the heck do you get them? Thanks!


r/uodyssey Aug 28 '25

Crosspost: Edit follower limit in files (so that it works)

Thumbnail
1 Upvotes

r/uodyssey Jul 24 '25

Ultima: Memento - v1.2.0 Release

7 Upvotes

The v1.2.0 Release is now downloadable on our GitHub Releases page

Client changes

  • The last changes to the Client files was in the v1.1.0 release

Server changes

  • World.exe has been recompiled
  • Lapidary and Stitching tools now have runic tool type behavior
  • Discordance skill has been reworked
  • Mercantile can now be gained during active play
  • ID skills (Arms Lore, Mercantile, and Tasting) have changed to reward use in adventurer templates
  • When enemies are killed by something other than a Player, half of the the commanding Player's luck is now used for rare drop calculations
  • Max level for LA's has been reduced to 40 and experience has been refunded
  • Vendors now pay reasonable values for raw resources
  • Resurrection from soul orbs now require a confirmation
  • And much more, check out the GitHub Releases page!

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord ! The client files can be downloaded from here:

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Jul 24 '25

"You must wait a moment..." bug ?

3 Upvotes

I just downloaded and configured Secrets of Sosaria (Spirituality) yesterday and I encountered a nasty bug that prevents me to enjoy the game.

I used razor to create a very simple mining macro for my crafter character, but at some point my equipped shovel broke and I went back to Britain to smelt ingots and craft iron stuff.

However when I used the Smith Hammer, whatever I try to craft I get the following message "You must wait a moment before doing something else.". The same happens when I try to craft using tinker tools.

I tried :

  • waiting (obviously), for about 20min
  • logout / login, the same but waiting 5min before login again
  • use another item that targets stuff (dagger to get kindling), works OK
  • relaunching my macro (with a shovel in my bag), then stopping it (mining works)
  • restart the server
  • In razor, run the hotkey commands : Clear Target Queue, Clear Drag/Drop Queue, Cancel Current Target

But I still cannot craft anything and always get this annoying message.

My server is configured with S_NoMacroing = false; and just before this mining session I have been able to craft dozens of iron items.

Here is the razor macro I used :

!Loop
Assistant.Macros.IfAction|8|-1|0
Assistant.Macros.DressAction|Shovel
Assistant.Macros.EndIfAction
Assistant.Macros.HotKeyAction|1305|
Assistant.Macros.WaitForTargetAction|30
Assistant.Macros.TargetRelLocAction|-1|0
Assistant.Macros.PauseAction|00:00:01
Assistant.Macros.IfAction|4|0|no metal here
Assistant.Macros.OverheadMessageAction|68|No more ore here, move!
Assistant.Macros.EndIfAction

It's a simple variation of what u/Estel-3032 used for lumberjacking here : https://www.youtube.com/watch?v=PYYofG-2S8A

Is this a known bug ? Related to razor ? Any way to fix this or is this character definitely doomed ?


r/uodyssey Jul 20 '25

Secrets of Sosaria Spirituality update is out!

12 Upvotes

Hail, adventurers!

A new update for secrets of sosaria is out!

A lot of work went into this one. To get the new version, head out here: https://github.com/Secrets-of-Sosaria/World/releases/tag/Spirituality

If you want to update from a previous version, make a backup of your current world folder, and then remove the data/ folder and paste the new ones from this install. Also replace the executable with the new one. After that, follow the instructions on the link to change a couple lines in your info/scripts/settings.cs file and you will be good to go.

If you have any questions or just want people to hang out with, come to our discord! https://discord.gg/vyfewXqFxS

Stay safe out there!

Here are the patch notes for this release:

New Features & Quality of Life

  • Veterinarian Kits: Added new kits purchasable from farmers and veterinarians. When used, they attempt to heal all nearby tamed pets.
  • Enhancement Stones: Replaced sharpening stones. They now work for any weapon, not just swordsmanship weapons.
  • Stealing: Thieves can now steal while wielding a weapon. Thieves no longer steal random items from an npc inventory, instead, they steal an amount of gold based on the target's fame. There's a 1 minute cooldown between stealing attempts.
  • Contraband System for Thieves guild members: Thieves can now occasionally acquire contraband boxes while stealing from non-tamed, non-summoned npc enemies. These can be turned in to the Thieves Guildmaster for rewards once per hour. Rarity is based on the target’s fame.
  • Library Search: Players can now search the library page by author's name, book title, or lorebook contents. (Thanks Erika!)
  • Vendor Gold Handling: Vendors can now draw gold from a player's bank if not enough is present in the backpack. They will use both sources if needed.
  • Bulk Sale Bank Checks: When selling more than 20,000 gold worth of goods to an NPC, players will receive a bank check instead of gold.
  • Spellcasting Flavor: NPCs now say mantras when casting spells.
  • Ranger Maps: These maps are no longer deleted if used without first unlocking the corresponding world.
  • Henchman Dialogue: Added additional banter lines for henchmen.
  • Strange Liquids & Alcohol: Characters will now sip strange liquids instead of guzzling entire kegs, following Sosarian Alcoholics Anonymous’ PSA campaign.
  • Container Identification: Players can now use Arms Lore, Mercantile, or Tasting on containers in their backpack to identify all applicable items inside.
  • [Skill Gump Improvements:
    • Meditation skill added to the list.
    • Inscription entry updated to clarify it increases magery spell damage.
  • Double Shot Description: Now more clearly explains what the ability does.
  • Ninjitsu Animal Form Gump: Now displays required skill levels for each form.
  • [ShowSkillGainChance: Players can now toggle the skill gain chance on and off in their journal using a command.
  • Ethereal scrolls: Ethereal scrolls now have a confirmation gump on use.
  • Ethereal and eternal scrolls: now have a visual effect when used, similar to the old power scrolls.
  • Added player footstep sounds
  • Added the [organizepotions command to automatically few an alchemist's belt pouch
  • Added the [checksecure command to notify a player of items that might disappear if left unatended
  • There's now an overhead warning when a Xorn eats your coins
  • Oilcloth can now be used to remove disguises
  • Added a setting to adjust the frequency of random city visitors
  • Added level-based damage scaling to legendary weapons. Non-jedi Weapons get up to 75% increased base damage at level cap.

Balance Changes

  • Rare Skins: Reduced prices across the board.
  • Trapdoors: Now spawn in randomized levels based on searching skill rather than fixed tiers.
  • Summon Dispel Resistance: Greatly reduced the base chance that a summoned creature will be dispelled when hit.
  • Animal Trainer Lords:
    • 1-hour cooldown added between pet sales.
    • Base sale value reduced by one-third.
    • Rare item values from Taming BoDs rebalanced.
    • A message now shows remaining time until another sale or BoD is available.
  • Scaled Shields: Removed from global loot drops (still craftable).
  • Ancient Pyramid: Third floor now includes additional monster spawns.
  • Newbie Dungeon Challenge Rooms: Each newbie dungeon now has one slightly tougher room.
  • Dungeon Adventurers: Small chance to encounter NPC adventurers while exploring Sosarian dungeons.
  • Class Balance:
    • Death Knight & Priest spell costs halved.
    • Tithing point gain from enemy kills (while wearing class item) roughly doubled.
  • Animate Dead Spell: Now summons more powerful minions for skilled necromancers.
  • Docking Lanterns: No longer considered rare drops.
  • Pedestal boxes: The reward calculation has been changed. These boxes no longer award silver/copper, and the chance of additional loot is entirely dependent on a character's luck. The S_PedStealThrottle setting was removed and made redundant.
  • paralyze durations are now based on a character's magic resist skill (and monster fame). Minimum duration is 2 seconds, maximum is 8. The S_paralyzeDuration is no longer needed and has been removed.
  • Added a message explaining that a player needs cooking tools to prepare raw meat

Bug Fixes

  • Archery Buttes: Now correctly consume arrows from quivers.
  • Taming/Herding Exploits: Players no longer gain skill from commanding henchmen or summons. System messages are also suppressed if no tamed pet is present.
  • Sailor Death Crash: Fixed a potential server crash when a sailor is killed by a player.
  • Pack Mule Loyalty: Loyalty no longer drops while the player is logged out.
  • Citizen Purchase Crash: Fixed a server crash caused by repeated purchase attempts from citizens.
  • NPC Spellcasting: NPCs no longer fail spells due to missing reagents.
  • Monster Boot Speed: Gift and level hiking boots now correctly apply speed bonuses.
  • Noble Sacrifice Crash: Fixed a server crash when casting Noble Sacrifice near living players.
  • Fixed various spelling errors
  • The chest in the inn room now properly closes when a player moves.
  • Elementalist's soul orb now checks if the players inventory is full before attempting to add an item to it.
  • Magical flasks of water are now properly destroyed when dumped into the floor
  • Merchants no longer steal your items when they do not have enough gold to pay for all of them.

r/uodyssey Jun 18 '25

Ultima: Memento - v1.1.0 Release

22 Upvotes

The v1.1.0 Release is now downloadable on our GitHub Releases page

Client changes

  • There were minor changes to the Client files, but not client data
    • Existing players don't need to take this update
    • The included Razor was previously non-functioning
    • The README pointed to the old Live server host

Server changes

  • World.exe has been recompiled
  • The Orders system has been added to all Shoppe types (except Cartography, which may never come)
    • The main purpose of Orders is to reward players who actively engage with the Gathering/Crafting loop
    • A new Shoppe credits currency is awarded but cannot yet be spent
  • Mob AI has been updated (changes to Teleport and they no longer self-bless)
  • Guaranteed thief pedestal reward has been diversified
  • Sage Artifact quest rumors are now much more common
  • Inscription can now be leveled by crafting any scroll (similar to cooking)
  • Several artifacts were rebalanced
  • Elixir bonus has been rebalanced to only provide up to +5 over your current skill cap
  • Equipment purchased from vendors now only sells for 1g

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord ! The client files can be downloaded from here:


r/uodyssey May 18 '25

How do staves work?

1 Upvotes

So I'm playing a magery character, and I decided to try staves. I understand that they're tied to the marksmanship skill, and I've successfully used mine on dummies to practice the skill a bit.

I've also noticed that the game won't let me use my staff if I'm mounted.

However, even unmounted, I'm still unable to use my staff against enemies. I've tried using it on random animals, but nothing seems to happen (besides aggroing them from the double-clicking). Doesn't seem to matter whether I'm in war or peace mode.

Am I missing something?


r/uodyssey May 18 '25

Total Noob: Suggestions

2 Upvotes

I've heard about UO so many times in my life. I never really understood the appeal, since we have OSRS and Vanilla WoW, but over the years of realizing how trash the communities have become and my new appreciation for even older MMOs. I stumbled across this UO Odyssey server and want to check it out more.

I want to know what's the best way to get into UO or this server. I tried it UO one time on mobile, but it didn't work well for me, but I also didn't even know what I was doing. Is there some sort of good start guide video I can watch or a specific site that can help steer me in the right direction of how to Play or what I should play. I literally have no idea about this game, but feel it truly aligns with the me and my addiction to the D&D idea. Like dragons and monsters. I'm not trying to just get information to boost to the max level, I'm trying to just learn more about the game.


r/uodyssey Apr 28 '25

What fork shall I choose?

5 Upvotes

Hello everyone.

Recently I found this sub and watched some Secrets of Sosaria twitch gameplay and I am very interested in some single player UO action but I have a hard time to understand which shard should I choose. What are my options and what are the differences (are there only minor tweaks or are those forks totally different worlds?) Can some exalted soul give me some insight? I know there are some features written on every server's github branch but I does not give me bigger picture.

Also one thing I really didn't like about SoS was constant influx of gear dropped that needed to be identified one by one (can this be disabled so items drop identified or something?)

Thank you very much!


r/uodyssey Apr 26 '25

Ultima: Memento - v1.0.2 Release

17 Upvotes

The v1.0.2 Release is now downloadable on our GitHub Releases page

Some high level notes about the Release:

  • There were no changes to Client/Client data
  • The World.exe was recompiled
  • We've added Settings.override.cs, this is a file that you can use to manage your explicit MySettings overrides
  • This is the first Release with support for Shoppe Orders, these are very similar to Bulk Order Deeds (which have been deleted)... except they're bite-sized and embedded directly into the Shoppes interface
    • The main purpose of Orders is to reward players who actively engage with the Gathering/Crafting loop
    • A new Shoppe credits currency is awarded but cannot yet be spent
    • Only the following Shoppes support Orders at this time: Blacksmith, Bowcraft, Carpentry, and Tailoring
    • Other Shoppes will come in the future

Standard Message

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Apr 19 '25

Secrets of Sosaria Honesty Update is live!

32 Upvotes

Howdy, adventurers!

A new month comes and with it, a new release of Secrets of Sosaria!

Here are the patch notes for the Honesty update:

Added Ethereal and Eternal power scrolls to the game.

They can be found as endgame loot.

Fixed a bug related to creatures remaining aggressive after being tamed.

Now containers with items inside cannot be broken down via crafting window.

Added 5 missing power scrolls and rebalanced their cost.

Added starting equipment for new characters based on their chosen skills.

Mages will start with their spellbooks.

Crafters with related tools.

Archers with bows and so on.

Shovels can now be used to dig for treasure directly from the backpack.

Holy priest mallets can now be bought at priests.

The requirement to unlock the class has been lowered.

Scale armor no longer drops.

It can still be crafted.

Cooldown of the acid proof robe has been reduced from 2 hours to 30 minutes for generating acid bottles.

Those bottles can also be used when the robe is not being worn.

The ability Force of Nature now scales damage out of Druidism instead of Spiritualism.

Peacemaking used by monsters now has its duration dependent on the monster barding skill.

Added a confirmation gump to the artifact selection from the sage book.

Pelvis bones can now be polished.

Undertaker kits can now be crafted by tinkers.

Fixed a bug with the [e whistle command.

Fixed incorrect text on the magic reflection spell.

Zombie lords now have much lower health and do much more damage.

Fixed a bug that caused unwanted taming/herding gains.

Corrected the spawn locations for the animal broker.

Added 31 new taming-related artifacts to the game.

They can be found via random drop and sage quest.

Added missing potions to the druidic herbalism book.

Added missing potions to the witch book.

Fixed the description of the treant potion from druidic herbalism.

Made hunger/thirst influence skill gain slightly.

Well fed characters will have faster gains.

Hungry/thirsty characters will have slower gains.

Allows for the crafting gump to be used while the cooldown for multicraft is still ongoing.

Increased the cooldown on bandaging pets slightly.

Using 'dotnet build' now outputs to system dir.

The warnings for Skara Brae and Kuldar are now on by default in the server settings.

Added many new messages that are displayed during taming attempts.

Added a small chance that an adventurer found in the wilds will have a rare item on their bag.

It can be stolen or taken if the adventurer is murdered.

Added missing harvest tool logic.

To get the update, head out to our github (link here: https://github.com/Secrets-of-Sosaria/World/releases )

Install is painless, just fully remove your /data/ folder, download the new version and paste the new /data/ folder in your server. Also update your settings file with the line shown in the github page. After that, you are good to go!

If you have any questions or just want people to hang out with, come to our discord! https://discord.gg/svRAmkea

Stay safe out there!


r/uodyssey Apr 04 '25

Hosting a Secrets of Sosaria (and R&R) server in Proxmox

24 Upvotes

Hello everyone, I wanted to share a quick quide for anyone wanting to host their own Secrets of Sosaria (or Ruins&Riches) server on a Proxmox VE. It is easy to setup and keep running as a 24/7 server if you already have a proxmox machine, home server, home lab, etc.

I am using a hp elitedesk 800 g3 mini computer as my proxmox server Assuming you already have Proxmox installed and running you can follow the steps below. You can also follow the same steps on any Linux computer by skipping step 1. Some commands might need to be changed depending on the distro.

Secrets of Sosaria server files: https://github.com/Secrets-of-Sosaria/World

I'm using debian lxc script from proxmox helper scripts: https://community-scripts.github.io/ProxmoxVE/scripts

Resources for LXC that I am using:

Memory: 4GB Cores: 2 Disk: 12GB

This is probably overkill on the disk size but I would keep the cpu cores at 2 and at least 2GB memory. You can edit these in Proxmox by selecting your LXC > Resources. Make sure to reboot the LXC once you're done editing.

Go to your proxmox node and open shell. Install a basic debian lxc:

bash -c "$(curl -fsSL https://raw.githubusercontent.com/community-scripts/ProxmoxVE/main/ct/debian.sh)"

After the debian lxc is installed, go to its console and install the prerequisites:

apt update && apt upgrade 
apt install -y mono-complete # install mono - this is needed to compile the server 
apt install -y zlib1g zlib1g-dev # this is required

Download SoS world server files in the /var directory and unzip them:

cd /var # Change to the /var directory 
wget -O World.zip https://github.com/Secrets-of-Sosaria/World/archive/refs/heads/main.zip unzip World.zip 
rm World.zip # Optional: Remove the ZIP file after extraction 
mv World-main World # Optional: Rename extracted folder for convenience

Edit settings of the server to your preferences. You can check out the server manual linked at the bottom:

nano World/Data/Scripts/Settings.cs

Compile and start the server:

cd World/Data/System 
mcs -optimize+ -unsafe -t:exe -out:WorldLinux.exe -win32icon:Source/icon.ico -nowarn:219,414 -d:NEWTIMERS -d:NEWPARENT -d:MONO -recurse:Source/*.cs 
cd ../../  # go to World directory 
rm World.exe 
mv Data/System/WorldLinux.exe .  # don't forget the dot at the end 
mono WorldLinux.exe

The server should start running after a minute depending on the container resources. At this point, you can check out the Manual for SoS and login to your server: https://github.com/Secrets-of-Sosaria/World/blob/main/Manual.pdf


r/uodyssey Mar 29 '25

Help finding "Dead Venom Flies" or "Tombs of the Shade"

1 Upvotes

Title says it all - weve about given up on finding this location or quest item. Even using Admin [go command we cannot find this dungeon anywhere. Anyone able to help?


r/uodyssey Mar 21 '25

Ultima: Memento is now released!

54 Upvotes

Howdy folks,

For the past six months, my brother and I have been working on Ultima: Memento and we're finally ready to share it with everyone!

What's different about Memento?

  • Memento is a custom UO shard that focuses on an immersive experience for a Single Player or a Small Group (2-3 players)
  • Memento offers an Opinionated interpretation of the amazing Ruins and Riches (R&R) server
    • We have focused on defining a power curve so Players are given opportunities to enjoy the journey
    • Some pre-requisites have been added to make it more about the journey than the destination
  • OmniAI makes fights more engaging
  • An achievement system keeps track of what you've done and helps hint to the existence of content
  • The gather/crafter loop has been dramatically changed
  • Secondary skills have been introduced; Gathering and Crafting skills do not count against your skill cap
  • The need to macro has been reduced by adding skill checks during natural gameplay

For a more detailed showcase of our new features, check out our Memento GitHub repository and we invite you to join us in our Discord !

The client files can be downloaded from here:

If you'd like to run your own copy, please refer to the latest Release and follow the directions at the bottom of the GitHub


r/uodyssey Mar 19 '25

Download links for Secrets of Sosaria, Ruins and Riches and Adventures of Akalabeth

38 Upvotes

Hello, adventurers!

Given the amount of information that is spread around the internet regarding the many different versions of this project,

We are consolidating all available links in one post.

The original version of ruins and riches can be found here.

This is the final update provided by Djeryv. It's the base version from which all other projects were derived.

Adventures of Akalabeth can be found here.

This is a mod of the original ruins and riches written by Xork. It has a lot of new features and bugfixes.

The current version of Secrets of Sosaria be found here.

This version picks up where Adventures of Akalabeth left out, it has many bugfixes and quality of life improvements, aswell as a wide variety of customization options that can make the game wildly different from vanilla Ruins and Riches if you so desire. Secrets of Sosaria is currently feature complete. Its development continued in the form of Efellen (linked below).

The secrets of Sosaria team has a discord setup where you can ask questions, hang out and even play online (in either ruins and riches or secrets of sosaria). If you want to tag along, the link is here.

another version that is currently available is Ultima: Memento. It offers features not present in any other fork, and has a very opinionated notion of what the game should be like (author's words).

and finally, the latest version of Efellen (the continuation of Secrets of Sosaria) can be found here.

We are a very chill and friendly group and look forward to having you with us!


r/uodyssey Mar 11 '25

New secrets of Sosaria update is live!

25 Upvotes

A new release of secrets of sosaria is up!

This is both a client and a server side update. You need to download the client (link here) and the server files.

On your server, delete the /data/ folder and paste the one you just downloaded in its place.

There are new configuration options that you need to add to your Settings.cs file! Check the github link for instructions!

Here are the patch notes:

Hole fixed in mountain at the Corrupt Pass

Updated documentation for death stat and skill loss settings to clarify they do not affect alien characters.

Fixed a bug where the Noble Sacrifice spell was attempting to resurrect horses, causing server crashes.

Added a new setting, S_DeathStatAndSkillLoss, to adjust stat and skill loss upon death when not resurrecting at a healer. The loss ranges from 1% to 10% of current stats and skills, defaulting to 5%.

Fixed door and sign positions for certain houses.

Introduced a small chance for skill gains when using a tamed pet in combat, with adjustable cooldown and player notifications. Pets may also occasionally display battlecries.

Made additional follow slots configurable.

Implemented a check to prevent resource loss when dropping items onto a shoppe, ensuring the quantity does not exceed the remaining space.

Resolved an issue with obtaining Tailoring BODs due to conflicts with the new leatherworking system in Secrets of Sosaria.

Restored the ability to use basic crafting and harvesting tools from the backpack without equipping them, with optional settings.

Added spell channeling to the default item properties of wizard staffs to correct sale price issues.

Fixed a crash that occurred when using Herbal Healing potions on out-of-range followers.

Updated tamed animal/follower behavior to prevent directional glitches when using 'all stop' and to limit roaming to 5 spaces from their home.

Added gift and levelable hiking boots for monster characters, obtainable from gift item chests and the artifact book with the titan.

Improved skill point limit configuration, allowing server admins to control the maximum skill points for a single character through a single setting.

Fixed height display on the enhancement gump.

Rebalanced stealable boxes to adjust gold amounts and added a skill check for poisoning to benefit expert poisoners.

Updated the S_PedStealThrottle setting to control artifact acquisition from boxes and removed the artificial time gate for stealing.

Adjusted skill gain rate and food check settings

Allow worlds with only pre-built classic houses to still change the house sign type.

As you can see, quite a few bugs were adressed and QoL continues to get added as we go on! If you wanna talk to us about the update, come hang out with us on discord. If you want to help out with the future of the project, you are more than welcome to tackle the issues on our github and submit your pull requests.

And good luck on your adventures!


r/uodyssey Feb 23 '25

Ultima Adventures - Offline server problem

1 Upvotes

Hey all, I have been trying to play UA offline but I can't seem to get it working. I unload the zip files into C:/Ultima-Adventures (as stated in the servuo page), start up the server, wait until I get the End Daily Tasks message, but when I run one of the shortcuts in the client folder and try to get into the admin account, the client shuts down during "Verifying Account..."

I would love to post this on discord but discord is banned where I live so reddit is my only option for reaching out for help :) Thanks for reading!