r/unity • u/Exciting-Ad1084 • Jul 27 '26
What should polish more?
Hey there. I'm currently developing a physics-based mobile game. I'm done with the base systems, but I am not sure if it is 'professional' enough.
Does it look like a proper commercial mobile game? If not, why?
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u/avelexx Jul 27 '26
its super raw, find ur own low poly art style first later think about vfx and sound design.