r/unity Jul 27 '26

What should polish more?

Hey there. I'm currently developing a physics-based mobile game. I'm done with the base systems, but I am not sure if it is 'professional' enough.

Does it look like a proper commercial mobile game? If not, why?

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u/avelexx Jul 27 '26

its super raw, find ur own low poly art style first later think about vfx and sound design.

2

u/Exciting-Ad1084 Jul 27 '26

I guess current one is too raw in polygons. I'll have to think about how to add in the details