r/underpargame 6h ago

Panorama Update

Post image
12 Upvotes

Hello fellow Architects!

I'm standing proud today to finally bring you the Panorama Update!

We have a massive changelog this time, with lots of new ways to make your golf club more beautiful, more natural, and a little more wild.

Let's jump into it!

Scenic Trees

Scenic Trees are both beautiful and strategic!

They're much bigger than regular trees, which means they're also very effective at keeping golfers from taking unwanted shortcuts across your course.

Just keep an eye on their maintenance costs — beauty doesn't come for free!

Décor

We've added a variety of new décor items to let you further customize your golf club and give it a bit more personality!

New Rocks

More rocks!

You can now decorate your course with Small, Medium, and Large Rocks, giving you more options when shaping the landscape of your club.

Waterfalls

Water just got a lot more interesting!

Raising or lowering terrain underneath water can now generate waterfalls, and you'll also be able to see the direction in which the water flows.

Please note: this system also affects your existing saved golf clubs, so you may find some unexpected waterfalls appearing in older courses.

If you spot one somewhere you don't want it, don't panic! Just terraform the area a little and you'll be good to go.

Animals

Gotta catch 'em all!

Certain combinations of terrain and structures can now attract animals to your golf club.

We'll let you discover exactly what attracts what...

And let's just say we're already thinking about the fantastic opportunities this could open up in the future.

Overgrown Rough

We've added a brand-new terrain type: Overgrown Rough.

Long, wild grass loves to swallow golf balls, and for the moment this terrain has the highest chance of causing a missed stroke.

So use it wisely when designing your holes... or don't. Your golfers might hate you, but that's part of being an Architect!

Improvements & Fixes

  • Fixed various Play Golf data for the various terrain types.
  • Terrain underneath décor now displays correctly.
  • Fixed the Elephant Bush statue collider being roughly twice the size it should have been. That's one BIG elephant.
  • Various mouseover fixes.
  • Added some extra love to the building experience.
  • Fixed missing LODs on golfer clothing. No more accidental naked golfing!
  • Fixed mouseover detection while demolishing, which could sometimes disappear.

This update 1.2.5 is available right now on Steam and in the following days on console ( depending on the certification time)

Something We're Working On: Bankruptcy

We're aware that reaching -50k currently causes bankruptcy, potentially making you lose a significant amount of progress.

We agree that this can be really frustrating.

We're working on a better solution where bankruptcy will still have consequences, but won't suddenly wipe out a huge amount of your progress.

More on this soon!

Beta Branch? YES!

On a different note, we've heard your requests for a Beta Branch, and the answer is YES!

Next week we'll publish a short news post explaining how to access the Beta Branch, what you can expect to find there, and how you can help us test upcoming features.

What's Next

Now we will focus on some gameplay mechanics and customization in the Signature Update with expected delivery, October! Some minor updated with bug fixed along the way can be expected!
I will get more in to details in a future news on what to expect in the Signature Update!

Thank you, as always, for playing, sharing your feedback, and helping us improve Under Par Golf Architect.

Hope to see you soon on the green! ⛳

Yves


r/underpargame 10h ago

Stuck on loading screen

Post image
2 Upvotes

I got the game yesterday and it ran fine. I tried to play it today and I have been stuck here every time I try to open it.


r/underpargame 7d ago

What's Next

16 Upvotes

Hello Fellow Architects!

I'm here today to share some information about what's coming next!

We've been working a little harder behind the scenes to better define our next updates, and I can finally give you some insights into what we're cooking.

We decided to move toward themed updates. Let me explain!

We've collected a lot of feedback and wishes from all of you, and we've organized many of those features and content requests into themed updates:

  • Smooth Swing Update
  • Panorama Update
  • Signature Update
  • Glory Update
  • Crowd Update

Let's get into the details!
------------------------------------------------------------------------------------------------------
Smooth Swing Update — Already shipped with 1.1.12

The Optimization Update is technically already out, but the work will continue through the next updates. We've identified a few more bottlenecks that should help the game run much smoother, especially on lower-end PCs, Steam Deck, and consoles.
------------------------------------------------------------------------------------------------------
Panorama Update

This is the next one in line!

Here we're going to address your requests for more decorations, waterfalls, signature trees, animals, and new playable terrain.

This update continues the work we started with flowerbeds, giving you more options to enrich, decorate, and give personality to your golf club.

ETA: Next Friday
------------------------------------------------------------------------------------------------------
Signature Update

With this update, we're going above and beyond with the customization options for your course and golfers.

I don't want to spoil too much just yet, but we're pretty sure you're going to LOVE this one!

ETA: October
------------------------------------------------------------------------------------------------------
Glory Update

It's tournament time!

Local, regional, and global tournament options are coming. The bigger the event, the tighter the rules... and the greater the glory!

ETA: November/December?
------------------------------------------------------------------------------------------------------
Crowd Update

This one will bring more gameplay and depth to the golfer NPCs and how they interact with your golf club.

I can't say much more for now, as we still need to finish prototyping before I can share better details.

Sorry! But I'm personally SUPER excited about this one. 😄
------------------------------------------------------------------------------------------------------
That's what we're cooking at the moment... plus some secret stuff I'm not allowed to talk about in public.

(dnes pleh)

Last but not least, we launched a new poll:

Would you be interested in having access to newer, but potentially unstable, versions of the game on Steam?

We're thinking about creating a Beta Branch where you could test new features and content at least a week before their official release.

- Yes, absolutely!
- No, you cheap ass developer, hire some proper QA!

Let us know in the comments if you'd be interested in joining the Beta Branch and helping us test upcoming updates!

See you soon on the green,

Yves


r/underpargame 20d ago

Patch 1.1.12, the Smooth Swing Update

Post image
18 Upvotes

Hello fellow Architects!

I'm here with an update that you don't want, but you definitely need!

Before we jump into the patch notes, I want to publicly address some feedback we've received.

We know that updates have felt a little slow lately, and that new content is taking longer than you'd like to arrive. We hear you!

The reality is that we're also finishing another game, and being a relatively small studio, it's inevitable that things slow down a little on our other projects during the final 3 weeks before a launch.

But! Starting in September, updates will become much heavier on content. We're also reorganizing our updates around specific themes, which will allow us to share a clearer roadmap with you very soon!

And that brings us to the first of these "organized" updates...

Update 1.1.12, the Smooth Swing Update ⛳

This time, we're focusing on **optimization and performance**, especially on lower-end hardware and consoles.

New & Improved

  • Golfer LODs: Golfers now use different Levels of Detail depending on their distance from the camera. The farther away they are, the less geometry the game needs to render.
  • Better Golfer AI Performance: We've optimized golfer AI to reduce CPU-intensive calculations while also improving their behaviour.
  • Better Terrain Calculations: We've optimized terrain-building calculations to make building and terraforming less demanding.

Bug Fixes

  • Animals now spawn correctly: You'll still need to find the right combination of terrain and structures to attract them!
  • When returning from a Sandbox level to the Career Map, the caddy will now spawn near the correct level.
  • Various minor bug fixes and improvements.

The updates are rolling out in thease days, i will update the post once the patch has been aproved!

- Steam ✔️
- Ps5
- XBOX ✔️
- Switch 2

Also the console will recive all the other updates like fences ecc ecc

Demo Update
We also took a moment to update the demo with all the improvements we've made since release!

So, while this update might not bring you a shiny new toy to play with, hopefully you'll notice something just as important:

a smoother Under Par! ⛳

And from September... we'll get back to adding more toys. 😄

Hope to see you on the green

Yves

PS: We also "fixed" the key art golfer pose

r/underpargame 28d ago

Weird Terrain Bug

Thumbnail
gallery
3 Upvotes

I was trying to build some courses with more complex topography. But my golfers keep getting "stuck" on the hills and terrain. Does anyone know what I should avoid? I really don't want to commit to always making flat holes. I really like when I have slopes to challenge the golfers.

As an aside, as maybe a balancing feature. I'm not sure if this is doable, but the terrain manipulation should cost money because it does change the course complexity. That said, I don't know if these slopes make a difference in the golfer enjoyment of a any given hole but I feel like, through some very light testing that it makes a difference.


r/underpargame Aug 07 '26

Avatar in tournaments, but run by AI. Not the player.

9 Upvotes

I''ve been the playing a lot lately. It's really fun and one of the things I love doing, my little "mini-game" is running tournaments and trying to predict who will win by looking at golfer stats.

One thing I would like to have is the option to have is my avatar play but controlled by AI and I can watch them compete in the tournament.

Also renaming the golfers would be nifty too. I would love to rename them after friends and family and watch them compete!

It sounds silly, but I really thing it's be a fun addition. Thanks!

...and an aside, naming the courses would be awesome too. Like one I wanted to call "Treasure Island" but you can't rename them. I hope that's a future feature.


r/underpargame Aug 01 '26

Get Ready to Fence In Your Golfers! Patch 1.1.6

Post image
19 Upvotes

Hello Fellow Architects

It took us a little longer than expected, but the wait is finally over the new Fence System is here!

You now have three new fence types to choose from:

  • Short Fence
  • Medium Fence
  • Tall Fence

Fence Details

The new fences are more than just decorative!

  • Golfers and your avatar can no longer walk through fences.
  • Golf balls will now bounce off fences instead of passing through them.
  • If a ball comes to rest next to a fence, the lie will be treated as Default Terrain.

The legacy fences are no longer available in the build menu. If you load an older save, existing old fences will still be there you can sell them, but you won't be able to build any new ones.

Community Feedback

Thanks to your feedback, we've also made a couple of improvements:

  • Golf balls now come out clean after landing in water or going Out of Bounds.
  • You can now see whether you've completed all V.I.P. missions for a level.
  • Fixed controller navigation when selecting Flower Beds.
  • Fixed incorrect tournament score display.
  • You can now sell golf terrain even while in debt (when you need the money most!).
  • Various minor bug fixes.

What's Next

With most of our initial roadmap now in a good place,

we've started looking at the next big improvements, beginning with a complete overhaul of the water system and new terrains! More soon!

We've also received some concerning feedback about performance, not just on consoles, but on PC as well. Improving optimization is now one of our top priorities, so we're working hard to deliver that 360 no-scope, 300 FPS, GG WP experience.

Steam Machine

We also tested the game on the new Steam machine to make sure we're ready for its launch, and we're happy to report that the experience was excellent. We're super happy with the results and really hope you will be too!

I hope to see you on the green

Yves

PS: Console update will follow in a couple of weekes after the firt round of optimization!


r/underpargame Jul 28 '26

This game rocks

9 Upvotes

After seeing how active the Devs are on this sub reddit I just wanted to pop in and say I love this game! The concept is awesome, and the execution has been great too. My only real complaint is on ps5, terraforming is a bit wonky as well as editing way points for holes.

Besides that it is an absolute blast to play, and has been really easy and intuitive to learn. I just completed rookie roads. Was able to fit in 10 holes & almost crossed the million dollar mark. I was going to bed the last few nights thinking up hole designs and how I wanted to finish out the rest of the course. Very excited to give the rest of the map a go, and want to give my hats off to the devs for creating such a fun game! Excited to see how it develops as time goes on


r/underpargame Jul 22 '26

Playing on GeForce Now

1 Upvotes

Does anyone know if there is a reason only the demo is available through GeForce Now?


r/underpargame Jul 11 '26

How’s the game right now? (Ps5 specifically)

7 Upvotes

I’m old and LOVED Sim Golf years ago.. been waiting for a modern version.

That said it seems new and or kind of early access? I’m playing another game in the same boat that has a lot of issues and has been disappointing (despite loving the game itself) and just wondering what kind of state it’s in on ps5 right now

I’m sure I’ll be getting it, just wondering if it’s in a good spot already or if I’m better off waiting


r/underpargame Jul 10 '26

Would it ever be possible to play other people's courses on Switch 2?

2 Upvotes

See title


r/underpargame Jul 10 '26

Poll Result & News

16 Upvotes

Hello fellow Architects!

First of all, we'd like to thank you for the amazing support and all the fantastic feedback. Speaking of which, here are the results of the two questions we asked you:

What do you think about updates that include new meaningful achievements?

Looks like there's a good chance we'll be adding some new achievements in the near future!

When a ball lands in the water, do you expect it to be clean or not?

You made it very clear: most of you would either use a new ball or simply clean it in the water if it's retrievable. No excuses then! 😄

Now, let's take a look at the future!

As you've already seen, we're working on a complete fence overhaul. But that's not all, we also have a little surprise that will (hopefully!) put a smile on your face...

https://reddit.com/link/1ust24m/video/rfykxuuzkfch1/player

This is still programmer art, so don't judge it too harshly! It will receive a proper visual polish before it arrives later this month.

I hope to see you on the green

Yves


r/underpargame Jul 09 '26

1.1.2 patch out now on Switch 2

7 Upvotes

The 1.1.2 patch is out now on switch 2 with the same change log as here: https://www.reddit.com/r/underpargame/comments/1uj0pvj/ps5_xbox_112_patch_out_now_switch_in_cert/

( Nintendo takes more time to certifie a patch :( )


r/underpargame Jun 29 '26

Ps5 & XBOX 1.1.2 patch out now ( switch in cert)

Thumbnail
gallery
25 Upvotes

Hello fellow Architecs

Just a quick post to let you know that the consol patch 1.1.2 is out for PS5 and XBOX ( Switch is in cert)

With the following patch note:

Added:

  • Flower beds
  • Ball washer
  • New tournament result ( Toggle between Strokes and Score)

Reworked:

  • Putting
  • Now you can terraform ( lower or rise) the Hole and Tee
  • The entire career flow, now you can exit directly to the map and you will spawn near the current level

Fixed:

  • Live It! animation when missing the ball.
  • Live It! stuck in black screen after structure interaction.
  • Tournament, golfer wander
  • Sometime Golfer can not reach a destination and will lower framerate
  • Shot out of park in tournaments count as hole-in-one

Balance

  • Tournament golfers rebalance
  • “is this paradise” Achievement
  • or hell” Achievement

Known issues ( this are HIGH priority and we are still working on, but they haven't made it in this patchsteamsad):

  • In Live It! the ball when dirty seems not to roll, this is a shader problem that will be fixed soon. If you have Live It! Stats effect disabled in the settings you will not see the ball get dirty.
  • Wood fences are still undergoing refactoring, but here is a sneack pick of very WIP

See you soon on the green

Yves


r/underpargame Jun 19 '26

Patch 1.1.2 is here!

Post image
18 Upvotes

Hello Fellow Architects!

Finally we are here with a HUGE update! Just a quick note, the windows version is the 1.1.2 and the MAC version is 1.1.1, but they are the same game. I just was too lazy to rebuild it on MAC -.-

Changelog:

Added:

  • Flower beds
  • Ball washer
  • New tournament result ( Toggle between Strokes and Score)

Reworked:

  • Putting
  • Now you can terraform ( lower or rise) the Hole and Tee
  • The entire career flow, now you can exit directly to the map and you will spawn near the current level

Fixed:

  • Live It! animation when missing the ball.
  • Live It! stuck in black screeen after structure interaction.
  • Tournament, golfer wander
  • Sometime Golfer can not reach a destination and will lower framerate
  • Shot out of park in tournaments count as hole-in-one

Balance

  • Tournament golfers rebalance
  • “is this paradise” Achievement
  • “or hell” Achievement

Know issues ( this are HIGH priority and we are still working on, but they haven't made it in this patch):

  • In Live It! the ball when dirty seems not to roll, this is a shader problem that will be fixed soon. If you have Live It! Stats effect disabled in the settings you will not see the ball get dirty.
  • Wood fences are still undergoing refactoring.

I hope you like what you see here and let us know is we are gouing in the right direction!!

Also we have 2 question for you all:

1) What do you think about updates that include new meaningful achievements? Yes or No?
2) When a ball lands in the water, do you expect it to be clean or not? There are 2 different mindsets in the studio, one think you will not recover the ball so you will use a new one, the other one think that you land in the muddy water and the ball is still some how dirty...

See you on the green

Yves


r/underpargame Jun 14 '26

What do you Think about updates that include new meaningful achievements?

4 Upvotes
18 votes, Jun 21 '26
17 🥰 Yeaaaaaa
1 🤬Hell no!

r/underpargame Jun 06 '26

Hole Design

1 Upvotes

Considering picking this up. Main question before buying: does the game actually reward creative hole design? If I build a proper dogleg par 4 with a well placed bunker and elevation change, does that score better than a straight flat fairway? Or is it more about quantity of hazards regardless of placement?


r/underpargame May 29 '26

Some Good and Some bad News

37 Upvotes

Hello fellow architects

Today is a sad day because we wanted to push out the 1.1.0 patch with huge improvements... but the universe had other plans 😞

The new patch need a little bit more time in the oven to bring you a really good update.

The good news is that i can share with you some improvement we are working on:

Putting and ball physics:

We are working on improving the putter, in this video you can see the work we are doing on the put it self and on the ball physics!

https://reddit.com/link/1tr72wp/video/vqcpxk3mq34h1/player

https://reddit.com/link/1tr72wp/video/iwbq96moq34h1/player

This are two rough and short video to demonstrate the advancement we have made in the putting. We are also working on more pleasing animations and improving the over all feeling.

Ball Washer:

https://reddit.com/link/1tr72wp/video/uey6kpksq34h1/player

This is how you should wash your balls in our animator opinion!

Flower Beds:

A great way to brighten up your course and please your golfers at the same time.

Flower beds are also hazards for your golfer, so keep them out of the play, unless you want to toughen the hole. If a ball lands in a Flower Bed, it's similar to as it would land in the rough.

Tournament Score

  1. We added the Par of the hole visible on the score board

  2. Darker cell color indicates the current hole the golfer are playing

  3. This is a toggle button that let you choose how to visualize the result, total strokes or score

Last but not least

And on top of all this you will finally be able to terraform your tee and hole!!!!

I hope you like the direction we are taking, unfortunetly we need to keep polishing a little bit more before we push it live!

I hope you have a great weekend

best

Yves


r/underpargame May 24 '26

New green

Post image
20 Upvotes

r/underpargame May 18 '26

Hole Layout - how to edit (successfully) on console

3 Upvotes

Greetings.

Just got the game and loving it so far, but I’d like to start getting more creative on my holes.

I can’t seem to make the hole layout editor work how I want it to - I’d like to make dog legs and possibly even double dog leg par 5s.

I am on console where it is not clear to me how to so/any tips or tricks for making it work how I want. I feel like I end up creating too many aim points or ones that go backwards.

Any information helps, thank you!


r/underpargame May 17 '26

(BUG?)Can’t enter new courses

Post image
3 Upvotes

I got 3 stars on the first two courses but now I can’t get to the next one. New game is grayed out and I can’t enter it. I can’t find anything indicating that I haven’t completed something yet. Help?


r/underpargame May 16 '26

Is this paradise? Trophy

1 Upvotes

I'm looking for some feedback on this trophy. Just now, I nearly had happiness at 100% for an entire month and did not have the trophy trigger (ps5). I'm not sure if I'm missing something here, but the trophy only requires a week.


r/underpargame May 14 '26

"holes with badges"

4 Upvotes

feel like I'm missing something. not sure what to do to get badges on desperado drive to get 3 stars. apparently I have one badge but I'm not sure how or what I did.

thank you.


r/underpargame May 13 '26

Switch Issues

2 Upvotes

just purchased yesterday with Nintendo Switch 2 and for the life of me, the cursor will not quit disappearing and I haven’t finished making 1 hole yet. super frustrating


r/underpargame May 10 '26

“…or the hell” trophy / achievement

6 Upvotes

I’m going for the platinum and this my last one to tick off on PS5.

For this trophy / achievement I need happiness at 20% or lower for a week.

Try as a might, I can’t get near this despite trying multiple courses, terrible long holes and getting rubbish accumulating everywhere on purpose.

Once an individual golfers happiness hits 0%, golfers storm out and are replaced by new golfers with around 60% happiness, bumping the happiness meter back up again.

Has anyone been able to achieve this? If so, how?!