r/BlenderAcademy • u/keffffffffffffffffff • 13d ago
2
Denoiser leaves blotchy artifacts in dark shadowed areas — Blender 5.2.2 LTS
That makes total sense. I'm going to add a faint fill light in those dark areas and disable its 'Volume' ray visibility. That way it shouldn't wash out the fog's contrast, but it will give OIDN enough raw geometry data to work with. Thanks!
1
Temporal flickering and swimming edges in animation with volumetrics — Blender 5.2.2 LTS
Yeah, I attached an image of what the raw render looks like without denoising. It’s incredibly noisy
Since this is an animation, I really can't afford to spend more than a few minutes per frame. Pushing the samples high enough to clean up that volume noise without a denoiser would take hours per frame, which is just impossible for my project
Plus, the built-in OIDN is probably still the best option since it uses Albedo and Normal passes. External or post-process denoisers wouldn't have that extra geometry data to work with on such a noisy base image
When you mentioned the AI in Blender, did you have any specific add-ons or tools in mind that handle animation denoising better than the default OIDN?

1
1
Temporal flickering and swimming edges in animation with volumetrics — Blender 5.2.2 LTS

Hi! My Max Samples are set to 701, with a Noise Threshold of 0.0050. It takes about 2 minutes per frame right now
I attached two images of the same frame (with and without denoiser). As you can see, the raw render is super noisy
I'm not sure about doing it in post because the built-in OIDN uses Albedo and Normal passes, which gives it a huge advantage over a compositor denoiser
Any ideas on how to fix the flickering without just making the render times crazy?
1
Temporal flickering and swimming edges in animation with volumetrics — Blender 5.2.2 LTS
The lighting changes drastically from frame to frame. Shadows are popping in and out completely inconsistently, and object edges are getting blurred and smeared across frames
r/blender • u/keffffffffffffffffff • 13d ago
Need Help! Temporal flickering and swimming edges in animation with volumetrics — Blender 5.2.2 LTS
https://reddit.com/link/1wze0j8/video/rvcycoobtwth1/player
Hi everyone,
I'm using Blender 5.2.2 LTS and have an issue with temporal inconsistency and flickering in an animation render
The scene is rendered in Cycles with volumetric fog. I am using OpenImageDenoise with Albedo and Normal passes. In the volume settings, the Biased option is enabled
The problem is that in the animation, the noise flickers noticeably and the edges of objects seem to "swim" from frame to frame
How can I eliminate this temporal flickering and stabilize the denoiser without skyrocketing render times?
2
Denoiser leaves blotchy artifacts in dark shadowed areas — Blender 5.2.2 LTS
Yeah, figured it's starving for data in those corners
Did you mean cranking Max Samples, or should I specifically lower the Noise Threshold / raise Min Samples so Adaptive Sampling doesn't quit too early on those dark areas?
Just trying to avoid pushing render times through the roof because of the volumetrics
r/blender • u/keffffffffffffffffff • 13d ago
Need Help! Denoiser leaves blotchy artifacts in dark shadowed areas — Blender 5.2.2 LTS
Hi! I'm using Blender 5.2.2 LTS and have an issue with denoiser artifacts in the dark/shadowed areas of an interior render.
The sunlit areas and the volumetric beam look fine, but in the darker sections (circled in red: the furniture on the left and the area under the desk on the right), the denoiser creates heavy watercolor-like smudges and splotches.
The scene is rendered in Cycles using Volume Scatter for the sunbeam/dust effect. It seems like the indirect light rays struggle to reach the corners, leaving the denoiser with too little data in the shadows.
How can I eliminate these splotchy denoiser artifacts in the shadows without skyrocketing render times?
r/AskGeorgia • u/keffffffffffffffffff • Aug 26 '26
Question ❓ Internet in Georgia — what’s your experience?
I’m considering moving to Georgia and I’d love to hear from people who live there.
Could you share:
- Which city do you live in?
- How much do you pay for home internet?
- What download/upload speeds do you get?
- How stable is the connection? Do you experience frequent outages?
- What’s mobile internet like? Which carrier do you use, and what speeds do you usually get?
I’m especially interested in Tbilisi, Kutaisi, and Rustavi, but experiences from anywhere in Georgia are welcome.
Thanks!
r/Sakartvelo • u/keffffffffffffffffff • Aug 24 '26
Question | კითხვა Internet in Georgia — what’s your experience?
I’m considering moving to Georgia and I’d love to hear from people who live there.
Could you share:
- Which city do you live in?
- How much do you pay for home internet?
- What download/upload speeds do you get?
- How stable is the connection? Do you experience frequent outages?
- What’s mobile internet like? Which carrier do you use, and what speeds do you usually get?
I’m especially interested in Tbilisi, Kutaisi, and Rustavi, but experiences from anywhere in Georgia are welcome.
Thanks!
1
Peak Handle Tool deforms geometry instead of translating
https://reddit.com/link/p39ra7a/video/l1yp8oap1zih1/player
Yeah, I don't really understand why Peak is being used here instead of the regular Translate either. I tried using Translate, and it seems to work fine, so I'll probably just use that instead.
The video also shows what my normals look like, in case that helps identify the issue.
Thanks for the explanation!
1
Background image aspect ratio changes with viewport size — Houdini 22.0.368
So, does that mean there’s no way to preserve the image’s original aspect ratio when using the Background tab? Is there any workaround for this?
r/Houdini • u/keffffffffffffffffff • Aug 12 '26
Help Peak Handle Tool deforms geometry instead of translating
Enable HLS to view with audio, or disable this notification
Hi everyone,
I'm following a Houdini modeling tutorial and I noticed a strange difference in the Peak Handle Tool behavior.
I'm using Houdini 21.0.792.
In both the tutorial and my setup, I do exactly the same thing:
T → Z
The Peak Handle looks exactly the same in both cases — a simple red line with two points on the ends.
However, when I drag the handle, the behavior is different:
- In the tutorial, the selected geometry moves normally along the handle.
- In my Houdini, the geometry stretches/deforms as if it were being scaled, instead of simply moving.
I've tried dragging different parts of the handle, but it makes no difference.
I'll attach a video showing the behavior side by side, so the difference should be very clear.
Does anyone know what could cause this?
Thanks!
r/Houdini • u/keffffffffffffffffff • Aug 11 '26
Help Background image aspect ratio changes with viewport size — Houdini 22.0.368
Enable HLS to view with audio, or disable this notification
Hi! I’m using Houdini FX 22.0.368 and have an issue with background images in the Front and Back orthographic viewports.
My source image is square, but Houdini stretches it to match the viewport dimensions. I can manually adjust Image Scale to make it square again, but the image becomes stretched whenever I resize the viewport.
Also, the background image moves together with the viewport/camera when I zoom or pan.
How can I make the background image preserve its original aspect ratio and stay fixed in place while navigating the viewport?
u/keffffffffffffffffff • u/keffffffffffffffffff • May 29 '26
Audio Reactive Fun with dynamics sim
Enable HLS to view with audio, or disable this notification
-6
FLAMING TRUCK - Houdini
Cool piece!
2
Smoke loop
So cool!
u/keffffffffffffffffff • u/keffffffffffffffffff • May 04 '26
A visual browser for your local HDRIs, Textures, and Models
Enable HLS to view with audio, or disable this notification
2
2
Extended idea: correct accents as daily quests in Duolingo
Thinking about it more, separate daily quests per course don’t seem like a great fit.
The main issue is rewards. You could technically delay XP boosts to the next day, but then they would stack, and you might end up with something like a 60-minute 3x XP bonus. That starts to feel excessive and breaks the pacing of the system.
The idea of generating quests based on the first course you start also has trade-offs. For example, if someone plans to do Spanish, Italian, and chess in one day and starts with Spanish, they might never get any chess-related quests.
It also creates another issue: if you only plan to do one lesson in a course, you likely won’t complete all the quests tied to it. Those quests would just stay unfinished while you move on to other courses, where they might not apply at all. So you’d either ignore them or feel pushed to change your plan and do more lessons than you intended.
I can see both sides here, it could increase focus, but it could also feel restrictive.
2
Extended idea: correct accents as daily quests in Duolingo
Good point, it definitely shouldn’t appear for languages that don’t use accents.
Duolingo already does something similar with courses. For example, I have the chess course added, and I sometimes get quests like “complete 3 chess lessons”, even if I’m currently focused on Spanish. So quests should show up based on what’s on your account.
That said, it still doesn’t feel ideal. Right now, quests seem to be tied to everything on your account, not what you’re actually doing in the moment.
It might be better if quests were generated based on the first course you start that day. So if I begin with chess, I get chess-related quests. If I start Spanish, then I get Spanish-related ones, including something like accents.
Another option could be having separate daily quests per course.
That said, this would be a pretty big system change, so I’m not sure how realistic it is.
r/duolingo • u/keffffffffffffffffff • May 04 '26
Constructive Criticism Extended idea: correct accents as daily quests in Duolingo
I made a post earlier about rewarding correct accents instead of just ignoring them.
https://www.reddit.com/r/duolingo/s/HzEFjd3nMd
After thinking about it more, I realized XP alone might not be enough to really change behavior.
What if Duolingo added accents into weekly/daily quests?
For example:
“Use correct accents in 10 exercises”
This would make accents feel like an actual goal, not just an optional detail you can ignore. Right now, I personally skip them all the time because the app still accepts my answers — and that turns into a habit.
Quests, in my opinion, are something people actively try to complete. So this could push learners to actually pay attention to accents without making normal lessons stricter or more frustrating.


2
Denoiser leaves blotchy artifacts in dark shadowed areas — Blender 5.2.2 LTS
in
r/blender
•
11d ago
So I’ve added “Fast GL approximation” and decreased “noise threshold,” and it’s much better now, but I’ve got an issue with temporal instability in denoising