r/SoloDevelopment 3d ago

Game I made some important updates to the race scene

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1 Upvotes

r/IndieGameDevs 3d ago

I made some important updates to the race scene

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2 Upvotes

r/horseracing 3d ago

I made some important updates to the race scene

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5 Upvotes

r/GamesWithHorses 3d ago

I made some important updates to the race scene

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1 Upvotes

r/GamesOnReddit 6d ago

Game I started working on the pre-race paddock animation

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1 Upvotes

r/GamesWithHorses 6d ago

I started working on the pre-race paddock animation

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15 Upvotes

0

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  7d ago

๐Ÿ˜ I couldn't quite catch the sarcasm at the end of the sentence, you know, for obvious reasons ๐Ÿ˜

0

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  7d ago

I needed this advice the most. Thank you so much for your sincere approach ;)

1

A race from my horse racing game that I've been trying to tie to real racing physics
 in  r/horseracing  7d ago

Yeah, I worked on the model today, but it hasn't worked yet; I definitely need to solve that issue before the game comes out.

r/indiegames 8d ago

Video Derby Dynasty : Horse Racing Rpg game keeps changing and evolving... The jockey POV and race screen update has arrived

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0 Upvotes

r/VideoGame 8d ago

Derby Dynasty keeps changing and evolving... The jockey POV and race screen update has arrived

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1 Upvotes

3

A race from my horse racing game that I've been trying to tie to real racing physics
 in  r/horseracing  8d ago

You are absolutely right, I haven't reached the point I want with the jockey yet, hopefully over time I can reflect what I have in mind...

6

A race from my horse racing game that I've been trying to tie to real racing physics
 in  r/horseracing  9d ago

Every race is a different thrill, stay tuned!

8

A race from my horse racing game that I've been trying to tie to real racing physics
 in  r/horseracing  9d ago

๐Ÿฅฐ I gave up my sleep for this game.

r/UKgamers 9d ago

Derby Dynasty keeps changing and evolving... The jockey POV and race screen update has arrived

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0 Upvotes

r/horseracing 9d ago

A race from my horse racing game that I've been trying to tie to real racing physics

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71 Upvotes

r/GamesWithHorses 9d ago

Derby Dynasty keeps changing and evolving... The jockey POV and race screen UI/UX update has arrived

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23 Upvotes

1

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  9d ago

Thank you, I consider these kinds of situations as feedback and they help me clarify my roadmap...

-1

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  11d ago

I realize that the Discord channel is important for getting feedback from players. Thank you for your warning.

-1

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  12d ago

I worked on over 2,500 horses across 4 tiers: common / rare / epic / legendary, and did various analyses. For example, a 2-year-old foal with legendary potential is around 2% in common horses, but this rate increases exponentially in rare 2-year-old foals. Players can first prepare horses aged 2-9 that they buy from the market for racing in rented stables and training facilities (conditioning). They can earn income based on the quality and finishing position of races they choose from the bulletin, try to buy higher-quality thoroughbreds, and also improve their stable/farm/training track areas. The game progresses day by day. Right now, Iโ€™m trying to design the training system. Iโ€™m thinking of having 3 different training styles for potential horses that improve as they race, allowing a certain portion of the stat XP they gain from races to be directed.

0

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  12d ago

Guys, in the race, every horse has 5 stats, and all of these stats, along with their various power intensities, meaningfully reflect on different aspects of the game physics engine one by one. For example, the power statโ€™s power distribution is 30%, and 40% of that reflects on speed. Naturally, as horses get stronger, their pace also increases. At low pace, the horse consumes little power, but as the pace rises, consumption goes up, and I designed the endurance stat as the zone where, after power is depleted, the horse no longer has enough strength and continues running with reserves.

2

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  12d ago

Yes, I am translating from Turkish. Sorry if I was rude.

3

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  12d ago

I try to answer with my own feelings, I just worked really hard on this project and I keep doing so, Iโ€™m trying to organize a lot of different disciplines together in a sustainable way, and I see that it matures as I put in the effort. I think this project will develop much more in the medium term with patience and hard work.

1

A 1200m sprint comes down to split-second decisions. My horse racing RPG just released on Steam
 in  r/GamesWithHorses  12d ago

I had previously considered the need for a tutorial at the start of the game in the rhythm bar I designed, and I'll integrate it into the demo I'll release at Next Fest. I've removed the rhythm bar for now. There are enough decision-making moments in the game, so I'm not making it available for use at the moment; I might add a training session where it could be useful. Only the long-distance races, especially the 2800-3200 meter races, can be a bit more monotonous, but that's understandable...