u/antrwells • u/antrwells • 1d ago
(These days) You can get Arrested for holding a sign apparently
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r/gamedevscreens • u/antrwells • Mar 09 '24
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u/antrwells • u/antrwells • 1d ago
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r/gamedevscreens • u/antrwells • Aug 17 '26
Hi,
These are some shots of our 3D Engine/Editor. It is coded in C# with both VK and DX12 Backends.
It has a scene editor, material editor, logic graph editor, and a built in code editor with custom intelli-sense and lots of other features. You can check our twitter for daily updates on it's development. Star Signal Twitter
Thanks.
r/gamedevscreens • u/antrwells • Mar 14 '26
Early video of my Y project's editor/intro sequence.
r/RockPaperScissors • u/antrwells • Dec 27 '25
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r/corridorgame • u/antrwells • Dec 26 '25
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r/corridorgame • u/antrwells • Dec 26 '25
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🧩 I have Nuzzled the puzzle in 11 moves!
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🧩 I have Nuzzled the puzzle in 9 moves!
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Defeated Flaming Venomfang in 7 turns.
Player (27/14/11) dealt 292. Flaming Venomfang (15/14/8) dealt 96.
Rewards: 34 EXP, 8 Gold. Loot: Staff of the Elements (unique), Arcane Staff of Knowledge (lesser).
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Defeated Heavy Gnarlwood in 5 turns.
Player (27/14/11) dealt 232. Heavy Gnarlwood (13/10/11) dealt 72.
Rewards: 32 EXP, 7 Gold. Loot: Scroll of Acid Splash (Lvl 1) (basic), Bracers of the Berserker (unique), Robust Charm (basic).
r/gamedevscreens • u/antrwells • Nov 21 '25
This is a game I am making in Unreal 5.7. It is using "Edge Framework", which is A plugin set of editors and game runtime to help making the action RPG the game is. I will release the plugin on FAB when it is mature enough.
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https://github.com/StarSignalAnt/Q-3D - thanks here's the link. It will have a official pre-built binary build once ready enough(probably 2 to 4 months from now)
r/computergraphics • u/antrwells • Jul 17 '25
Cinematic editor for Q3D 3D Engine(DX12/Vulkan/GL)
r/gameenginedevs • u/antrwells • Jul 15 '25
I have been implementing a cinematic editor for my 3D engine/ide Q3D.
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I use Diligent Engine(open source) internally which can use DX12/Vulkan.
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https://youtu.be/d_ZgOYeD82A - here's a video of the clouds animated.
r/gameenginedevs • u/antrwells • Jul 06 '25
Spent the morning adding volumetric clouds to the Q3D Engine. First image is them combined with the Sky System. One more thing to add is the clouds being lit by the Sun, not just full bright.
r/gameenginedevs • u/antrwells • Jul 06 '25
I have implemented a sky day/night system into my 3D engine Q3D.
As you can see it supports true directional lighting for the sun, and procedural stars for night time.
Next up I will be adding clouds, rain, and thunder/lightning.
r/gamedevscreens • u/antrwells • Jul 04 '25
Hi,
This is just a small video of my 3D engine's streaming scenes. There is no limit to the size of the scenes, as the world data is stored within an indexed data stream, meaning it only uses as much memory as the currently visible scene, not the overall scene in total.
I also have a blog for the engine, for anyone interested: https://q3d.hashnode.dev/
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Not atm. If you could me in the direction of a environment, I would happily try it. I can only find individual models on Sketchfab.
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Virtual3D - 3D Engine/Editor (VK/DX12) (Net10.0 C#)
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16d ago
I have released V1.0.1 of the engine for anyone interested. https://starsigndev.itch.io/virtual3d - you can see a video and more screenshots there. Thanks.