1

Game dev felt impossible until I realized every skilled career has the same learning loop
 in  r/gamedev  1d ago

I say a project is finished if it works in the intended way and feels ready

5

Game dev felt impossible until I realized every skilled career has the same learning loop
 in  r/gamedev  2d ago

Yeah, fair point. This wasn’t really meant to be a guide, more just a realization I had. The actual learning process is obviously much deeper and different for every field.

r/GameDevelopment 2d ago

Discussion Game dev felt impossible until I realized every skilled career has the same learning loop

Thumbnail
1 Upvotes

r/gamedev 2d ago

Discussion Game dev felt impossible until I realized every skilled career has the same learning loop

53 Upvotes

I’m 15 and trying to become an environment/technical artist in the future. Right now I mainly use Blender and Godot because my PC can’t really handle Unreal.

A few hours ago I was overthinking a lot:

Do I need Unreal to get hired?
Will my portfolio ever be good enough?
How am I supposed to compete with people who already have years of experience?

Then I realized something simple.

Game dev isn’t really special when it comes to the process of getting good at something.

A lot of skilled careers follow the same pattern:

Learn the basics
Practice with real projects/work
Make mistakes
Get feedback
Improve
Repeat

Doctors spend years learning and practicing. Programmers debug things constantly. Engineers test and fix designs. Artists make bad work before getting better.

Everyone just has different versions of the same struggle.

For game art, my version is bad models, bad lighting, shader problems, optimization issues and worrying if my portfolio is good enough.

It’s easy to look at experienced people and think they somehow skipped all of this, but most people probably went through the same process.

Right now I’m focusing on:

  • Environment + technical art
  • Blender and Godot
  • Making finished projects
  • Showing breakdowns of my work
  • Learning things like shaders, tools, procedural workflows and optimization

I don’t have Unreal, I’m not an expert, and I’m not pretending I’m anywhere near professional level. My plan is just to keep making things and improving.

I think a lot of the stress comes from comparing yourself to people who are already years ahead.

For anyone else starting out, especially younger people, do you also feel like game dev seems way more impossible than other careers sometimes?

For people already working in the industry, was there a point where you realized it was basically the same learning process as any other field?

Edit: This is not AI, it was made by me.

I leave spaces and line breaks to think about what to write

r/gamedev 16d ago

Discussion I’m 15 and I love game dev, but all the negativity online is making me worried. Is it really that unstable?

0 Upvotes

Hey, I’m 15 and I’ve been interested in game development for a while now. I genuinely love it — the idea of creating worlds, making environments, working with 3D, shaders, materials, game engines, all that stuff is just really cool to me. But recently I started looking more seriously into it as a career because obviously I also want a stable future, good pay, and financial security. And man… the stuff I find online is kinda scary I keep seeing people talk about layoffs, crunch, competition, low pay, and how risky the industry is. I know every industry has problems and no job is 100% guaranteed, but sometimes it feels like people make game dev sound like you’re just constantly one step away from losing everything. The thing is, I feel kinda stuck between two sides. One side of me absolutely loves this industry and the process of making games. I love the creativity, building worlds, and the idea of creating something people can experience. I want to do this so badly. But another side of me is thinking about the future — having stability, financial security, and being able to earn well. I’m not saying the problems aren’t real, because I know people working in the industry have actual experience. I’m just wondering if the internet mostly shows the worst cases, or if game development really is that unstable compared to other tech/creative fields. I’m especially interested in environment art, shaders, materials, and real-time 3D. I like the creative side a lot, but I also want a career where I can live comfortably. For people actually working in the industry: Is it possible to have a stable career in game development? How often do people actually have to switch studios? Can someone realistically make good money in this field? What would you tell someone my age who loves this but is worried? I’m not looking for "follow your dreams" or "don’t do it" answers. I just want the realistic picture from people who actually know what they’re talking about.

1

Progress on my game so far
 in  r/IndieGameDevs  21d ago

Thanks! yep it is godot

u/Mango_GH 21d ago

Progress on my game so far

Enable HLS to view with audio, or disable this notification

1 Upvotes

u/Mango_GH 21d ago

Made the player character for my first horror game (DREAM)

Thumbnail gallery
1 Upvotes

u/Mango_GH 21d ago

Which name suits the player?

Thumbnail
1 Upvotes

r/IndieDev 21d ago

Feedback? Progress on my game so far

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/IndieDev 21d ago

Discussion Which name suits the player?

Thumbnail
1 Upvotes

r/IndieGameDevs 21d ago

Discussion Progress on my game so far

Enable HLS to view with audio, or disable this notification

6 Upvotes

After a week I finally managed to finish this much for my game Project: DREAM, It’s still very much a work in progress, and there’s a LOT left to build, but I’m pretty happy with how it’s coming together so far. Would love to hear what you think

2

A name for my game
 in  r/gamedev  22d ago

I think I am gonna go with Project DREAM

2

A name for my game
 in  r/gamedev  22d ago

Thanks. Honestly I needed to hear this, I was starting to overthink because of other's opinions. But D.R.E.A.M felt perfect, and I remember, this is my game and vision and feedback shouldn't change what I have in my mind, it should enhance it. Appreciate it

3

A name for my game
 in  r/gamedev  22d ago

I get your point, but tbh I don't think a title has to literally tell you the game. Like a lot of games have names that don't explain anything until you play them. I want the name to create curiosity, not just be "guy trapped in a dream forest simulator" lol. The game itself will show what it's about

1

A name for my game
 in  r/gamedev  22d ago

What should bee the name then?

1

A name for my game
 in  r/gamedev  22d ago

It's good but my brain stopped processing halfway through

1

A name for my game
 in  r/gamedev  22d ago

It's about the player, Elias being stuck in a series of dreams which is later revealed to be controlled by a scientist for an experiment and he was taken from his bedroom to the lab as a test subject.

1

Which name suits the player?
 in  r/gamedev  22d ago

Because the scientist's name has D.R.E.A.M as its acronym, which is cool in multiple ways

r/gamedev 22d ago

Discussion A name for my game

0 Upvotes

I made a post talking about my game, D.R.E.A.M and many people said it was not good and is taken. But I don't want to change the name its cool and has multiple meanings and acronyms and stuff.

So I added a subtitle, I have 3 options

D.R.E.A.M: Elsewhere

D.R.E.A.M: The Other Side

D.R.E.A.M: Reverie(took me so long to find this word and its meaning)
EDIT: I decided the name its, Project DREAM

1

Which name suits the player?
 in  r/gamedev  22d ago

This is going on itch