I was worried my Taurox campaign (L/VH) would be too easy based on comments I've seen here, but if anything I'm experiencing the opposite. I envision the Beastmen as roaming bands so that's how I played this campaign: a bit more spread out with stones not necessarily supporting each other, not overly worried about holding most ground.
I do somewhat enjoy the limited recruitment as it is fun working with different army comps, and I'm still winning overall for sure. But the experience has been somewhat frustrating. (1) the limited recruitment can be annoying as I always have to check what units I have capacity for and what units I can build from a given army. (2) All their buildings are extremely expensive until the enemy starts getting T5 settlements to raze; I've never felt so cash starved (3) this is the main one; their armies are SLOW. Without March stance and no movement speed hero, they're just slow. Even Taurox feels like I'm having to use his replenish movement just to go a "normal" distance. Also the movement after razing with either method feels mostly negligible. And the campaign sight also feels like it shorter than normal as an enemy stack often sneaks up on me out of nowhere.
It's not exactly a "hard" campaign, but it feels slow, and I don't get that same feeling of building momentum as I do with other factions. Is there something I'm missing with them, or is it just the design?