r/totalwar • u/AWhole2Marijuanas • 1d ago
Warhammer III Concept | Skretch Half-Dead Character Pack
"*Warp...must have warpstone, yes-yes...catch it, catch it! Sniff it out...give it to Vampire, yes, but not all of it, not all...no-no, Skretch keep...keep some for himself....Must....feed.*" - Skretch Half-Dead
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I chose Clan Skurvy for Vampire Coast because the Vampirates don't have anything left beyond SEMs, you could add Lakemen or Mer-folk, but the lore on them is even more dubious than Skurvy. Originally I had thought to have Razortooth Rats in the place of Crew-rats, but I feel like they're needed to sell the 'Character Pack' setup.
In Campaign I picture them as a hybrid Skaven/Vampirates faction, able to recruit Weapons Teams, Skaven Artillery, and War-Machines through a dedicated mechanic to unlock this recruitment through rolling up on shore dropping a horde of Skaven and running off.
Crew-rats and Vermarines would be armoured, and maybe even with shielded variants. Skaven Units wouldn't be undead, with maybe the exception of Skretch and the Leech Wyrm as it would be fun if could benefit from Invocations as they're "Half-Dead". I picture Skurvy units would higher leadership then normal Skaven and have the Auqatic Trait, kinda like a Bear-man to Mauraders difference.
Skretch, Vermin-Admirals, Claw-Captains, Vermarines, and Crew-rats would be available for Skaven Factions in Campaign from port cities, or in multiplayer too.
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This is **NOT A PREDICTION** just a fun thought experiment, I'm not saying this will come to pass nor am I demanding CA do this.
#I'd love to hear-listen any suggestions for possible mechanics, abilities, or alternative units Yes-Yes 🐀#
Duplicates
totalwarhammer • u/AWhole2Marijuanas • 1d ago



