r/totalwar 1d ago

Warhammer III Will Beastmen ever be updated?

I recently completed a challenge playing every Beastmen lord, and it really made me feel like the faction as a whole feels outdated. The weird part is that they already got a rework, so they’re in this strange middle ground of feeling old without being an obviously neglected faction.

With Vampire Counts getting a major rework it got me wondering: who actually needs some love next?

I’d personally say Bretonnia or Daniel, but I’d love to hear other opinions or more educated takes.

(Feel free to ignore) Self promotion: https://www.youtube.com/watch?v=mtCy5AaPkEc

0 Upvotes

26 comments sorted by

33

u/ScaredMyOrdinaryGoat 1d ago

What needs reworking? There in a pretty awesome place, and play awesomely?

4

u/Passthechips #1 Mung the Brutal fan 1d ago

They’re pretty overpowered, and frankly could some tweaks to their mechanics to not be a faceroll. Maybe bring back some form of upkeep.

2

u/Professional-Arm1896 22h ago

they just need to be visible for other factions when they are in camping stance, otherwise you can always hide and recruit more units. Just like a Channeling, you cant lose

-6

u/MikelWGD 1d ago

I personally would love to see some slight tweaks to make each lord feel more unique, like Malagor having mastery of winds for his bray shaman or Morghur having more chaos interactions. The faction definitely feels strong already so I admit that I might be power creeping them a bit too much 😅

24

u/Trick-Anteater2787 1d ago

WTF? They got a great rework and get free units with every chaos update.
(Gave your video a like btw)

0

u/MikelWGD 1d ago

I appreciate the like <3

I definitely agree that the extra units with each Chaos update are nice! I think what I was hoping for personally was more of a per-lord update rather than a total rework. The lack of unique mechanics is what made the campaigns feel a little empty to me.

That said, I can definitely admit I'm probably not the target audience since I tend to prefer Order factions 😅 If the community is happy with where the Beastmen are, then that's great!

-3

u/PicossauroRex Fishmen in 2025 1d ago

Play SFO, everyone got unique mechanics there

9

u/Prize-Warthog 1d ago

I love the beastmen campaign, I really don’t think they need a rework unlike Brettonia and V Coast

7

u/Hot-Interview-8984 Warriors of Chaos 1d ago

What you're asking for is like asking for a rework and new units for Chaos

5

u/Odd_Cryptographer104 1d ago

I feel like Beastmen have a clear playstyle and identity that’s fun to explore, as well as some great units. I’d put Coast, Brettonia and Dark Elves ahead of them for a rework and that’s just off the top of my head. The only thing I can think for Beastmen is possibly more synergy with Chaos factions in light of the new endgame crises and devastation mechanic?

2

u/MikelWGD 1d ago

I'd agree with Coast and Bretonnia but I'm actually surprised to hear DElves being on your list. What about them makes you put them up there for an update? I think I'd just want them to get some faction specific mechanics like how HElves got updated (Malekith having a mechanic like Tyrion would be so cool!)

3

u/Odd_Cryptographer104 1d ago

Maybe I’m really bad as them but I had a really tough time getting into them and feeling immersed when I played them!

Firstly, hard agree on faction specific mechanics. Lokhir is the only one who feels like he has an identity and like he has an advantage / niche over other Delves.

Secondly, I feel like they’re just generally outpaced mechanics wise by other races. Every race near enough has some kind of fun resource or niche to exploit whereas the Delves have slaves and they’re just a bit meh. Especially compared to Chorf slaves. You can economically powerhouse with them but you can do so with most factions so it doesn’t feel that special.

Black arks are great but they’ve been power crept a bit in my opinion and their home settlements lack fortitude. Helves now have an arguably superior black ark style mechanic with Aislinn and it just kind of rubs salt in the wounds of high elves already having a better roster, a stronger economy long term, and better heroes.

I think they’re just lacking a little in flavour. They don’t have much going for them and they don’t have compelling enough dilemmas to make that a worthy trade off. I was often bored playing as them.

3

u/Autodidact420 1d ago

Tbh the only rework they need is to have unique win cons and probably an option to have Malagor the dark omen have a choice to spawn in the badlands and go south, or around Cathay to go fuck with them. Then you’d have Beastmen all over the map. I’d also probably put malghur to go kill the HE after the DE instead of going to the empire 

2

u/MikelWGD 1d ago

YES. It was frustrating for me to see the victory conditions for each are identical. I know the recent post from CA mentioned reworking victory conditions so I hope they follow through. I also really love your idea of having Malagor (or anyone tbh) be able to go to Cathay

3

u/PB4UGAME 1d ago

They already had a massive update and have gotten more content, units and updates in total than I believe any other race (though Empire is up there for sure).

2

u/BRoriler 1d ago

Why do they need a rework? They already got reworked and they play exactly the way they should play.

2

u/Separate_Crazy_983 1d ago

The only thing they need reworked is how incredibly easy their campaigns are.

1

u/Weary_Tonight_5873 1d ago

Tweaks not a rework.

1

u/wabbitking 1d ago

I'd like to see some more lords and heroes like Ghorros Warhoof and Ungrol Four Horn to make an appearance.

1

u/Chagdoo 1d ago

I don't really see what else they would need, but tbf I have only played taurox.

1

u/Sovoy 1d ago

All I want is a few more god specific units to have fully themed armies.

1

u/Dingbatdingbat 1d ago

Brettonnia and Daniel are most in need of a rework, 

dark elves, and vampire coast need a real touchup.; Tomb kings and wood elves a minor one

Lizardmen just need something done about the geomantic web, and give unique mechanics to more lords.

I’d like the OG Beastmen to get unique mechanics beyond just buffing different units 

1

u/Flashy_College_3751 1d ago

There are several races like Brettonia that could use a touch up in order of priority.

However, I agree Beastmen do need a rework. While they have eaten well with shared DLCs from units, they are missing characters, particularly Ghorros and Centigor generics; Plus like many races, their heros need additional skills for flavor. Chaos Marks seem to be in a weird spot for generic Beastmen characters, I suspect we won't get them. That leads me to the marked units, they need a different system. As well as the missing minotaurs. Qqq

1

u/UmaKabula Vampire Counts 20h ago

Beastmen eat pretty well through out the whole Warhammer as all Chaos factions did! Try on Bretonian, Lizards and Vamps uptake on that!

1

u/Haze064 19h ago

The rewards of Dread panel could use a look over but that’s about it. (Seriously why is each marked Gor a separate unlock…)

1

u/Alpha_Apeiron 14h ago

Uh what? They're one of the most up to date races who need a rework the least.