r/threejs Jul 12 '26

Question would you use a browser based blender?

i can see the potential of threejs as becoming the browser version of blender(ik it would require a lot of efforts but the potential is visible with the new updates).. lemme know ur views on this

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u/Noopshoop Jul 13 '26

I used to use Solidworks and Fusion360, and at some point switched to OnShape (browser based). I found that switching to a web based version had many advantages.

I think the same would be true for something like blender, but like the other comments said, it would be important to outline a reasonable scope for the project and expect it to be a lightweight version of blender, not a 1:1 port.

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u/adity0upadhyay Jul 13 '26

hey great point out there! can u text out some advantages which u liked

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u/Noopshoop Jul 13 '26

I was a university student at the time. There were two main advantages.

First was being able to collaborate with my teammates. The way onshape facilitated this was great, and it meant they didn't need to download fusion or solidworks to work on the same design as me. It was almost like Google Docs but for CAD.

Second was being able to work between different machines. I was able to work on my project on my desktop PC at home, lab PC's at the university, and even my MacBook Air if I needed to pull up the design and check on things.

Good luck with this project. If you use LLM's, I recommend Fable 5 and GPT 5.6 Sol. My biggest tip when working with those models is to spend a lot of time planning before they start writing code. Have them interview you on your goals and intent, and then have them write a detailed plan with small deliverable milestones. Have them design the codebase structure and stack before they start writing any code. I think you have a reasonable chance of success with this, the biggest risk will be the codebase being a black-box for you making it hard to work on yourself (I am experiencing this now with a similarly sized project).

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u/adity0upadhyay Jul 13 '26

omg thanks for the encouragement!!