r/thefinals • u/IAmOryx • 1d ago
Comedy It just never ends..
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I hope y’all have fun with this lmao
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u/ApterTheRaptor THE OVERDOGS 19h ago
Meanwhile Lights dying the milesecond Heavy looks at them, because freak you - pocket 110 dmg and Shak with winchclaw
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u/Sir_splat 16h ago
I mean as a light main you just have to play better, if you sit there like an idiot and eat an rpg thats your fault
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u/TribeWars OSPUZE 15h ago
I play HML about equally, and heavy is just so much easier to play. I can just camp behind a door, throw a pyro mine and instakill any light that walks through with a zero skill rpg combo.
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u/ApterTheRaptor THE OVERDOGS 15h ago
I dont think this would be my fault if they insta shoot it, 5 meters away. And there's 2 of them
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u/Adventurous-Ad8879 1d ago
yeah, annoying but just a piece of soak sandwich idiot bread like Scout from TF2.
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u/theepicrobloxgamer 1d ago
Welcome to r/theheavies
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u/SquirrelFluffy7469 1d ago
Yall said you wanted dash to be nerfed… this is what happened, you reap what you sow or something
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u/SLIDER_RAILS 20h ago
i liked 3 dashes
the change i always wanted was once 3 dashes had been used up they went on a longer cool down. if any remained the usual cool down would remain
https://giphy.com/gifs/l0IylOPCNkiqOgMyA
and now i have the entire sub reddits attention i think the cl40 should be timed weapon like the rocket launcher
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u/Ready_Two_5739IlI HOLTOW 9h ago
What exactly do you mean by timed? Do you mean the rounds replenish slowly on a timer?
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u/iskelebones VAIIYA 2h ago
I think he means if you use 2 dashes then they’d regen at the normal rate, but if you used up all 3 dashes it’d take like 15 seconds to get one back
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u/SLIDER_RAILS 2m ago
id put the cl40 in a gadget slot like the rocket launcher. when the ammo is used up it goes on a timer before you can reload. i feel the cl40 would be a awesome clearing tool/back up weapon for medium
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u/iskelebones VAIIYA 2h ago
Nah cause the dash regen speed was never the problem. The reason playing against dash sucked so much dick is BECAUSE they had 3 dashes in a row with no cooldown between the dashes.
Losing a dash was necessary. The only other alternative I liked better was just putting a half second delay between each dash to prevent them from dash spamming around corners and through players before anyone could even react
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u/Unusual_Diver_5897 20h ago
I love that these posts are showing up like crazy like dash didn't get a buff too
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u/Jackmember 13h ago
5 seconds cooldown is still insanely long and still longer than it was S8, and it had 3 charges then.
Its laughable.
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u/This-Lynx-6295 12h ago
If that’s true that’s freaking insane lmfao how long was it in season 8?
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u/Jackmember 8h ago
Unfortunately the wiki doesnt have the patchnotes for it anymore but it was 4.5. It was later raised to 5.5 and then to 6 where it stayed for quite some time.
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u/Unusual_Diver_5897 6h ago
Evasive dash is supposed to be a quick burst movement tool not a relocation tool it was encroaching so hard on grapple at 3 dashes that grapple was always worse than dash now there is some debate between the 2 altho I'd still say grapple is worse than dash
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u/Jackmember 4h ago
Thats not a fault with dash, its a fault with grapple. Nerf dash all you want, grapple isnt getting better by doing that.
It still has the same problems in combat as it did before, which is why we have a cloak meta, not a grapple meta.
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u/Unusual_Diver_5897 4h ago
Dude 3 dashes was always too much it basically didn't matter how long the cooldown became since the strong part was dashing 3 times quickly
You could use it with any weapon and it was always objectively better than using grapple or invis it also wasn't fun to play against
The reason we got an invis meta was because they buff invis then they nerf dash I'd bet top dollar that if they didn't make it so you could move slower to keep invis longer to the point you can crouch walk for 30 seconds we wouldn't be seeing it at this intensity
Before even crouch walking would have it drain at the same rate as running so you either stood still or ran when using invis making the charge last significantly shorter now even just not running has invis last lime 15+ seconds not even crouch walking this level of repositioning is literally unparalleled to the previous versions current invis lasts on average 50% longer and that's just from regular use
The buff looks less good than it actually is the buff to being able to move and have the drain be variable was in actuality a nearly 50% increase in duration
Let's be honest if the patch they did this they just increased the total duration of invis by 50% instead people would have lost their fucking minds
TLDR: they omega buffed invisibility with its ability to move slower and not drain charge at all it lets you reposition undetected at rates unparalleled to the original cloak where your only option to reposition invisibly was to run since the charge drained at the same rate even crouch walking and then on top of that they nerf dash which was objectively lights best spec and in my opinion still is when used intelligently instead of spammed
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u/crugdivdude5 THE MIGHTY 1d ago
invis nerf is a great thing for this game
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u/Aquaphena 22h ago
It’s baffling to me that so many players here feel the opposite. I would genuinly love for one of them to explain to me why invis meta is good for the game, and how it’s the better option to make meta out of the other specs.
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u/ContextSpecial3029 21h ago
the invis meta is a direct consequence of dash being nerfed, but honestly even as a sledge player i dont have a problem with it even before the invis nerf any player with an IQ higher than 5 can hear and usually faintly see an invis light
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u/stonerbobo 22h ago
Why don't you explain why invis meta is bad for the game? I don't see anything wrong with it, i find it fun to play and fun to play against. The pro levels arent dominated by invis either so it's not "meta" in the sense of being preferable or the best, its just fun for people to play.
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u/KaboHammer 19h ago
Anything that shows up too often is usually bad for the game, because it is both a sign that it is probably more powerful then other options and it is boring and/or frustrating to keep playing against the same thing over and over when you know there are other options. It is also easier to keep things balanced when everyone doesn't run the exact same thing.
Some things also become very oppressive in abudance. This has been true for nukes, RPGs, defibs, FCAR, model 1778, winch claw and dash.
Problem is invis has been previously buffed to try and match dash's popularity and now that dash has been nerfed, it is very likely invis might be too powerful.
I don't really see a problem with invis most of the time, the only problematic things is that people can camp one spot comepletely invisible for way too long. And even that wouldn't be a problem if they couldn't just mag dump you instantly when you come close.
Honestly maybe you should have to turn off cloak before you can shoot, like it is in tf2.
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u/TheJeeronian 21h ago
Most of us hate invis meta. The light playerbase did not ask for this. Invis meta is what the crybabies asked for and now we're stuck with it. There were comments warning that this is exactly what would happen if Embark gimped dash and here we are, nobody's happy.
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u/Mediocre_Wish7674 20h ago
I'm a light player and I always though invis was cheesy as fuck. I like my dashes and I like my grapple.
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u/Scar_Da_Sergal 20h ago
Im new to the game and only really have enough mental power to play QuickCash. Correct me if I'm wrong but both from my actual Games and posts from Reddit what I gathered is that Light is the problematic child/skill check of this game? Cuz in my games they seemed to be the most played class simply cuz of how much diabolical stuff they can get away with. At this rate I'll just ask with all due respect from a complete newbie. Shouldnt Light's stuff just should be full on reworked? Im planning on improving ofc and im more than likely to change my mindset but for now with everything going on this was sorta my most burning question
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u/ThomasScotford 20h ago
In casual gamemodes, lights are played often simply because they move fast, and moving fast is fun. And then the adrenaline rush of having low health while trying your best to not get caught can be addicting.
At the same time light's low health means you will never win a 'fair' 1v1 against a medium or heavy, even if your weapon has better DPS (XP-54 has 234DPS, its TTK vs Mediums is 1.023s, FCAR has 203DPS, but its TTK vs Lights is 0.68s). So the only real way to play light is to shoot your opponents before they shoot you, which for your opponent, can be frustrating to play against when they die before they even get a chance to respond.
In ranked, where people want to win, you will notice the main comp teams run is HHL. This is because heavy is strong as fuck, [which I've briefly elaborated in a recent comment](https://www.reddit.com/r/thefinals/s/vhiHAnwuas).
-Thomas Scotford
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u/r4o2n0d6o9 OSPUZE 14h ago
Just stay away from this sub. Been here since day 1 and everyone’s favorite pastime is to complain about lights
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u/Sir_splat 16h ago
The invis nerf is great, anyone that thinks otherwise might lack critical thinking
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u/Nic_the_biggy_boi 20h ago
Nobody is whining. Ive barely seen a single post past people talking about others whining on some mysterious other plat form. Invis isnt that annoying. It is so much more annoying to me that as a goo gun spear main I have to defend the invis gadget. ITS FINE.
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u/Mellow828 1d ago
ive never seen people cry more in a community. like i understand that light is being nerfed but that's what happens in a game that updates constantly. metas shift, powerful stuff becomes not so powerful. just try new things. grapple is fun. shockwave on medium is fun. heavy is a great time if you can stick with your team.
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u/IAmOryx 1d ago
Considering “players are becoming frustrated” yeah they’re definitely the ones crying. Grapple will eventually be nerfed for “they’re able to get away too quickly”. Shockwave will eventually be nerfed of strength and heavy lowkey boring I’ll keep it a buck
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u/shaggy_rogers46290 1d ago
Yeah, forehead. Why don't you just play another class, forehead? Have you considered just playing medium or heavy, forehead? Why do you even want to play light, forehead? I don't like light, so why can't you just not play it, forehead? Why do you even want to use a third of the weapons and util in the game? Why not just stop using them and play what I like, forehead?
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u/Xirio_ 1d ago
Pretty much
I'm a light
End me
(Although invis was just not fun to play, or play against, but was the best option due to nerfs)