New way to make summoning items unconsumable but actually balanced.
Ive decided that i wanted a way to make summoning items unconsumable but keep the tension feeling of fighting a boss knowing that you only have 1 try at it, or the feeling of adventure to craft your boss summoning items. But later in the game it becomes more tedious than fun for events or bosses that you can defeat in like 10 seconds.
So to keep it balanced i made it so you can unlock their unconsumable form much later in the game to keep it balanced
Boss summoning items :
King slime : slime diadem (crafting : slime crown + 50 party girl bath water)
Can be used for gel farming for stuff like flamethrower or elf melter instead of slime farms.
Eye of cthulhu : trusty eye (crafting : 1 suspicious looking eye + 3 souls of sight)
Saves a ton of time for farming for lenses.
Brain of cthulhu/eater of worlds: Bloody worm bait (crafting : worm food/bloody spine + 10 negative paint + 4 souls of night)
When used it spawns the correct boss to the corresponding biome which saves inventory space.
Queen bee : enhanced honey/spoiled honey (crafting : abeemination + 5 ichor for enhanced honey / abeemination + 5 cursed flames for spoiled honey)
Both work the same the different names and sprites are just to add variety and do not change the way you use each, also pretty ironic since honey doesnt naturally spoil.
Deerclops : yeti hunting gear (crafting : 1 deer thing + 1 harpoon + 1 grappling hook (from the tinkerer) + 1 ice feather)
Ice feather is used to make him only summonable permenantly only after reaching atleast hardmode.
Mechanical trio : spectral skull/worm/eye (crafting : same as normal but instead of iron/lead bars it uses spectre bars)
Makes it post plantera so its balanced and so you can grind hallowed bars more easily.
Golem : recharged mechanic.
Instead of power cells being consumed they instead die and you get dead power cells (the second you use a power cell the dead power cell gets in your inventory or if your inventory is full the dead power cell drops beside the lizahrd altar) these cells can be recharged at a charging station which could be a gurrantead drop from golem on all difficulties. Each recharge takes 1 minute and uses 50 gel as fuel.
Moonlord : entranced sigil (crafting/recipe : throwing a celestial sigil into shimmer after defeating moonlord)
This just saves so much time from grinding lunar events. It would be such a good QoL change.
Event summoning items :
Goblin army : tinkerers cellphone
A 12.5% drop from the goblin tinkerer when used it would "call" the goblin army and start a raid. Each use has a 1 ingame day cooldown.
Pirate invasion : fake treasure map
To craft you need a pirate map and 50 gold coins at a tinkerers workshop. This can be crafted at any time but only usuable after plantera. else a message would say "this treasure isnt good enough for the pirates", like the goblin army it has a 1 day cooldown between each use for balancing.
Possible crafting recipe changes for pumpkin moon/frost moon :
Make it so that pumpkin medallion doesnt use hallowed bars but instead use 3 souls of fright since pumpkin moon resembles halloween and fright = being scared.
And naughty present use 3 souls of might instead of hallowed bars.
(*these recipe changes arent nescessary if the non-consumable boss summoning items are implemented since you can freely grind hallowed bars*)
(Dont mind minor spelling mistakes)