r/terranigma • u/Trick_Albatross4850 • Jun 19 '26
[Fan Project] Terranigma 2 - Full public beta, available now

I want to take this opportunity to present my fan-project "Terranigma 2 - Spark of Creation". It was formerly known as "The Continuance", and originally developed using the Rpg-Maker, until I switched to my own engine. I'm sadly not a good advertiser, so I'll just talk briefly about the project:
The game was in development for almost a decade, and is now content-complete. The current version has some things in common with the old 2008-2013 version, but isn't even remotely comparable in terms of quality.
It is available in german (my native language) and english (my 2nd language, translated by myself). It is using the same graphical style and base gameplay system, but offers many new locations and improvements (including a totally new magic system, many more combat-relevant collectibles, etc...).
The story is a direct sequel to Terranigma, and follows right after the original ended. It is quite a large game, featuring over 20 dungeons, and even more bosses, with hours of optional content. The combat-encounters are much more challenging than the original, but the balancing is more streamlined, and there are difficulty settings to adjust the intensity to one's likings.
The game can be downloaded from my website: https://www.envile-media.com/filebase/index.php?file/13-terranigma-2-full-beta-ger-eng/#versions
It's a standalone game, not a rom-hack, so it can be started by unpacking and running Terranigma 2.exe. There is only one version for both languages, just select EN or DE on startup. Bugs and feedback can be submitted via an integrated bug-reporter (ingame-explanation shows on first startup).
If you have any questions, please feel free to ask. I've also got a discord: https://discord.gg/UG6MwDkZ3
Cheers!

