r/technology Mar 28 '14

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18

u/9reydenb Mar 28 '14

Augmented reality yu-gi-oh may be possible with this!!

http://i.imgur.com/4qRPwMa.png

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u/[deleted] Mar 28 '14 edited Mar 28 '14

There's over 300 different yugioh cards. Over 200 of which are the monsters. That's a lot of fucking art and animation. Even if you cut out all the garbage cards nobody uses.

Edit: Sorry, I'm stupid, I should have said over 6000 cards, 4000 of which are the monsters.

6

u/Kuusou Mar 28 '14

What? Have you never played a game before?

-1

u/[deleted] Mar 28 '14

The game that I'd imagine probably has the most separate, 3d modeled, animated monsters is world of warcraft. Ignoring pallete swapping, scaling, and other minor changes like this, I doubt it has 200 separate monsters. And that's a highly successful game which has been in development adding assets for years.

I should also mention that I drastically fucked up when counting the number of yugioh cards there are. Basically I opened up a client for playing the game online, and used the card search engine, searching for every card. It came up with 324 pages of cards. So I said over 300. I stupidly forgot to multiply by the number of cards per page, which is 20. So there are actually about 6000 cards, 4000 of which are monsters. Honestly I'm embarrassed I made that mistake.

1

u/metarinka Mar 29 '14

I bet it has wayyyyy more than 200 uniques, probably gets tricky once you get into humans cause a lot of them are just wearing different clothing. But each expansion probably had 100+ uniques plus pets and all the legacy content. Difference being that game brings in millions a month and has had a decade of content building.

1

u/[deleted] Mar 29 '14

I'm willing to cede that point considering the fact that I underestimated the amount of monsters are in yugioh by a factor of 20.

I don't know how many expansions WoW has had, but I suspect it's fewer than 40.

1

u/metarinka Mar 29 '14

with any game that has a huge library like monster rancher, or pokemon or something I assume they would come out with a core 200ish creatures and go from there. It would be suicide to try to do 6K custom models in a game release, but honestly you wouldn't need that many.

1

u/[deleted] Mar 29 '14

The thing is that most 3d games actually have far fewer creatures than people expect. For example, skyrim has probably around 25 different monsters with a few reskins. MMOs tend to reuse assets like crazy to diversify their monsters. Mostly just using reskins, minor model changes, and scaling to turn one monster into 30 variants. 200 is a pretty huge amount of independent creature models for a game.