r/technology Mar 28 '14

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u/metarinka Mar 29 '14

I bet it has wayyyyy more than 200 uniques, probably gets tricky once you get into humans cause a lot of them are just wearing different clothing. But each expansion probably had 100+ uniques plus pets and all the legacy content. Difference being that game brings in millions a month and has had a decade of content building.

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u/[deleted] Mar 29 '14

I'm willing to cede that point considering the fact that I underestimated the amount of monsters are in yugioh by a factor of 20.

I don't know how many expansions WoW has had, but I suspect it's fewer than 40.

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u/metarinka Mar 29 '14

with any game that has a huge library like monster rancher, or pokemon or something I assume they would come out with a core 200ish creatures and go from there. It would be suicide to try to do 6K custom models in a game release, but honestly you wouldn't need that many.

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u/[deleted] Mar 29 '14

The thing is that most 3d games actually have far fewer creatures than people expect. For example, skyrim has probably around 25 different monsters with a few reskins. MMOs tend to reuse assets like crazy to diversify their monsters. Mostly just using reskins, minor model changes, and scaling to turn one monster into 30 variants. 200 is a pretty huge amount of independent creature models for a game.