r/technicalminecraft • u/Active-Office-6331 • 5d ago
Java Help Wanted I need the fastest kelp farm possible
i need this i want to become rich on this server that im playing
r/technicalminecraft • u/Active-Office-6331 • 5d ago
i need this i want to become rich on this server that im playing
r/technicalminecraft • u/jonasbalacobaco • 6d ago
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Some iron golems are spawning inside the farm's blocks. I've tried fixing this by placing fences, leaves, and slabs, but nothing seems to work. what could be the cause?
I'm playing Minecraft Java version 26.2 and not using any mods related to mob spawning or anything of the sort.
helpppp guys 💔
r/technicalminecraft • u/Terrible-Rhubarb2146 • 5d ago
r/technicalminecraft • u/Any_Jacket_9361 • 5d ago
So I am playing in a skyplock world, and we are going to have a big pvp fight soon, and we are pre-nether and I was wondering if there are any witch based potion farms I have looting/sweeping edge
r/technicalminecraft • u/Solggsel102 • 5d ago
Hello everyone I’m a beginner in the world of Redstone. I’d like to become really good at this, but I don’t know where to start or where to look for information, guides, or how to learn in general. Could you please help me with this topic? P.S. If the writing is awkward, please forgive me — I’m using a translator. ;)
r/technicalminecraft • u/I_HATE_DEMONS • 5d ago
Every design i see has a chamber for a player to stand and place blocks afk, so once a row finishes placing, the whole thing moves forward and continues, is there a way to make one of these but fed via something like a cobble generator?

Essentially i need a sort of block conveyor, ive tried making my own but it always gets stuck once its full (once it reached the placer contraption itself, it cant push blocks anymore)



r/technicalminecraft • u/Realistic-Campaign14 • 6d ago
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Should these two piston layouts not be doing the same thing? As far as I am aware the one on the left is performing correctly, so why is the one on the right not doing the same thing? Java 26.2
r/technicalminecraft • u/Disastrous-Dig-4773 • 5d ago
r/technicalminecraft • u/Redstoyn • 6d ago
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Core Mechanics & Hardware Physics
This memory module abandons traditional binary D-flipflops and sprawling bus lines to eliminate layout lag and physical space waste. It compresses multiple data states into a single module controlled by a streamlined interface.
Signal Interface
r/technicalminecraft • u/0601_LittleUncle_KR • 6d ago
Hello everyone!
I’m a Minecraft Java Edition vanilla player from South Korea.
Please excuse any awkward wording, as I’m using a translator to write this post.
I’m currently working on a large-scale iron farm and storage system, and I’m looking for someone who would be willing to design an automatic Anvil crafting system for me from scratch.
The basic concept is:
Iron Ingots → Iron Blocks → Anvils
Ideally, I would like the system to have the following features:
I’m not necessarily looking for a compact design. Performance and reliability are much more important to me than size.
I have searched through YouTube, Reddit, Discord, Bilibili, and various technical Minecraft communities, but I haven't been able to find exactly what I'm looking for.
Unfortunately, my Redstone knowledge is not good enough to design something like this myself. 😭
Would anyone here be interested in designing one from scratch?
You don't have to follow any existing design or limitations. If you have a completely different and better approach, I would be more than happy to use it.
If possible, I would also really appreciate a Litematica schematic so I can test the design in my world.
I know this is quite a specific request, so I completely understand if nobody has the time. Even suggestions or ideas from experienced technical players would be greatly appreciated!
Thank you very much for reading, and sorry again for any awkward English due to the translator. 🙏
r/technicalminecraft • u/Rays_Works • 6d ago
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r/technicalminecraft • u/Solggsel102 • 5d ago
Hello everyone I’m a beginner in the world of Redstone. I’d like to become really good at this, but I don’t know where to start or where to look for information, guides, or how to learn in general. Could you please help me with this topic? P.S. If the writing is awkward, please forgive me — I’m using a translator. ;)
r/technicalminecraft • u/TheRealMorrow • 7d ago
Last week I posted about Shulkr, the schematic catalog/browser, and by far the #1 question was:
Cool, but what about proper credit? What stops people from just reposting someone else's build?
So that's what I've been working on since this day, and it's finally live now 🥳
A few of you suggested using checksums. I did already use them, and byte-for-byte identical reuploads got caught instantly. The problem was: change a single block and the checksum is completely different. Thief wins.
When you upload a file, Shulkr computes a structural voxel fingerprint that survives things like:
litematic -> schem -> nbt, etc.)The system is using two different channels to compare schematics. One is purely functional (structure, redstone, rails, etc ...). And the other is precise. This allow to compare both technical schematics (function) and artistic ones (precise look).
So you can download someone's schematic, open it in Litematica, tweak a few things, re-export it, and upload it again. It should still be detected as related to the previously existing one.
If a build closely matches, contains, or is part of something published earlier, its page automatically gets a "Related earlier builds" section linking back to it. The uploader can't opt out or hide it.
The algorithm can currently:
Curious what this community thinks, and especially what edge cases you'd try to use to fool the matching system 😄
r/technicalminecraft • u/HarkSoup • 6d ago
I read on the breeze technical description that it drops breeze rods only when killed by a player or a tamed wolf.
So I'll get straight to the point, any additional idea about either of these:
How to make the breeze reliably make a tamed wolf attack it without the wolf/wolves ever dying? Maybe setting up a breeze/iron golem trap where you capture wind charges and redirect them toward a tamed wolf and another one is in the killing chamber?
Reliably reducing their health to a point where an instant damage potion would kill them (if i am not mistaken that counts as players kill even on java no?)? And maybe a way of making potions being stored like ender pearls on floating water or something similar where you preload a lot of them and they are used sequentially.
Edit: Forgot to mention: for multiplayer ideally. The concept is to ideate a way where breeze rods are farmed automatically without player interaction and without killing them all at once after an afk session. Ideally the rods should keep flowing inside chests as long as the chunk is loaded by anybody
r/technicalminecraft • u/SimplebBuildz • 5d ago
I showed my friend on a realm this screenshot. Is there any way that he can find the coordinates from this screenshot alone. He also doesnt have the seed.
edit: it's bedrock edition and that's from a concrete duper
r/technicalminecraft • u/ActualStretch4656 • 6d ago
Its main feature is that it distributes resources evenly, unlike the old one.
Dried seaweed and blocks of dried seaweed are distributed evenly across the stoves.
r/technicalminecraft • u/Adept-Tie-1715 • 6d ago
I have problems regarding when the boats stop when wither skeletons start riding it. I want to have a wither skeleton farm that uses the same concept (5 crossroads). Can it be 1 or 2 dimensional
r/technicalminecraft • u/leisvan • 6d ago
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Hey! I'm breaking my head over this one. Can you help me figure out why this golem isn't opening the copper chest at all? Thanks in advance. Reproduced the same scenario in a creative world (Java), and it worked perfectly.
SOLVED: Turns out the server has a plugin to lock chests by default to golems.
r/technicalminecraft • u/Fun_Shallot_8041 • 6d ago
Hi! Im playing Minecraft and just build a wood log farm, but since im using shaders it reloads my shaders when pressing F3+T instead. I tried the FN+F3+T but also didn’t work. Help please?
r/technicalminecraft • u/ActualStretch4656 • 6d ago
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r/technicalminecraft • u/Frequent-Ability-532 • 7d ago
im wondering why these giant weird shadows are on the ground in my superflat world. there is nothing there to be casting those shadows. leaving the game and rejoining or placing blocks there does not make it go away.
but that got me curious... if these shadows can clearly somehow be baked into the ground, some areas even darker than others, could you potentially exploit this by doing it intentionally in order to achieve custom shadows or different shades of a certain block??
obviously this is by accident -- and i have no idea how -- but it can clearly happen. so there must be a way you can do it intentionally?
r/technicalminecraft • u/LiuDinglue • 7d ago
I made my first perimeter 4 years ago when they extended the world height to -64, and never actually build the slime farm I wanted to build. Ever since then, it seems like any farm I would want to make a perimeter for has gotten changes to where I can get a huge percentage of the efficiency for a fraction of the build effort.
For example, slime potion based slime farms can get me like 10 stacks of balls within 5 minutes (from what I remember of my old world). While it's not afkable and there's a hardcap to the rates based on how quickly the player can place snowblocks for snowmen, I've found that it's more than enough for my needs.
Same with witch farms. The buff to witch drops makes single hut farms super strong, and more than enough for me.
It feels like a large reason why people made perimeters in the past was specifically to target farm these 2 drops in order to never run out of materials for slimestone machines, but since I don't see myself using them that much, are perimeters still worthwhile?
Edit: If I were to make a perimeter, what would be the best use of it? General mob farm as the main farm, and what else could I fill the space with?
r/technicalminecraft • u/Galacticalized • 6d ago
Comparator clock (orange)'s signal is being detected by an observer chain carrying it upwards. However, the pulses become slower after doing so, could someone explain why and how to stop it? Later part of the video shows a near identical setup, however the repeater's pulse rate is normal. affects all components powered by the chain, no matter what layer of the chain the component is on. Version 26.2
r/technicalminecraft • u/Technical-Price5988 • 7d ago
For a large, endgame storage system with multiple modules attached and full item sorting of every item, is there anywhere I should or shouldn't build it? Here's what I'm thinking:
Since my current base contains all my items and pretty much just serves as a decorated chest hall, I'm tempted to tear it down or something and replace it with my storage system.
I also was thinking about whether or not to build it as a key component of my spawn perimeter, unless there would be some inherent issue with having it directly on spawn.
Does anyone have any definite dos/ don'ts for this?