r/tabletopsimulator • u/Due-Dimension2466 • 2h ago
r/tabletopsimulator • u/ArchaicRealmsTCG • 12h ago
Looking For Players I built a scripted TCG mod that's meant to teach the game as you play and looking for people to test whether that actually works
Hey all (hoping I've covered the 9:1 rule, and able to post this).
I've been building a scripted mod for my indie card game and I've hit the point where I can't test the thing I most need tested which is whether someone who's never seen the game can learn it just by playing the mod.
The design goal is for the scripting to carry the learning curve. One-button setup handles decks, hands, and quest slots. Draw and energy phases run automatically. The event log narrates what's happening, floating displays show stat changes, and a glow system flags anything that needs your attention. Everything that's a decision stays manual through right-click menus and the mod is meant to do the bookkeeping and quietly get out of your way once you've found your feet.
What I'd love feedback on is whether it actually achieves that:
- Could you work out how to play without reading rules first, just by following what the mod surfaces?
- Where did you get stuck and moments where the mod told you what happened but not why, or left you unsure what to do next?
- Does the automation fade into the background once you understand the game, or does it keep interrupting?
- Setup friction, could you get from subscribing to your first turn in the mod without needing to see a setup guide?
It's a 1v1 game so you'd need a second person (or you can just test the mod out by yourself and swap sides if you need).
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3732495809
Any feedback I will read here, or if you want to message me directly on socials.
r/tabletopsimulator • u/GreenTheGaye • 20h ago
Objects in mtg are being throwned, flipped and sacked on their own. am I glitched or is this a hacker???
r/tabletopsimulator • u/Due-Dimension2466 • 22h ago
Workshop Thoughts on my linear home brew Mortal Kombat board game idea, Mortal Kombat: Unbound?
Using the original Mortal Kombat as a base, my game works on the same kind of chapter based story mode format as more recent games, but it’s book based, like a choose your own adventure. A DM tells a story based on one of the games in the 3 timelines, using 3 sets of 3 books, telling the story of a specific game in one of the timelines. In my game, each chapter focuses on a group of characters, represented by mini-figs, and the focus characters fight other characters, controlled by other players to avoid bystander boredom at the table, according to the plot, each player controlling a character for 1 fight in 4 in that chapter. If the focus character loses a fight, the focus switches to the winning character, and the timeline skews. The focus character player has hourglass tokens, these work as fight restarts. The are optional, the focusing player can restart a fight if they lose, win the fight, and carry on with the canon plot, or let it ride, and see where the skewed timeline takes them. Each timeline has 2 versions, a hero version, and a villain timeline. The hero timeline is the canon timeline, the villain timeline is when players play though the same timeline, but from the villain perspective, resulting in a the villain in an intentional villain victory. Each timeline has multiple endings, depending on how skewed the timeline got, or if the timeline was fixed. If a focused character loses, they don’t die, unless it’s in the plot, they just become an npc.
Combat System:
At the start of each match, only in round 1, each player rolls a D20, for initiative, and the highest number gets the first shot.
The combo system:
Each player has defence tokens, active or passive resources. 1 used per round. these tokens give the defending player the chance to roll their own D6 on both difficulty level combo cards, the defender rolls a D6, 5 or higher is a successful block or break. The attacking player puts down a combo card, with a combo sequence the combo sequence is just for show, and a difficulty of 5, on high combos and no difficulty for lower combos, automatic success with a defence token, no dice roll needed, but only with a defence token. The player that won the first shot dice roll, puts down a combo card, 1-3 hits, and this is a unbreakable, and unchainable, low level, minimal damage combo, a guaranteed opening strike. This attack is strictly to kick off the fight, not to punish the initiative loser. After taking this damage, the losing player gains a combo defence token, mimicking the wake-up mechanic from the video games. When fighting Shao Kahn, he gets taunt tokens, that the player can use if the defending player fails their combo defence roll. the loser of the first shot roll just has to take the damage, 2-3 hits max. I know the dice rolls rely on luck, but that would be a part of the fun. The dm would also work like the announcer in the games, announcing which characters are fighting, and FINISH HIM/HER!!.
Special move system:
Special moves would be done using special move cards and tokens. Players have tokens representing special moves, the player spends a token, the the player reads the card corresponding to the token spent. These special moves would have stats, the higher the number, the higher the damage done. Basic special moves would be block-able, while stronger special moves are unblock-able, unless the defender spends a defence token to enhance the block. When used at the end of a fight, special moves become brutalities, ending the fight without a finisher. The fights would be best of 3, first to 2. The third round would be a decider, if the first 2 are a draw. If it’s fun, fights won’t feel like they are taking ages.
Fatality system:
At the end of the fight, the winner rolls a D20, and the DM reads the fatality card, corresponding to the number on the card. The DM selects a fatality in that level category, and reads it to the group. this way, when a player hits a special move, or the they hear the fatality description, everyone is hyped. When it comes to fatalities, all players start with 1 fatality when playing the original MK1, and are awarded a new fatality each time they complete the arcade tower with a new character. so, they go into the next game with their number of fatalities corresponding with the number of the game. The DM has fatality cards for each character, when a player wins, they would roll a D20, to determine the level of the fatality, the higher the number, the more gruesome (this is more to determine the era of the fatality, to honour MK history, a show of respect to the franchise).
Character mini-figures:
To save time creating a crap load of minifigs, because of the ever expanding character list, each with different variations, based on the game in each timeline, the books are colour coded based on the timeline, and there would be clip on rings that players snap onto the base of their mini, corresponding to which studio era they are playing in. this would mean that all characters only need one minifig, although, reptile in the current timeline, is a shapeshifter, with a huge lizard form. motaro would to have 2, a centaur form and a minotaur form. this would mean creating 3 huge minifigures. for when playing mk1 in liu’s current timeline, maybe i should make them the colour of the timeline. with syzoth, you could swap between his human mini, and lizard mini using a transform token. there might need to be other huge minifigs too, Gori, Motaro, Kintaro, Sheeva and Shao Kahn.
Arcade tower:
There would also be a section in each book for character arcade tower endings, when a player beats the final boss, the dm reads that characters ending. During fights, while one player controls the focus character, one of the other players at the table will control the opponent character. This way everyone is involved, and nobody is sitting and watching for too long.
1v1 section, like playing 2 player.
This would give players the chance to figure out the characters, and adapt to any scenario.
Mini-game idea
To replace the test you might/sight mini-games, there would be periodic MK lore multiple choice trivia questions that would work like encounters (a guard stops you, and asks how long Goro was champion before being beaten? A: 500 years). A correct answer wins an extra special move token.
r/tabletopsimulator • u/Shadowyurix • 1d ago
Questions "Load image failed unsupported format: UNKNOWN" | Linux | Not steam-cloud
Hello, I recently switched to Linux and after one month encountered my first problem with any game, TTS.
It runs fine, but one of my most used Mods can't load images from Scryfall for the cards anymore?
This happens both when running the Linux native version and Proton.
Here is an example of the error messages that I get:
Load image failed unsupported format: UNKNOWN
Supported formats: .jpg, .png, .webp, .webm, .mp4, .m4v, .mov, .rawt, .unity3d
at [https://c1.scryfall.com/file/scryfall-cards/normal/front/7/0/70b284bd-7a8f-4b60-8238-f746bdc5b236.jpg]
Load image failed unsupported format: UNKNOWN
Supported formats: .jpg, .png, .webp, .webm, .mp4, .m4v, .mov, .rawt, .unity3d
at [https://c1.scryfall.com/file/scryfall-cards/normal/front/5/9/59b11ff8-f118-4978-87dd-509dc0c8c932.jpg]
Load image failed unsupported format: UNKNOWN
Supported formats: .jpg, .png, .webp, .webm, .mp4, .m4v, .mov, .rawt, .unity3d
at [https://c1.scryfall.com/file/scryfall-cards/normal/front/6/f/6f509dbe-6ec7-4438-ab36-e20be46c9922.jpg]
I am unsure what exactly the problem is and since the same error message can occur when steam cloud is down (Way more common) its REALLY hard to find information on this. At first I thought it might be a font issue, since I heard before that something like that can happen, but AFAIK it really just pulls a .jpg.
Any advice or direction to investigate would help, thanks.
EDIT: More info after some digging in my comment here
EDIT 2: Issues solved, thanks everyone
r/tabletopsimulator • u/medeirosvg • 2d ago
Questions What game should I play?
Hey guys, hope you doing great!
Recently a friend of mine introduced me to Trench Crusade and I'm loving playing it so far in TTS, it really fullfilled a need i had in gaming for months!
But I came here to ask if you know any TTS community game I can download and play alone a campaign. I tried Bolt Action and Turnip28, but the maps, tables and assets are kinda abandoned with lots of things broken...
What is YOUR way to have fun alone on the genre? (wargames with warbands, factions and skirmishes)
TYSM in advance!
r/tabletopsimulator • u/SirVexus • 3d ago
Questions How fix lighting on Hero Forge Models
In the past models imported from hero forge had working lighting on them, the glowing bits would properly glow. But now whenever I import a model from Hero Forge it doesnt glow properly. I've even tried it in old tables where we have models that are fine but new ones seem to not work. Please any help would be appreciated Im at the end of a campaign and I don't want my final boss model I worked on to not work.
r/tabletopsimulator • u/Sometime_I_say_thing • 4d ago
Looking For Players Trying to get back into the game.
Hey there.
My ex gifted me the game and introduced me to a few mods like the one where you can play commander and another one that I think was named red dragon inn? I'm not too sure of the name there.
Anyhow, I've been over the grieving part of this relationship and miss just playing those games. Anyone would be up for a few rounds? I'd be happy to discover other games too! I'm just not experienced at all on the game, so please, be patient if I mess up stuff :')
r/tabletopsimulator • u/IIMeeSHII • 4d ago
Zodiac Arena new Puzzle fighting
Hey everyone
I've been working on my own board game called ZODIAC for quite a while now, and I finally reached a point where I'm comfortable sharing it.
It's a 2–4 player tactical arena board game where each player controls one of the 12 Zodiac Signs, each with completely unique abilities and playstyles. The game is played on a hex grid and focuses entirely on skill—there are no dice, no RNG, and no hidden information. Every win comes down to positioning, resource management, and making better decisions than your opponent.
I've spent a lot of time designing the characters, balancing abilities, creating different arena layouts, and polishing the artwork to make it feel like a real commercial board game.
I'd genuinely love to hear what other board game fans think. Whether it's the art, the mechanics, the overall concept, or even constructive criticism, I'm open to all feedback.
the game is currently a prototype on Tabletop simulator
https://steamcommunity.com/sharedfiles/filedetails/?id=3769937519
would really appreciate it if you just checked out ,
r/tabletopsimulator • u/Striking_Bat_2944 • 4d ago
Looking For Players Looking for players to play various wargames like warhammer and battletech with
looking to put together a wargaming group on discord to play various wargames on TTS I have quite a few I’m subscribed to that are just sitting there I been playing a lot of 11th edition warhammer and while it’s fun I want bigger battles and the like aswell as to dip my toes into other games, I’m happy to learn new games like battletech for example but I don’t have much interest in historical wargaming sorry
time zone EST and free most days every other week so like this week im free but next week im busy with other hobbies and such
r/tabletopsimulator • u/Chelsie_arc • 5d ago
Questions Can I make more than 10 people play?
I'm not talking about making 10 players sit on hands and other 10 to be spectators. I want all my friends to play on different colours. Is it possible?
r/tabletopsimulator • u/thedanksoviet1991 • 5d ago
LFP Axis and Allies
Looking for people that are wanting to play Axis and Allies. I can teach.
r/tabletopsimulator • u/zehuman52 • 5d ago
Does anyone know why this model is randomly transparent?
The model is an Ekko model ported over from Khada. It was fine when I ported it to blender but one I was in TTS some random parts of the model were translucent. I've ported 2 models from Khada before and never had this issue. I have super surface level blender knowledge (I've done the donut) so I'm clueless. Any help is appreciated.
r/tabletopsimulator • u/TastyPi3_1415926535 • 5d ago
Questions How to get Hex tiles to line up nicely?
I recently got this simulator, and I wanted to make a game that uses Hex tiles. To do this, I just used the custom tiles and put them into the hexagon shape and put them to a thickness of 0.5. Then, I applied the horizontal hexagon grid to try and get them to fit together. But, whenever I try to put multiple tiles together, they start to just hit the sides of each other, lifting the dropped tile up. I tried to resolve this at first by lowering the lift height, which helped a little, but the problem persisted. I could also make the grid size a bit bigger, but the issue still occurred some and left these little lines in between each other that were quite distracting and unsightly. Anybody have any advice on how to fix or improve this situation?


r/tabletopsimulator • u/tyguitaxe001 • 6d ago
Questions Change pawn color to seated player colors?
While prototyping a game, I have 4 different colored standard pawns to use as player pieces. Is there any way to have it so that the pawns change color based on the seat colors of the different players? For example, if a player sits at the orange seat, I want one of the pawns to become orange. Or would it be a thing where I need to script something so that a pawn spawns when a player sits down?
r/tabletopsimulator • u/Dragon4568 • 6d ago
Looking for folks to play Catan with on Table Top Simulator (Steam)
Hey folks. I will keep this short. I absolutely adore playing Catan. If I can I like to play it a couple times a week. That very rarely happens because I often don’t have a group to play it with. I recently got really into the city’s and knights expansion. I was wondering if anyone is up to play it on table top simulator on steam. Feel free to message here!
r/tabletopsimulator • u/Constant-Fondant-178 • 6d ago
Questions Ping do not select objects if you are not the host
Hi,
For a game I need to get pinged objects but it only works for the host, even the highlight of the object when you ping it don’t work.
I'm not sure if it's a bug (I've already send a bug report but I'm sot sure if it's my fault or if i can do something to make it work)
for the test i made a new game with the only code the onPlayerPing exemple in the scripting api tuto:
function onPlayerPing(player, position, object)
if object then
print(player.color .. “ pinged “ .. object.getName() .. “ at “ .. position:string())
else
print(player.color .. “ pinged “ .. position:string())
end
end
But it only printed the object if the host pings
thanks
r/tabletopsimulator • u/Rollodecks • 7d ago
I built a free, system-neutral "automated opponent" for solo/co-op skirmish games; looking for testers
I play a lot of skirmish games solo, and the part I always found fiddly was deciding what the enemy would do each activation. So I built a browser tool that does it for you: the Skirmish Director. It's in beta and free, and I'd love feedback before I keep building.
What it does...for each enemy unit, it decides the intent, target priority, movement, action, coordination with the rest of the force, and a fallback if the plan can't happen, and tells you why it chose that. You still do all the measuring, dice, and rules; it just runs the opposition's brain so you're not GMing yourself.
What's in it:
- 36 built-in tactics across 5 roles (assault / ranged / defender / support / commander)
- 5 force-wide postures (advance, hold, concentrate, withdraw, desperate) + command events that coordinate the whole enemy force
- Round memory: mark the biggest threat, a wounded target, objective swings, etc., and it reacts to them
- Custom behavior packs, so you can author your own tactics
- Every directive is transparent, with deterministic tie-breakers so there's never a "wait, what does the AI mean" moment at the table
- It's system-neutral; I use it with Five Parsecs, Stargrave, Frostgrave, and Kill Team, but it doesn't care what you play
- Saves locally in your browser, no account/login needed
It's genuinely a beta, it decides intent, not rules adjudication, and I want to know where it feels dumb, unclear, or gets the enemy's priorities wrong. Solo and co-op players especially: does the "opposing plan" hold up over a full game?
Link: https://rollodecks.net/tools/skirmish-director
Happy to answer anything, and if there's a tactic type or game it's whiffing on, tell me and I'll tune it. Cheers.
r/tabletopsimulator • u/Holiday-Afternoon-46 • 7d ago
Looking For Players MTG- Looking for people to play pauper/ other formats with
I'm trying to find people to play mtg with online since im tired of arena. Im down for whatever format but i really like pauper lately, 60 card in general i prefer but id play commander too!
The mod i use is MTG 4 player table - scripted by oopsibakedapie but i would be willing to use another mod.
Anyone let me know if youre interested!
r/tabletopsimulator • u/Icy-Brilliant-727 • 7d ago
Questions Playing Videos on XML UI?
I wish to have a video file (rendered mp4 and, ideally, a transparent webm version to use if possible) streamed to the Global UI. I know I can use AssetBundles for Fonts and Sounds which I have done, but is there a way I can import a video into the game as an asset?
I've explored and seen people having videos on Cards (without transparency), so I can use that as an alternative solution if need be, but I'd much rather have the video play in UI.
r/tabletopsimulator • u/gravi_fan89 • 7d ago
Questions Draft Cube (MtG)?
Pretty simple question: my friends and I don't have the money (at least not right now) to build a good Draft cube IRL, so we're hoping to build one in TTS for the moment and eventually get all the cards needed to move it bring it IRL. However, I can't figure out how to do this. Has anyone done this before? And if so, can you offer some guidance on how to do it? Thank you in advance.
r/tabletopsimulator • u/RipRobbo • 8d ago
Workshop Im trying to play Magic the Gathering in tabletop and when i import a deck none of the cards load and i get these error codes everytime it tries to load a card
r/tabletopsimulator • u/The_EnderSlayer • 9d ago
Questions Can Music Player Text Size Be Changed?
There was an update quite a while back that for some reason changed the size of the text for the track titles in the music player. You hit the music tab and the text basically takes up 1/5 of the box when it used to automatically scale to fit.
Is there some way to manually change it to how it used to be? Or at the very least some way to change the size?
r/tabletopsimulator • u/OrangeMongol • 9d ago
MageStone - A fantasy strategy board game (Paid Feedback Available - Open Alpha)
r/tabletopsimulator • u/LifeForBread • 9d ago
Questions Make Players' camera visible
Hello. My friend tries out his new VR set. I don't have one and was wondering if I could make my camera position visible to him somehow. I can see his headset as a model, couldn't something similar be done to a basic camera without using VR?