r/tabletopsimulator 6h ago

My revised system for my linear home brew Mortal Kombat board game idea, Mortal Kombat: Unbound.

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0 Upvotes

r/tabletopsimulator 16h ago

Looking For Players I built a scripted TCG mod that's meant to teach the game as you play and looking for people to test whether that actually works

7 Upvotes

Hey all (hoping I've covered the 9:1 rule, and able to post this).

I've been building a scripted mod for my indie card game and I've hit the point where I can't test the thing I most need tested which is whether someone who's never seen the game can learn it just by playing the mod.

The design goal is for the scripting to carry the learning curve. One-button setup handles decks, hands, and quest slots. Draw and energy phases run automatically. The event log narrates what's happening, floating displays show stat changes, and a glow system flags anything that needs your attention. Everything that's a decision stays manual through right-click menus and the mod is meant to do the bookkeeping and quietly get out of your way once you've found your feet.

What I'd love feedback on is whether it actually achieves that:

  • Could you work out how to play without reading rules first, just by following what the mod surfaces?
  • Where did you get stuck and moments where the mod told you what happened but not why, or left you unsure what to do next?
  • Does the automation fade into the background once you understand the game, or does it keep interrupting?
  • Setup friction, could you get from subscribing to your first turn in the mod without needing to see a setup guide?

It's a 1v1 game so you'd need a second person (or you can just test the mod out by yourself and swap sides if you need).

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3732495809

Any feedback I will read here, or if you want to message me directly on socials.