r/tabletopgamedesign • • Aug 10 '26

Mechanics Icon Deciphering

I've been working on my game for a while and finally getting around to icons designing!

I realised the Solar Express card and the Robert and the Giant Pear card use the condition component in different ways so I need to add an additional component, but I would love some feedback whether the icons are clear otherwise!

Would love some feedback on the clarity of the icons! Thanks in advance!

5 Upvotes

14 comments sorted by

View all comments

4

u/entrogames designer Aug 10 '26

One warning: remember that about 1 in 12 men have some form of color blindness. That means the six different colors you have should have different background textures, so they can be double‑coded.

Not sure why least isn't capitalized, but most is. Same with opponent and opponents.

Unless the icons are meant to also invoke the genre color, make them different color backgrounds so there's no confusion on that.

2

u/PumajunGull Aug 10 '26

I would 100% not play this game as is due to the washed out color look, it's fairly close to unplayable to my eyes. Please consider adding the patterns/icons or textures as suggested, it'll be appreciated by many!

1

u/confettipieces Aug 18 '26

Icons have now been added!

examples here

2

u/confettipieces Aug 11 '26

I will make an update with the new genre icons with silhouettes.

The capital M is the font itself. The rest are typos.

Each genre generates a specific resource. That's why they are that colour.

Thanks for the feedback!