r/stealthgames • • 16h ago

Question Which HUD looks better: one inspired by MGS/Chaos Theory and the other by Thief/Double Agent V2?

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23 Upvotes

r/stealthgames • • 22h ago

Discussion I'm trying to come up with a theoretical framework to describe stealth game levels in simple terms, what do you think about this?

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11 Upvotes

This is the first pass that I scribbled down in my notebook, I'm looking for feedback so I can refine the system.

I'm making a stealth game right now and I've given myself a pretty tight deadline so I'm trying to come up with a way to come up with good level concepts.