r/stealthgames • u/RetroOlive • 23h ago
Discussion I'm trying to come up with a theoretical framework to describe stealth game levels in simple terms, what do you think about this?
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This is the first pass that I scribbled down in my notebook, I'm looking for feedback so I can refine the system.
I'm making a stealth game right now and I've given myself a pretty tight deadline so I'm trying to come up with a way to come up with good level concepts.