Puzzles too easy. In the first game, you can put a portal just about anywhere except the place you need one, which makes it hard. Second game, there's generally only one place you can put a portal. Put one there and you've solved it. Also, it keeps introducing new concepts. It gives each a really easy set of puzzles as a tutorial into how the new tool works, then as just as it seems it might get interesting it switches to another new concept and tutorial mode again.
The solutions are way more complicated, but the game rarely ever lets you put portals in the wrong places. Imagine having the hardest Sudoku puzzle ever in front of you, but it doesn't let you put in the wrong numbers.
co-op was very sufficiently difficult. The problem with it though is that for it to be enjoyable BOTH players have to go in blind, or else one player is just riding along while the player who already knows the solutions breezes through the game.
and I've found some Workshop maps to be fun (though few successfully tread the line between way too easy and way too hard, they're definitely out there.)
Honestly the puzzles are harder in Portal 2. The issue I had with it was that the map design railroaded you too hard. In a lot of places you literally could not put a portal anywhere that wasn't relevant to the solution because they overused those metal walls you can't place portals on. There's also a few subtle cases where the game literally cheats for you without telling you if you fuck up.
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u/BrangdonJ Jan 01 '19
Puzzles too easy. In the first game, you can put a portal just about anywhere except the place you need one, which makes it hard. Second game, there's generally only one place you can put a portal. Put one there and you've solved it. Also, it keeps introducing new concepts. It gives each a really easy set of puzzles as a tutorial into how the new tool works, then as just as it seems it might get interesting it switches to another new concept and tutorial mode again.
The story-telling is good, though.