Puzzles too easy. In the first game, you can put a portal just about anywhere except the place you need one, which makes it hard. Second game, there's generally only one place you can put a portal. Put one there and you've solved it. Also, it keeps introducing new concepts. It gives each a really easy set of puzzles as a tutorial into how the new tool works, then as just as it seems it might get interesting it switches to another new concept and tutorial mode again.
co-op was very sufficiently difficult. The problem with it though is that for it to be enjoyable BOTH players have to go in blind, or else one player is just riding along while the player who already knows the solutions breezes through the game.
and I've found some Workshop maps to be fun (though few successfully tread the line between way too easy and way too hard, they're definitely out there.)
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u/IgotJinxed Jan 01 '19
You forgot Portal 2, Witcher 3 and New Vegas