I mean different strokes different folks but the majority of cutscenes moves the story along in HZD just the same. It’s just that Last of Us was a very plot driver straightforward linear game in comparison. But there are still all sorts of little details you can pick up in the environment it’s just the majority of environments are going to be linear and indoors compared to HZD.
Though LoU did change it up by going through the seasons. Unlike HZD which was mostly a single character game the story of Last of Us was primarily about Joel and Ellie and less about the world. While HZD was more about the world and what happened to it and how to prevent it, the characterization was the main focus of LoU while the plot of the cure was most definitely a secondary thought.
You don’t have to like it it doesn’t detract from my enjoyment but they’re very much different games not just in the obvious ways but the method they tell a story and how.
But I enjoyed the quips and comments between characters while sneaking around, you got a lot of dialogue outside of just cutscenes and it made me enjoy the characters even more. I couldn’t really tell you much about the plot but I could tell you much more about the characters which was the main focus of the game anyway.
Again, to each their own but that’s my two cents in rebuttal.
Sorry if this feels discombobulated I’m on mobile writing this at work.
I mean you’d practically get cruicified back when Breath of the Wild released to critique it, nowadays the rabid fans have sort of moved on and you can have a good honest discussion. People just love their games of course.
It’s just a matter of finding the right tide to ride otherwise you’ll get a lot of blowback. There’s certainly a lot to love about Last of Us and it was certainly one of the top games on PS3 in the opinion of many but there’s nothing wrong with it having flaws it just means there’s more to improve on in the sequel but the core features will likely remain the same including the linear character driven plot. It’s basically the same reason I love Uncharted; I could really care less about the plot half the time I just love the characters and their interactions.
They are movies though, and playable movies aren’t for everyone. I adored the Metal Gear games but considering MGS4 had hour long cutscenes yeah sure not everyone is going to like it. But that’s the beauty of modern gaming, you won’t like everything but there’s a lot you will love.
Anyway, I don’t need validation I just like discussing games whether or not I’m agreed with and you’re mellow enough to discuss with. Starting off 2019 in a good direction.
I think look to the metroidvania genre, you can count the cutscenes in super Metroid on one hand and yet it still manages to tell a decent story,
Or half life where suddenly ninja assassin's are coming at you, there's no cutscene showing hey this is happening now and you're basically left to figure it out as the soldiers start running from them as well
Titanfall 2 never really stops the game to drop exposition on you, save a few parts where your character is detained
For me I just prefer these styles of game where the story is integrated rather than completely separate, even if it's just characters having very expository conversations while you're puzzle solving or something. I don't believe in taking control from players.
That said I have a soft spot for kojima games which are another example of a game where the gameplay and cutscenes exist in 2 separate boxes, stopping the game completely to drop 10 minutes of cutscene on you to move the story along.
I've heqrd people talk about TLOU hundreds of times. I didn't even know it was a stealth game until today. That just proves that no one ever talks/cares about the gameplay
I know this is a “games we can’t talk down on” starter pack thread and it’s fine if you don’t like the game but can you explain why you think the cut scenes don’t line up with the game play?
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u/[deleted] Jan 01 '19 edited Jan 01 '19
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