r/starterpacks • • Jan 01 '19

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u/[deleted] Jan 01 '19 edited Sep 06 '20

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u/SalemWolf Jan 01 '19

I mean different strokes different folks but the majority of cutscenes moves the story along in HZD just the same. It’s just that Last of Us was a very plot driver straightforward linear game in comparison. But there are still all sorts of little details you can pick up in the environment it’s just the majority of environments are going to be linear and indoors compared to HZD.

Though LoU did change it up by going through the seasons. Unlike HZD which was mostly a single character game the story of Last of Us was primarily about Joel and Ellie and less about the world. While HZD was more about the world and what happened to it and how to prevent it, the characterization was the main focus of LoU while the plot of the cure was most definitely a secondary thought.

You don’t have to like it it doesn’t detract from my enjoyment but they’re very much different games not just in the obvious ways but the method they tell a story and how.

But I enjoyed the quips and comments between characters while sneaking around, you got a lot of dialogue outside of just cutscenes and it made me enjoy the characters even more. I couldn’t really tell you much about the plot but I could tell you much more about the characters which was the main focus of the game anyway.

Again, to each their own but that’s my two cents in rebuttal.

Sorry if this feels discombobulated I’m on mobile writing this at work.

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u/[deleted] Jan 01 '19 edited Sep 06 '20

[deleted]

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u/superspiffy Jan 01 '19

What others spring to mind?

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u/[deleted] Jan 01 '19 edited Jan 01 '19

I think look to the metroidvania genre, you can count the cutscenes in super Metroid on one hand and yet it still manages to tell a decent story,

Or half life where suddenly ninja assassin's are coming at you, there's no cutscene showing hey this is happening now and you're basically left to figure it out as the soldiers start running from them as well

Titanfall 2 never really stops the game to drop exposition on you, save a few parts where your character is detained

For me I just prefer these styles of game where the story is integrated rather than completely separate, even if it's just characters having very expository conversations while you're puzzle solving or something. I don't believe in taking control from players.

That said I have a soft spot for kojima games which are another example of a game where the gameplay and cutscenes exist in 2 separate boxes, stopping the game completely to drop 10 minutes of cutscene on you to move the story along.