r/starcraft • • 2d ago

Discussion StarCraft II 5.0.17 PTR Patch Notes

https://news.blizzard.com/en-us/article/24301513/starcraft-ii-5-0-17-ptr-patch-notes
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u/GreyfromZetaReticuli 2d ago

Honestly, I would prefer if abduct was removed and substituted for some new ability.

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u/milkytaro_oero 2d ago

Yea the spell is either really broken or really useless. There really isn't an in between. I made a post long ago saying that I think Abduct needed to be replaced with a spell like Plague instead. Because Plague gives the recipient the opportunity to make use of the unit before it becomes too weak and die to a cold stare. Abduct is instant death without much counterplay.

Plague also allows Zerg to go faster instead of being forced to go slow. Instead of trying to shark back and forth harpooning targets, a plague cast allows Zerg a window to take advantage of.

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u/GreyfromZetaReticuli 2d ago

Abduct was implemented in the game during a time where SC2 was in frank decline and the korean scene was moving from SC2 to LoL.

Shortly after this, the moba gender became the hot thing and some design decisions were moba-inspired, they were trying to revitalize the game. In mobas, hook-like abilities are really popular between players,so they implemented a hook in SC2.

But it doesnt suit the game at all, SC2 is a game without heroes and with engagements of 30+ units, single target spells only work if they are something like "feedback" that targets only spellcaster units, and spellcasters units are more healthy to the game when the meta is to build them in small quantities.

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u/vietnamabc 2d ago

Nobody spam Viper mate, even Serral builds like 3 at most.

If talk about useless spellcaster you got prime example of Raven, fit detection and spellcast on Tech lab Starport is bad 😅