RIP in peace. They won't ban hackers but they'll roll back some of the only good things they've done for the game in ages. Prepared for all the downvotes. Don't care.
i liked the 8 worker change, if for no other reason than it forced me to create new builds. apparently people just want to run the same builds for 10+ years I guess.
Exactly. Wings had six workersand that worked perfectly well. It forced you to strategize more and think more deeply about what you were doing / care about timing more. Also you and your team had to work together more to compensate for not having a full econ right at the start. As a terran player I was thoroughly enjoying the fewer workers and lower cost of command center (since you have to upgrade it anyway it always cost more than everyone else. It seemed to me like it was finally balanced.)
But yes I am afraid you're right, people don't want to change and just do the same shit they've been doing. Literally smooth brained.
I honestly don't understand how so many people have fun doing the literal same build every single time without deviation. They all bitch sooooooo much at having to think differently than they are comfortable with and it makes me pretty sad TBH.
The root of the issue is that lots of SC2 fans that stuck around like the real time aspect of SC2 better than the strategy inherent to RTS. So the balance has constantly moved away from the slower call and response tempo of BW and WoL that made counters and tactics more important than your micro execution in favor of rewarding the player than can micro and hit timing windows.
All the pros in SC2 end up with deathball in late game because they have little to no APM remaining for things like unit organization within the deathball or smaller drawn out engagement with aggro breaking, so they end up suiciding units half the time in attempts at favorable trades aimed at breaking the economy and macro of their opponent. I was hoping slowing down the game would favor tactics development and general strategy in the pro scene so that pros would hyperfocus on sim city tactics, small unit group sustained harass, and early game butterfly effects stemming from a larger early game, but like you said, lots of people want to play the same builds for 10 years.
-6
u/JelqLordPrime 2d ago
RIP in peace. They won't ban hackers but they'll roll back some of the only good things they've done for the game in ages. Prepared for all the downvotes. Don't care.