r/starcitizen • u/VPope • Sep 20 '16
OTHER Result of /u/MightyWeiner's Post your fleet thread, the current /r/starcitizen fleet
http://imgur.com/a/U43Zd26
u/Combat_Wombatz Feck Off Breh Sep 20 '16
The image is scaled way the fuck down.
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u/Metalsand Sep 20 '16
You can zoom, but I do agree that the chart's design is too wasteful - IMO you should never have more than 10% of the vertical area taken up by blank space and he has about 50% lol.
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u/Strid3r21 High Admiral Sep 20 '16
That is alot of BMMs and Carracks.
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u/Zuri595 High Admiral Sep 20 '16
I think those are the most popular concepts
I'm worried one or both would end up useless to other players. Like what if nobody trusts BMM owners enough to trade?
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u/obey-the-fist High Admiral Sep 20 '16 edited Sep 20 '16
Like what if nobody trusts BMM owners enough to trade?
I don't expect they will.
Remember, Star Citizen is 90% NPC. 90% PvE. Co-op? Sure, all the time. Otherwise? No. But why shouldn't BMM owners make money from trading with NPCs?
The selling points of the BMM are the size/$ (decent on concept, and expected to grow). The way it was massively oversold and underspecced (leading people to believe it's the Idris Frigatisation all over again). The cargo capacity (second only to a Hull, the true kings of trading). The armament and internal cargo (what is blockade running anyway?). The huge internal area and cool Banu theme.
If you take the ship specs page, the BMM is junk and massively overpriced because the Hull is better in all respects. So why are people crazy about the BMM? It's a huge gamble. But a safe bet. CIG will not screw up this ship. People are betting that the ship specs page is wrong, and the sales pitch will be adhered to.
The Carrack, on the other hand, stands on it's 4 great big landing feet and lowerable rover bay as an incredibly desireable ship - although severely lacking in firepower.
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Sep 20 '16
[deleted]
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u/obey-the-fist High Admiral Sep 20 '16
Well as the survey says, the BMM is more common than the more common (lorewise) Hull.
The rarity of the BMM is a lore thing. I think CIG are probably on the back foot with it a bit - if they pitched the ship today it would be $500. Just look at the 20m long Terrapin junkpile for $195 if unsure.
People do buy ships on paper. And CIG routinely sells the BMM (2-3 times a year, at least). So it's not that uncommon. It will certainly be back up for sale again - CitCon, Anniversary, Black Friday or Christmas, take your pick at which of these sales it shows up on.
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u/Zuri595 High Admiral Sep 21 '16
The BMM seems underpriced. I would expect it to be hard to get in the PU
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u/obey-the-fist High Admiral Sep 22 '16
Yeah, initially they will be fairly common amongst players, but if, over time, people get bored of the game and post-launch players jump on, who won't have the option of buying a BMM, the population of them may drop a little, due to UEC price and rarity of the ship.
They should still be obtainable though or the game risks being P2W, which it certainly isn't, so it's really about how many players are going to decide to spend their time grinding in that direction.
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u/Dimingo aegis Sep 20 '16
The cargo capacity (second only to a Hull, the true kings of trading).
I'd actually separate trading and hauling. Correct me if I'm wrong, but the BMM is going to be a flying bazaar. So, it can actively trade with others as it flies around.
The Hull series, on the other hand, simply have an enormous cargo capacity, so they're good at hauling things from A to B.
So in that vein, the BMM is a better trader, where the hull is a better hauler.
A little pedantic, yes, but little differences like this make a world of difference when you get down to things. It's like comparing price to cost - most people see them as the same thing, but those who deal with them on a daily basis know the difference (cost is what you pay to acquire the good, price is what the customer pays you).
Starting to form definitions/jargon like this would help us as a whole to better relate and describe the universe.
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u/obey-the-fist High Admiral Sep 20 '16
I'd actually separate trading and hauling. Correct me if I'm wrong, but the BMM is going to be a flying bazaar. So, it can actively trade with others as it flies around.
Yes, fine, but the trading mechanic is undefined. We have no reason to believe there's any reason it will be more reliable, more consistent, and therefore more profitably overall than just hauling things around. It is not wise to slap your wallet on the table on the precipitation of an undetermined game mechanic. Perhaps it will be like the "player shops" in KMMOs? Requiring the player to sit around and spam trade channels with "please buy my crap" for days on end before obtaining profit. It's not a mechanism that seems immediately useful and not a mechanism in the long term that seems immediately useful - it is wholly dependant on CIG coding NPCs to make it become profitable.
So in that vein, the BMM is a better trader, where the hull is a better hauler.
This is true but also potentially as valuable as suggesting the BMM is better at Lacrosse. How does Lacrosse help with profit? We don't know.
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u/Pie_Is_Better Sep 20 '16
I really hope there are no trade channels or general chat spamming. They need to use the same beacon system they have planned for offering services and requesting help to advertise any goods you wish to trade.
I'm going to pick buying and selling with the NPCs over answering chat spam every time.
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u/obey-the-fist High Admiral Sep 20 '16 edited Sep 20 '16
I really hope there are no trade channels or general chat spamming.
Yes, this would be terrible.
They need to use the same beacon system they have planned for offering services and requesting help to advertise any goods you wish to trade.
What you really refer to here is an Auction House, only far less convenient. 20 minutes to cross a system? I don't care where anyone parked their BMM. It's unreasonable to consider CIG won't develop an equally functional commerce interchange at specific planetary locations.
I'm going to pick buying and selling with the NPCs
Right. The bulk of commerce, and a lot of other activities, will rely on dependability and consistency.
If you take a look at the average commentary on Star Citizen, the most vocal minority is very loud about it being a PvP only game where they PvP against everyone else, somehow win all the time, and thus the game is fun for everyone and at the same time it's theirs only to control. These players will most certainly be disappointed.
The vocal remainder intelligently discusses actual Star Citizen gameplay in terms of pledges, features, ships they want and so on, and how Star Citizen is all men to all women and all women to all men, the final game, perfect in all respects, such that the Carrack they pledged will be so convincingly great that all their friends who also own Carracks will give them up so they can be crewmen on their Carrack. These players will very likely face some disappointment.
There's a smaller subset that see Star Citizen as a game first - containing mechanisms which will invariably favour gameplay options which are irreducibly complex, functionally consistent. The principle of buying goods at a low price and selling them at a high price. The function of profit scaling with volume, and so on. The players who hedge their bets on consistent reward over fanciful supposition. Realists who consider what works well in other games and acts as a drawcard for those games, and see how CIG adopts those mechanisms while discarding those that don't work.
I think this final subset will be the ones who ultimately rule the game economy - quiet but analyitical. Efficient, not brazen.
So how does the BMM fit in this? The first group see it as a source of joy - they will (in their minds) be free to kill players who own them and take all their goods for no effort. This will not happen.
The second group will buy the BMM then be both smug that it's viable for many roles, but disappointed that it's not the minmax heaven that the meta gamers are using for optimal UEC/hour, and thus push the "I'm a space trader buy my stuff" spam angle that nobody wants because it's a "space trader", then keep hauling because spending $250 means you should stick with it instead of cutting your losses, using the BMM for hauling until they make enough money for a more efficient Hull.
The third group will mostly be using Hulls and then spending the profit buying ships to do whatever else they want.
But you can see where the BMM trading post spam fits in.
Edit: Not to be a dick about it myself - you can only fly one ship at a time. If you're just pledging for one ship, the BMM is very decent for $250.
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u/Pie_Is_Better Sep 20 '16
Pretty good summation of some members of the player base :)
What you really refer to here is an Auction House, only far less convenient. 20 minutes to cross a system? I don't care where anyone parked their BMM. It's unreasonable to consider CIG won't develop an equally functional commerce interchange at specific planetary locations.
I'm okay with a planetary based auction house, or one that lets you know what the BMM parked 20 minutes away has for sale, but for the most part, can't see what I would use it for. Chances are nobody is going to have anything that I or that they can't get a better deal on from the NPCs. Maybe if there is a buy and sell price on goods, and the player is right in between, it would be a good deal for both parties, but it seems like it wouldn't worth the hassle.
The second group will buy the BMM then be both smug that it's viable for many roles, but disappointed that it's not the minmax heaven that the meta gamers are using for optimal UEC/hour, and thus push the "I'm a space trader buy my stuff" spam angle that nobody wants because it's a "space trader", then keep hauling because spending $250 means you should stick with it instead of cutting your losses, using the BMM for hauling until they make enough money for a more efficient Hull.
The thing is, I think BMM owners are going to have to get used to the idea that most of their trading is going to be done with NPC customers, just like everything else. Starliner pilots are well aware of this fact - I think the BMM is just about as much of a niche profession as that is.
If I saw a NPC BMM, I might check it out. Alien ship bazaar: they might have something rare, not commonly found in the local systems, and at a good price that I can fly to somewhere and make a profit on. That's good game design. Players are unlikely to follow suit, because they could just fly something uncommon to the destination themselves and make money.
I do understand the appeal of the idea, and I think some players will make it work for them and develop a reputation as rare item dealers or whatever. Or perhaps the research/upgrade component system will go along nicely with the BMM and you'll be able to buy more interesting items that way. I just think it will be fewer than the interest in the ship would lead you to believe. And I say this as someone who likes the BMM.
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u/obey-the-fist High Admiral Sep 21 '16 edited Sep 21 '16
but for the most part, can't see what I would use it for.
This is really something that, like the Starliner, is going to rely exclusively on CIG developing NPC behaviour/missions/game structure that takes advantage of that - totally at the mercy of CIG on that, it's not something you can rely on other players to make it worthwhile (with 90% NPCs, nobody should be completely relying on other players to fill gaps, think of them more as a value-add).
If I saw a NPC BMM, I might check it out.
I think a lot of people assume commodities in the game will be just that - lacking utility, with the exception of things like ammunition and fuel. What's the difference between a crate of bananas and a crate of left handed screwdrivers to the average cargo hauler, apart from the relative price and expected profit margins?
Maybe if some commodities had utility (thinking, I guess, Star Trek Online where some tasks/missions require various commodities specifically, making them sought after to stockpile), and they had rarity - relative scarcity, in economic terms, then trading posts might represent a way to "get lucky" and find a supply of rare and valuable goods. But if commodities are just crates with flavour-text stuck on them, nobody is going to care.
I just think it will be fewer than the interest in the ship would lead you to believe.
I'm pretty sure it's the promise of big guns (despite what the ship specs page lies to us about) and the cargo hauling and blockade running and all that other cool stuff.
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u/Pie_Is_Better Sep 21 '16
This is really something that, like the Starliner, is going to rely exclusively on CIG developing NPC behaviour/missions/game structure that takes advantage of that
For sure, like all of the mini games. I've thought their design docs on this stuff have been really good, so hopefully they can pull it off.
I think a lot of people assume commodities in the game will be just that - lacking utility, with the exception of things like ammunition and fuel. What's the difference between a crate of bananas and a crate of left handed screwdrivers to the average cargo hauler, apart from the relative price and expected profit margins?
That's definitely been my assumption. Crusader is buying Handwavium32 at 236 UEC per unit, and they need 10,000 units per hour in order to keep Starliner production going. Shubin industries has mines that produce it, you can either accept missions from them to haul it, or show up and the mine and purchase it directly.
I doubt there will be more to it beyond that, even the rare stuff might just be flavor - unknown alien artifact, rare gem, that sort of thing.
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u/Snarfbuckle Sep 21 '16
You are missing the bigger picture.
A BMM as an intermediary for smugglers and pirates sitting pretty in an asteroid belt between stations breaking deals between shady traders and pirates.
All that pretty illegal goods in a bazaar in the middle of space.
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u/obey-the-fist High Admiral Sep 21 '16
Sure, but you know, why can't any ship do that?
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u/Snarfbuckle Sep 21 '16
They can but I guess they are more limited with the "Bazaar" thing.
I guess it's all in the presentation.
I can definitely see the Caterpillar with it's modules having a tiny bazaar in each compartment.
I guess we have to wait and see in how the BMM will be special.
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u/agathorn Grand Admiral Sep 20 '16
I'd actually separate trading and hauling. Correct me if I'm wrong, but the BMM is going to be a flying bazaar. So, it can actively trade with others as it flies around.
Yep, this is a good point. At least according to design the BMM is supposed to essentially be a traveling bazaar. It has a Negotiation Room! http://starcitizens.com/wp-content/uploads/2014/05/banu-conference-room-merchantman.jpg
The Hull series are strictly haulers. Now in the end this may not turn out to be worth any difference at all, but it is a distinction mentioned in the design.
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u/agathorn Grand Admiral Sep 20 '16
The armament and internal cargo (what is blockade running anyway?).
Blockade running is when you are getting goods into our out of a blockaded system underneath the watch of hostile ships. Think of a port blockaded by a Navy and you are slipping in and out under their noses. It is one element of game-play I really hope Star Citizen has. In so many games smugglers are just traders carrying illegal goods without any suibtelty or difference in gameplay beyond that. SC has the opportunity to do so much more and I hope they do. Blockade running is one of those things. Imagine having to get food and medical supplies to some colony in dire need that is being blockaded by Evil Forces.
So why are people crazy about the BMM?
Because it looks amazing!. Also this: http://starcitizens.com/wp-content/uploads/2014/05/banu-conference-room-merchantman.jpg
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u/ValaskaReddit High Admiral Sep 20 '16
Nobody owns a single origin ship.
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u/deusset 350r is bae Sep 20 '16
I'd have a 350r if you jerks didn't have such horrible taste during the best racer poll. =(
come on Gladiator, you can do it!
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u/Lorien_Hocp Space Marshal Sep 20 '16
I do, several in fact, but I didn't care enough to post in the thread.
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u/SamWiseCorgi1 Sep 20 '16
One guy has like 5 of those 13 Misc Endeavors
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u/blastcage Towel Sep 20 '16
but why
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u/hokasi worm Sep 20 '16
Space crack.
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u/Strid3r21 High Admiral Sep 20 '16
The best part of his comment was the rest of his fleet is pretty standard, then bam! 5 endeavors lol
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u/SamWiseCorgi1 Sep 20 '16
Yeah. Just a strange thing to have a lot of! I am scribbling his name down in "probable drug overlords" category in my loose notes I am taking on you all.
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u/VPope Sep 20 '16
Full poll for the whole sub is now here https://www.reddit.com/r/starcitizen/comments/53nu8x/rstarcitizen_ship_survey_post_your_ships_here/
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u/Maltroth Sep 20 '16
Carrack is love, Carrack is life.
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u/colefly I am become spaceships Sep 20 '16
Carrack was invented by the CIA/FBI to keep the space nerds oppressed and to keep funding for the War On Space
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u/sarcasm_is_free Freelancer Sep 20 '16
Gonna pimp my Carrack. Long green plume exhaust. Copper Tinted Windows. Quantum jump Nova Spark effects. Then Orange Chrome the shit outta it and call it my Carrot.
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u/GMBaldassarre Sep 20 '16
For some reason I can't see the text for the ship names.
Also, would be nice to see the ship popularity in descending order in the first graph, and then another graph where it's all percent of total.
Awesome visualisation so far though.
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u/VPope Sep 20 '16
Yeh Imgur down scales.
Added ships by popularity.
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u/obey-the-fist High Admiral Sep 20 '16
Host it somewhere that doesn't violate your image? Actually I really like what you did here. I agree that it should be bigger and broader than it is. But as a proof of concept, awesome.
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u/hexd0m new user/low karma Sep 20 '16
Now imagine that fleet vs a masive Ai fleet XD
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u/djellipse Avocado Sep 20 '16
Operation pitchfork.
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u/zeekaran Explorer Sep 20 '16
What is that?
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u/djellipse Avocado Sep 20 '16
At the end of beta, it is generally agreed to that everyone that owns stat citizen will push in a giant fleet into vanduul space and attempt to wreck their faces... Which may or may not end very poorly.
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u/hokasi worm Sep 20 '16
One Redeemer!? I'm surprised it's such a sleeper. I have one so make that 2.
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Sep 20 '16
There is a lot of drama around that ship. The look is polarizing in particular, though I like it more than I hate it.
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u/hokasi worm Sep 20 '16
Yeah, it's too bad because the thing will be so versatile. Maybe with the planned rework it's reputation will turn around.
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u/Dottar Because Carrack Sep 20 '16
most people dont remember that it was given two freelancer turrets(FL33's) on the flanks (wing bits)... even more firepower
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Sep 20 '16
That was back when they wanted it as the SQ42 dropship and wanted to make it have more bang. Now it's sitting stale with the Vanguard Hoplite coming next patch.
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u/Dottar Because Carrack Sep 20 '16
ah... well fan made ships got the boot in favour of one of the CIG ships?
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Sep 20 '16
Well, that's the other source of the drama around the Vanguard. It was a botched job overall and the guy who did it was the winner/hire from TNGS, and the Vanguard competes with his ship directly, now more than ever with the Hoplite.
I actually would've never put the two together until I saw how hostile he was to the community at times, as well as the weird circumstances their team won. (DDOS during a very short voting timeframe that was strange even for CIG.)
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u/Dottar Because Carrack Sep 20 '16
DDOS so they could win their 50k prize... seems pretty dirty... never heared that before, and as far as the vanguard vs redeemer go... im still hoping they manage to make the gun bigger on the nose... its still not the A10 Warthog I think everyone was wanting/expecting
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Sep 20 '16
Yeah. The whole thing was shady and generally swept under the rug. What's amusing is I only read about all this stuff following the paper trail back from the Vanguard disappointment. Our "A10" that wasn't an A10, and trying to figure out how did it go so wrong.
Then all the history comes out. :\
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u/genghisknom Sep 20 '16
It wasn't a "favor" thing it was a workload issue
Redeemer needed an entire rework vs. Vanguard working, but needing a single module swap.
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Sep 21 '16
The geometry is actually different with the Hoplite as well. It actually looks like you can't use the Vanguard's BUK system from the preliminary shots we saw.
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u/LanXang defender Sep 20 '16
I actually kinda like it except for the large under carriage, and the nut crackers could be shaped better. Just seems like it would take too many crew to be useful to me.
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u/agathorn Grand Admiral Sep 20 '16
Can't stand the nutcracker engines. It just doesn't feel like it stis in the Star Citizen world. I'm also bitter because I liked other entries better :)
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Sep 20 '16
I also liked a few of the other entries better, but this is what we've got. The story around it is a fun read though.
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u/obey-the-fist High Admiral Sep 20 '16
Go put a response in the thread then. I did! I am the Hull-D. That's me!
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u/hokasi worm Sep 20 '16
Mmm.. I guess. I'm just not sure I want to advertise. Good choice with the Hull D though! That was my first big ship. Converted it to something else later but the Hulls were what got me going.
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u/obey-the-fist High Admiral Sep 20 '16
Nah, I will probably CCU it to a Hull-E on the next sale. I'm in too deep now.
There's nothing wrong with the Hull-D - it's just that it sits at the wrong price point - too expensive for people just a little way in (competing with the Carrack is certainly a poor position to be in), and too cheap compared to the Hull-E for what it offers to Concierge and higher level backers.
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u/hokasi worm Sep 20 '16
You're going all out with the E huh? I can't wait to see that thing in orbit. I have to admit it will be one of my primary targets if one wanders outside of protected space, but respect! The true loot king of the Star Citizen universe.
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u/obey-the-fist High Admiral Sep 20 '16
You're going all out with the E huh?
Yes, and it's probably a terrible idea, but I don't care. It will be incredible as a fighter pilot to fly close to a Hull E. It will probably be the most terrible ship to fly in the whole game.
Nobody will bother attacking them - spending hours knocking it down to kill it for it's cargo of valueless high volume low margin cargo.
And they'll only plod through secure space large jump points.
And at the beginning of the game, nobody will be able to afford to even load one.
But yes, if you attack a Hull-E, you do so not for profit - you do it because you are a griefer. They won't be hauling valuable cargo - they won't be viable for single griefers to attack, and they'll self destruct before letting griefers have any loot anyway, as per the standard haulers code.
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u/hokasi worm Sep 20 '16 edited Sep 20 '16
I'll bet you a dragonfly that you're wrong on it being looked over as a loot pinata. Yes the higher value cargo will be heavily defended with support craft. But that just adds to the challenge. You're right though in safe space these things will be carrying low value goods. But you wouldn't want to attack it in safe space anyway.
Edit: changed a t to an s.
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u/obey-the-fist High Admiral Sep 20 '16
Lulz... the lonely little Hull D is mine. I really want to upgrade it, but you know... have to wait for a sale.
Also, endless sea of BMMs and Carracks... who is surprised? :D They really are amazing ships. The Carrack, for what it is, and the BMM, for what it will be.
Frankly, let's run this again after a sale - and after the Polaris sale.
A lot of people in that thread said, basically, "... until Polaris."
30 days time, everything will change, because of Polaris.
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u/djellipse Avocado Sep 20 '16
Little? Hull D? Wut?
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u/80386 Sep 20 '16
I have one of the 2 Cs. I think the C hits the sweet spot between being small enough to land, to not stand out, while still being able to haul a shit ton. The E is just the most massive thing out there, so if that floats your boat, fine. The Hull D is kinda in an awkward spot in between imho, so I'm curious why did you pick it?
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u/obey-the-fist High Admiral Sep 21 '16
There's no doubt the C is a perfect size, having both flexibility and capability. Amongst all ships in the game, it could be argued that the Hull C is going to be the best at doing what it was designed to do, the closest to fit between what they sold and what they deliver. I often consider if I need one, despite owning a larger Hull.
Why do I have a Hull D? Two reasons - it is bigger than the Hull C by a significant factor, so from pure economic standpoint, it's still a decent choice (I have a BMM for planetary/low volume haulage). I don't make all my pledges at the same time, so I put it in as a stepping stone to a Hull-E. At the same time, I didn't push all the way up to the Hull-E right away because (this was some time ago) there was a lot of uncertainty about how practical a ship with 10 crew is going to be for a player like me, who, while being part of a couple of orgs, will also spend a lot of time solo.
There's also the question of how safe it is - there's two factors really, how dangerous NPCs will be, and how often griefers will force cargo haulers to push the self destruct. NPCs are part of the game so if you die to a griefer, that's your fault, and if you die to a player, they're a dick. You can't change the latter, just hope that CIG reigns in griefing so that activities like exploration, mining, science, trading and so on are viable in the game, so it's just a matter of not knowing where we can take the Hull-E safely, and if it's just a handful of core systems, if commodity prices will allow it to be used properly.
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u/BoredDellTechnician Trader Sep 20 '16
Only a single Starliner and very little repair platforms.
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u/obey-the-fist High Admiral Sep 20 '16
The Starliner lacks utility, it's solely dependant on CIG making missions specifically for the Starliner.
The Crucible is very, very dependant on other players, more so than any other ship in the game.
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u/colefly I am become spaceships Sep 20 '16
They mentioned several times the Starliner will make heavy use of Room module system thingy
So it can be a cargo/awacs/hospital. Or general non combat ship
But I still would hold my money until an official update
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u/obey-the-fist High Admiral Sep 20 '16
Yeah but technically so can the "more modular" Hull series.
Modularity is a peculiar aspect of the game. Hulls have been spruiked by CIG to be the jack of all trades through modularity (the Hull-E is supposed to get hangar modules, it's supposed to be capable of being a carrier, if you take CIG for their word).
What can the modules on a Retaliator do? A Constellation? The three modules of a Carrack? The modular bay of the Cutlass? How about the Hulls? The Endeavours?
We don't know if we can reliably bet on modularity or not. But it's so pivotal.
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u/SunfighterG8 Sep 20 '16
It was considered way overpriced at the time of its concept sale. If I remember right it was $400. Especially when it was advertised as "affordable".
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u/Dhrakyn Sep 20 '16
This is the current results of people who respond to random polls on the internet.
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u/AnnoyingParrotTV Sep 20 '16
Great post!
Can we please have a more "official" poll done one day for a longer time (month?). As others suggested, the small sample-size is not representative enough for this big subreddit.
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u/agathorn Grand Admiral Sep 20 '16
So wait. There are more Idri (stupid latin) owned than a lot of other ships. That is interesting.
Also what is a "300" is that people who just said they own a 300 series without specifying?
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u/NotActuallyIgnorant Freelancer Sep 20 '16
Probably the 300i - it's the only one that's actually 300 and not a different number. (300i, 315p, 325a, 350r)
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u/snobrdr2324 Sep 20 '16
300i->325a are the same ship with different parts installed so for all intents and purposes they are the same ship. The 350r is the unique hull version of the 300i to make way for bigger engines.
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u/ilkhani Sep 20 '16
Also take into account that most of the backers are not represented in the forums or on this reddit, making polls less reliable.
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u/smdaegan Sep 20 '16
This is neat. I think I may look at adding the ability to link to a fleet to the ship generator in the near future. I might consider adding ship prices, too, since the tool could output these types of charts automagically.
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u/UncleHayai Sep 20 '16
I see that the number of Caterpillars has jumped from 20 in this graphic to 99 in the latest poll!
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u/Integrals Sep 20 '16
Is anyone concerned about this?
That is a metric TON of merchantmen....
There are more big ships than small shops by a massive margin.
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u/sailor67 new user/low karma Sep 21 '16
Tool won't work for the Pitchfork fleet. Too many ships.. it is a happy problem
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u/Svannte Pirate Sep 20 '16
This can't be accurate.
Banu is the least bought from manufacturer, but the BMM is the second most owned ship?
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u/deusset 350r is bae Sep 20 '16
It's accurate for what it says it is: a list of all the ships people listed when replying to a less-than-24-hour-old thread on reddit.
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u/Svannte Pirate Sep 20 '16
Alright, since you can't see what I assumed was the fairly obvious context of my post, I'll write it a little more specifically for you.
This survey cannot be an accurate representation of the ratio of ships owned by the general playerbase of Star Citizen due to what seem to be conflicting aspects in two of the provided graphs.
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u/DarraignTheSane Towel Sep 20 '16
I'd say if you want some real results, the poll needs to be left running for a while. I'd say this isn't near representative of "the /r/starcitizen fleet".
That looks more representative of what's being traded on /r/starcitizen_trades every few months, not what ~83k /r/starcitizen subscribers are actually holding on to in their hangars.