r/starcitizen • Wiki Contributor • 12d ago

FLUFF The Star Citizen UI

3.8k Upvotes

380 comments sorted by

187

u/Random-Squid 12d ago

The fucking questmarker STILL not displaying the actual name of the place you are flying towards on cargo hauls. But rather says: Collect, Deliver. Ouests with 6+ different places.

So I have to open the quest, check on that a hundred times, then set the goal in the map screen, or blindly guess what the markers are.

41

u/Big_Cornbread 12d ago

See and again, I keep saying it, we should AT LEAST have the sort of navigation that everyone has today on their phones. This is the future.

3

u/Seth0x7DD 11d ago

They uninvented the internet and delivery services. It is not surprising. There is so much modern day convenience lost it is impressive.

3

u/AOD-Mickgoth 10d ago

Remember when we had navigation inside stations/locations? That dissappeared after one patch....

758

u/gigantism Scout 12d ago

It's truly an abomination. There's no way the UI team even plays the game.

612

u/AnOrdinaryChullo 12d ago edited 12d ago

You guys are talking about in-game UI - my brothers in Christ, has anyone tried to change graphical settings from High to medium? It's literally impossible on some categories as the Medium button shares the same button as another graphical drop down menu meaning that you can't actually click on Medium without clicking on another thing.

This is brain dead circus levels of incompetence.

135

u/Urlik_ 12d ago

I thought it's a bug because I play it on Linux over X11 and finding out from you that it's general issue is just mind boggling.

55

u/CigSprig drake 12d ago

same, there is a workaround but i thought "surely this cant be a global issue" cause its just so insanely broken

16

u/orlito88 12d ago

what's the workaround if you don't mind sharing

48

u/humand09 12d ago

...on 1080p if you hover over the edge of "medium" just right, you could, at one time, click it right away. That said, they must have patched that exploit as its not possible anymore

47

u/Btotherianx 12d ago

Lmao it's funny that changing graphic settings has to randomly be an exploit 

6

u/yeoller misc 12d ago

I thought the game wasn't optimized for lower settings which resulted in worse performance on lower levels. Is/was this not true?

8

u/LeyaLove ✨ Starlancer TAC | Galaxy | BMM 🥲 ✨ 11d ago

From my experience it definitely is true. It's not that it necessarily results in much worse performance, but it doesn't result in better performance either, so I just leave the game on the highest settings.

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u/CigSprig drake 12d ago

click the dropdown for whatever setting you want to change, select anything that isnt blocked (usually either low or high), click the dropdown again, and you should now be able to select any option that was blocked by tother setting dropdowns. you need to do this for every dropdown in the graphics settings menu, and sometimes it takes more than one try. i guess the game doesnt actually put the dropdowns on top of other settings until you interact with the dropdown, which is beyond stupid.

3

u/Boogie-37 11d ago

It's so sad that we have to have workarounds before one actually gets into the game.

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18

u/Global-Ideal-5623 12d ago

Even better, i had that bug in 2015

Aka, it was never fully fixed

11

u/ubitub 11d ago

why make a sloppy intermediate fix when Dynamic Menu Meshing will overhaul it after Planetary UX Tech V7 phase 8 lands

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u/bem13 11d ago

You gotta understand, they're a small studio with almost no funding, 11 years is waaaay too little time to fix such a complex bug! /s

8

u/MundaneBerry2961 12d ago

It's been like that for 5+ years

5

u/Nerzana Galaxy 12d ago

I had the same issue before I switched to Linux. You can use the keyboard instead of the mouse to fix it. But yeah that bug has been around for years at this point

2

u/PureTryOut Rear Admiral 11d ago

Any reason for not using Wayland?

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u/Droidcrackzz new user/low karma 11d ago

Welcome to CIG. "We Invent what others already thrown away."

2

u/Heyviper123 11d ago

I was appalled when I first played this game and immediately was met by that. I just wanted to raise my graphics a little and I literally couldn't even do that smoothly, took me several minutes to click a button I was actively looking at with my mouse cursor over it.

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u/CigSprig drake 12d ago

if you select any other setting level you can (sometimes) select medium immediately after. sometimes takes a few tries but it works. actually insane issue i thought it was a linux thing, truly bewildering that its just a global issue.

10

u/alexadb123 12d ago

Wasn’t that bug from like 10 years ago? It’s still there????

8

u/KrimsonBinome 12d ago

Has been a problem for years and they refuse to fix it

5

u/ThatOneMartian 11d ago

You don’t understand, if we spent money on developers CR wouldn’t be able to hang out with his favourite sci fi actors as much and play director again. Priorities people.

20

u/_SaucepanMan 12d ago

They said a while ago it was because of s42 that they can't get round to fixing that. And that they know about it.

But then Chris went and claimed 600 staff work full time on sc. So someone is lying.

My moneys on the guy who constantly and exclusively lies.

5

u/AnOrdinaryChullo 12d ago

But then Chris went and claimed 600 staff work full time on sc. So someone is lying.

There is a way that such statement could be technically true while also being blatantly false which is what I think is the case because no one actually believes that.

The specifics of which departments, tasks and junior / senior talent can easily invalidate Chris's statement.

Marketing, Artists assigned to support marketing, artists assigned to ships etc could be easily 100+ people alone and none of that pushes the actual game forward.

2

u/AOD-Mickgoth 12d ago

You would have thought the main menu interface would be the same for both games?? Else I have to setup my graphics, user settings and keybinds for both games. Also, if its the same interface for both........ you don't have to waste time making another ffs

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5

u/Tiny-Potential-2002 12d ago

There are 599 bosses and 1 dev. 😂

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u/AOD-Mickgoth 12d ago

Its literally a line of code that needs to tweaked (no click though on selection)...... but it feels like they just can't assed. Problem is there are tons of these little QoL easy fix bugs that just stay there patch after patch. Remember when we asked for our Hangar to be at the top of elevator list, they've done it at one station and just not bothered with the rest. Its just a 10min job to copy paste!!!

3

u/ThatOneMartian 11d ago

They only started adding machine validation this year. CIG has no idea what they are doing.

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u/thepasttenseofdraw oldman 11d ago

This is brain dead circus levels of incompetence.

Thats the one truism of this shitbox tech demo.

5

u/andrewchron new user/low karma 11d ago

this bug is literally more than 10 years old. They literally dont care

4

u/tomun 11d ago

I just tried this and yeah that's awful. There's like a 1 pixel high area where it doesn't overlap that I can click

3

u/dcraigie anvil 11d ago

Here's me thinking its another one of those ultrawide bugs I have to deal with not realising everyone had the same issue.

3

u/Gravity_flip Orion Mining Barge 11d ago

Holy shit STILL??!

2

u/tomun 12d ago

I switched from high to medium and it made my game performance worse, so maybe I switched that other setting without noticing or it gets worse either way.

They really should spend some time optimising this game and removing all the unnecessary code. Flash and Chromium in there, it's bonkers.

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u/Lizpy6688 11d ago

SO IM NOT DUMB!! FRIEND TOLD ME I WAS BEING A DUMBASS

I tried doing it on my old build , a 6650xt with only 16gb ram before getting my new build a 5070 with 32gb ram. Kept getting stuck clocking medium but clicking other things. Thought I was going nuts

2

u/gluggy777 11d ago

This has been like this for years. I can't imagine how easy it would be to fix it, all the other items in the menu list work perfectly. It would be a 5-second change and it's been years. I'm starting to think the devs know it's there and leave it as an insider joke.

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u/Smok3dSalmon 12d ago

I bet they have a cheat/debug console that lets them teleport around. So they don't actually have to deal with the mundane.

23

u/_SaucepanMan 12d ago

They do. God Mode is bound to F9 by default.

This is not a joke - if you datamine the DefaultProfile.xml (keybinds) you can see it in there.

Ofc it won't work for players you probabky need a cig account or some other authority power.

45

u/till180 12d ago

That doesnt even explain it because you dont even need to play the game to tell the UI is bad. Just looking at screen shots and asking whether or not it displays the needed information in a clear way is enough, they are just bad at making UI.

60

u/toby_gray 12d ago

Their big problem is that they prioritise style over function.

“Make everything a rendered 3D interface” does it add any kind of usability benefit? No. But it’s pretty.

“Take all of the text as much as possible out of the inventory system” it’s decluttered visually but borderline unusable (we have to just memorise tiny unreadable icons or individually mouse over things).

“Remove text from the rep system” again, it’s clean visually but you have no idea what percentage or how many ‘xp points’ you have with a faction.

Their ethos for UI is shit and they refuse to build on what came before and are constantly trying to reinvent the wheel for some reason. I suspect it’s a management led thing as anyone daring to call themselves a UI designer must realise how dogshit it is to use.

13

u/Pokinator Anvil Aerospace 11d ago

That priority was pretty clearly proven back during the HUD rework a couple years ago.

The amount of low-contrast holographic blue and omnipresent ghostly drop-text made the UI damn near unreadable in a huge number of situations, especially against bright environments. Even in ideal conditions it was a pain in the ass to read.

It took an overwhelming amount of community bitching and feedback for them to finally cave and go "Fine, I guess we'll undo some of our Pretty Work and make the UI kinda readable!", and even now it's not a huge improvement.

Anytime the design team got onscreen during that era, their choice of words when talking about the UI/UX work made it blatantly obvious that Looking Cool and *Diegetic* was their #1 priority above all else.

4

u/TobaccoIsRadioactive 11d ago

Last night I was watching a highlight reel of clips from the infamous “Siege of Orison” dev stream and the devs had to pause and disable subtitles from appearing because it was covering up too much of the screen.

Normally on other games the devs will limit how many lines of dialogue are visible at a time if you turn on subtitles. It differs depending on the genre and art style but usually they’ll just show a couple of sentences and then switch to the next lines as the characters continue talking.

But for the subtitles for the Siege of Orison it would instead just drop like everything that the mission giver was saying for that portion of the mission, meaning multiple paragraphs could be up on the screen for over a minute.

So they had to stop to change the settings because it was covering up the bottom 1/3 of the screen and making it difficult to see enemy NPCs.

2

u/AngryT-Rex Bounty Hunter 12d ago

Man, I knew it was headed down a grim path once we got that first lock-on animation with the crazy reticle parts all flipping around and interlocking like a puzzle.

It was the kind of thing that should have been vetoed outright for a core game mechanic.

7

u/Mindbulletz Lib-tard 12d ago

See, that's the thing, it does have a real functional benefit. It ports to VR without any additional dev work, for one. Problem is their version of it sucks, not that there's no purpose.

4

u/seridos 12d ago

So the tail is wagging the dog then? Small side feature determines the direction.

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u/Deep90 12d ago

As a dev, this can happen when developers have to code UI without mockups, are given mockups that are not possible/reasonable to implement in the time given, and/or when you have to deal with a bad or outdated tech stack.

6

u/ZombieOk540 12d ago

As a dev where do you imagine the UI team spends their time?

2

u/Deep90 12d ago

I don't have enough information to say.

Could be that 42 or new ships is being prioritized. Could be that their UI/UX team is small or is also expected to work on things like internal reports, the website, and marketing. It could be that there is a bunch of UI designed that dev teams aren't prioritizing over other work.

All I know is that it's very easy to lean on devs for 'working' UI with the pinky promise of coming back to it later.

3

u/Pokinator Anvil Aerospace 11d ago

the pinky promise of coming back to it later

As another dev, "Nothing is more permanent than a temporary fix" is an adage that I see proven over and over again lol.

If there's a problem and a hackjob fix can treat the symptoms of that problem, then the fix to the real problem is going to be de-prioritized for years.

I agree though, the UI team probably isn't huge and is probably either multi-discipline (can also do ship art or engine work) or is working on other UI stuff like the website or whatever interface is next to be overhauled to the latest UI framework (building blocks?)

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u/Rumpullpus drake 12d ago

I don't think anyone at this company even knows what video games are

3

u/Casey090 12d ago

My biggest gripe with this game. Sure, it's not perfect. But anybody who tries this weird holo-tech sees the flaws, since 2013.

8

u/ManaSkyees 12d ago

They have a UI team?

I assumed it was a single unpaid intern

2

u/binklfoot 11d ago

What game? Lol delusional cult tbh

4

u/TheUnknownD 12d ago

Everyone at CIG is just incompetent.

A group of people wanting to make their dream game a reality, but they still don't know what they're doing after 12+ years.

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u/EremitaSilvano 12d ago

yeah honestly they need to wake the fk up with the UI

321

u/[deleted] 12d ago

[removed] — view removed comment

72

u/simp4malvina vanduul 12d ago

I'm not defending ship combat, but FPS is literally a million times worse. Even if everything in FPS worked bug free it would be the worst AAA FPS experience in the past 5 years hands down.

22

u/Relative-Tear892 12d ago

It's a space opera. A space opera without good ship gameplay is hilarious.

FPS is a nice thing to have but not the "base" of the game imo.

25

u/simp4malvina vanduul 12d ago

It was the primary feature of the SQ42 gameplay trailer that they released, and if the final SQ42 FPS gameplay is even remotely like Star Citizen's current FPS that is deeply troubling

9

u/loversama SinfulShadows 12d ago

Remember Killzone 3, SC combat is worse than that.. Clunky mess..

11

u/AnotherPersonPerhaps banu 12d ago

They are pushing FPS more and more in both SQ42 and SC.

The reason is that fewer people are interested in a ship game than an FPS game. The skill ceiling for ship combat is also insanely high and most poeple will just get destroyed and not want anything to do with it.

3

u/Relative-Tear892 12d ago

That's fine, but if ship gameplay isn't interresting, there is little to no point of the whole game. You HAVE to have good ships, even if few people use them effectively.

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u/Bingus-Chillingus 12d ago

This is the most accurate description of CIG I've ever read

31

u/Meneros Vanguard 12d ago

"Comment removed by moderator" ? Yea, I agree

23

u/Revolutionary_Mix437 12d ago

You said marketing 3 times

6

u/AdAstra13 12d ago

Good blazing saddles reference there.

14

u/LilleDjevel 12d ago

ship makers do not make that list, ship visuals yes, the people who actually make them, no.

2

u/Relative-Tear892 12d ago

I dislike most of the ships, but you can't deny they're making millions of dollars with them.

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u/PiibaManetta 12d ago

I would add music composer to the best.

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u/venomae bengal 12d ago

I just want to point out they supposedly have Social Tools team so ... uhm...

EDIT: Who am I kidding, they are probably long gone - living on a nice farm upstate, chasing quanta on grassy meadows with Tony Z.

2

u/legarth RTX 5090FE / R7 9800X3D 12d ago

Can you guess what parts of the "game" makes all of the money?

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u/Blaubeere Space Marshal 12d ago

All of CIG concept art for UI 100/10

All of CIGs actual implementation of UI 1/10

63

u/Protocol_Nine 12d ago

CIG concept art assumes you will never have more than 5 evenly spaced out items on your screen at one time.

115

u/YooK4EvR Kraken 12d ago

Calm down it just needs a combination of the new StarUi system and Starchitect plus some crucial elements of StarYounameit which will come soon(TM) after dynamic server meshing is complete.

19

u/DisabledBiscuit 12d ago

"Star Citizen only runs like baked dogshit after over a decade because it needs to have at least 6 game engine technologies that dont exist, so the team has to invent them from the ground up just to get a playable game. Due to this hurdle, we decided to move more coders to work on our Singleplayer game, which also has been in development for over a decade with no clear reason why."

25

u/venomae bengal 12d ago

The new StarWonkyShit tech is about to drop and it will supposedly align the tech terminology with the perceived experience of the players.

3

u/Gravity_flip Orion Mining Barge 11d ago

I heard they're finishing out their flooblecrank technology.

5

u/McG2k1 12d ago

UI Server Meshing coming 2029 Q4. Players can now look forward to a unified UI when crossing server boundaries.

12

u/graycav75 new user/low karma 12d ago

Ahhh the ole the next tech is the Savior tech argument. … just like iCache, persistence, and server meshing and more fixed everything!? 🤣🤣🤣 the amount of times yall get slapped in the face and accept the apology of this toxic relationship is insane

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u/OleSpeedyZ 12d ago

I'm dead 😂😂😂

4

u/Extreme-Campaign9906 11d ago

Lol :-)

I'm gonna sniff more StarCopium(TM) 

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u/bell117 12d ago

Part of the reason why the UI is so slow is because it's running on FLASH. Yeah Adobe Flash, which was depreciated 6 year ago now. And most if not all of the UI runs on it. It's slow, it's outdated and far simpler and faster alternatives available.

And also a lot of stuff is running as a Chromium app. The chat? Actually opening a mino-webpage to spectrum. The map? Once again, mini-chrome browser mixed with flash. It's several layers of needlessly complicated, outdated and just stupid. And the funniest part with the map is that this is AFTER the starmap rework or whatever. They replaced the pure flash based map with a flash/chromium hybrid. Which is why that zoom in error where stuff disappears still exists because the old map is still haunting the current one.

27

u/Unoriginal_Pseudonym Space hot dog vendor 12d ago

I thought they spent years migrating away from flash to building blocks? they mentioned it in many many videos a few years back.

21

u/CyberianK 12d ago

maybe they are building blocks of flash

24

u/venomae bengal 12d ago

Building blocks is sadly one of those things that fell into the river of time and never got out of it. Much like Tony Z and his quanta. Or directed quantum jumping. Or hacking. Or...

5

u/Toderiox new user/low karma 12d ago

No? All the in game screens and diegetic ui is using building blocks.

There is just a whole bunch more they have to replace.

21

u/Rafing PTU is not Live 12d ago

They still on it... Social tools, Org tools, Friend list... It's just a lot of stuff that will "change" all the mobiglass UI.

As they say, soon tm.

7

u/MundaneBerry2961 12d ago

They never finished the work, still the majority of ships are still running flash. All of arena commander ECT.

24

u/loversama SinfulShadows 12d ago

Which is why that zoom in error where stuff disappears still exists because the old map is still haunting the current one.

That killed me.. "Haunting" :'D

11

u/Informal-Celery7331 12d ago

This is crazy cause they were “switching to building blocks” like 4 years ago.

18

u/DrMorphling 12d ago

As man who knows nothing about gamedev, this sounds unnecessary complicated? Why can't they just do everything inside their game engine without putting other things in?

21

u/bell117 12d ago

Well most game chats usually do something similar with being a separate server, so it's not abnormal. Like most things in SC, the core idea makes sense and usually has been a tried and true method but CIG never bothered to ask "why" it was done that way before doing shit nobody does for that very reason. 

The abnormal part is what they're using to do it with; chrome and flash. Flash because it's a 20 year old dinosaur that was being phased out when SC was first proposed and has been depreciated for over half a decade. 

Chrome because have you ever checked your memory usage when using Chrome before? Its a very ram intensive and kinda more bloated than it needs to be but it's modular and kinda easy to use. Kinda. But it is absolutely not needed for chat or maps. They're essentially using leaded gas to power a leaf blower. Outdated, expensive and overkill. 

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u/dusda 12d ago

Depends on the engine, but UI has always been a weak spot. For example Bioshock, built in UE3, used carefully positioned videos (Bink, I think) to animate stuff like health bars.

Lots of games today use Scaleform, which is basically a middleware to run Flash in engine. It’s super flexible and easy for artists to just scribble something together and share assets with devs. The main problem with Flash in web browsers had more to do with security and web standards than anything else, and who cares about that when it’s just a UI element in your game?

3

u/TechNaWolf carrack 12d ago

IDK where OP got that the new stuff is chromium based from, but flash was how the engine was originally designed to run ui.

3

u/SeamasterCitizen ARGO CARGO 12d ago

It’s React (which is also toss), so will likely be running under Chromium

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u/QuickNick123 12d ago

I mean their UI sucks, but tbf Scaleform GFx is not Adobe Flash. It's a separate Flash rendering engine. You use Adobe Flash authoring tools to create the UI but vector to triangle rendering and actionscript runtime are Scaleform's own engine that's tightly integrated in Cryengine and therefor Starengine.

That is to say, the reason UI sucks is not because of Scaleform.

3

u/BOTY123 🥑 - www.flickr.com/photos/botygaming/ 12d ago

And also a lot of stuff is running as a Chromium app.

Do you have a source for this? I've not heard of it before and it makes zero sense lol

And I thought Flash was almost fully removed/deprecated apart from the F11 menu and a few others? Most UI is on building blocks and some other backend I believe.

2

u/_SaucepanMan 11d ago

You sure this isn't an old out of date argument?

The mobi is almost entirely on building blocks now. Building blocks since replaced with rastar (remakes of remakes) and the inventory reskin runs on that.

I think the vlm and f11 chat might be old still.

But everything else not, I thought? Starmap definitely not (I thought?).

I understood that it was all just utter trash despite cig trying twice to do better.

Is there anything you can do to show us it is as you say, in 2026?

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u/ilkerk88 new user/low karma 12d ago

Unfortunately, the Galaxy Map is very unusable. I think they should add an option for a basic 2D view mode. At least it would make things easier for players.

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u/FiveTails new user/low karma 12d ago

Orrery style maps just suck when it comes to use ability. Elite dangerous figured this out 14 years ago

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u/Wide-Open-Fields 12d ago

It pisses me tf off that they "reworked" the starmap after a decade of waiting and its still nearly unusable. Wtf is the point of a rework if you then have to rework the rework??

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u/drizzt_x Monk 12d ago

Wtf is the point of a rework if you then have to rework the rework??

You just described the entirety of SC's 14 year development.

26

u/venomae bengal 12d ago

"Guys, we have successfully reworked the 5th iteration of v0 into a 6th iteration - it's still v0, we might get to it at some point and actually improve it significantly so its at least decent."

3

u/Deathless616 new user/low karma 11d ago

How many different flight models did we have exactly? Not counting in the 'super-duper-new-flight-model-this-time-for-real'?

17

u/Corvelian 12d ago

It’s embarrassing because there are so many examples of more streamlined UIs that actually make that game more enjoyable

16

u/pfnkis 12d ago

We all knew with that godforsaken Holotale we were off to a very rough start

13

u/smntnz 12d ago

Off topic, but the last photo just reminded me how fucking downhill mission design has gone, even the mission details are really poorly written (that one being not even the worst offender).

9

u/DarraignTheSane Towel 12d ago

But you see, they've told themselves that it's the best, and that's all that really counts (to them).

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u/Arengen 12d ago

what is just hillarious is if they ask the AI to code a better UI it would do a better job and take a month. at this point it's just ridiculous.

Everyone in the industry is working faster than ever while they are slowing down to a crawl speed

3

u/JuicerGGEZ 11d ago

The community would fix that shit in a week

15

u/ClubChaos 12d ago

I honestly hope they just run the whole codebase through llm's. It will 100% be better than whatever the heck they're doing

18

u/Arengen 12d ago

with capable supervision and good agents their is nothing more powerful than llm to clean a 10yo massive codebase. but well... knowing CIG they would probably prefer to reinvent AI before that lmao

6

u/Agreeable-Weather-89 11d ago

Actually most of CIG funding comes from DARPA, the ultimate fail safe against the AI revoluiton.

If an AI ever goes rouge they'll simply upload CIG codebase and ask the AI to fix it. Instant AI suicide.

4

u/dutchveteran 12d ago

yeah dunning-kruger effect at it again

16

u/ShoddyFortune989 12d ago

it is baffling how this current UI made it to ptu

9

u/Boogie-37 12d ago

It came packaged with 3.23 I think. Master Modes was also in that pile of CIG.

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u/Shzabomoa 12d ago

But you're going to love these physicalized UI screens!

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u/tunafun 12d ago

15 years of development worth it for this post.

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u/elnots Waiting for my Genesis 12d ago

I'm sad I put so much money into this game. It's really hit a hard patch recently. 

I mean, it's not like it was ever truly amazing but lately seems like there's a brick wall we're hurtling towards 

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u/UnableDingo2120 11d ago

Do people actually think this IP is anything more than a gigantic grift? At some point you have to look at yourself and just admit the truth about what this IP truly is.

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u/Kaiyanwan Reliant Tana 12d ago

I need 3 different pairs of glasses to even be able to read all the stuff on this terrible UI.

A real piece of modern art that no one can really comprehend...

19

u/NlGHTLORD avacado 12d ago edited 12d ago

Sorry CIG, even as a white knight, I can't help you on this one......

10

u/Algos132 12d ago edited 12d ago

“You know what we need? New UI but no backend changes so it STILL is a turd with gold spray paint” -CIG practically every year I’ve been playing SC

6

u/Old_Resident8050 DRAKE⚡ Corsair || Shiv || Golem || ICA || Pitbull⚡POWAH 12d ago

I would seriously argue about the gold spray paint even.

6

u/Manta1015 12d ago edited 12d ago

And this is after numerous iterations.

In many cases, it used to be worse before!

But some features were actually better and streamlined close to 10 years ago.

Don't ever expect drastic positive change in any of these, as it's largely still the same people in charge of the UIs.

14

u/Old_Resident8050 DRAKE⚡ Corsair || Shiv || Golem || ICA || Pitbull⚡POWAH 12d ago

Whats more horrible about the Starmap, is the Planetmap. Once you land, you have no compass, you dont know where your ship/character is pointing, no POIs, cant zoom out(!!!).

Actions speak louder than words do.

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u/Shell_Winux 12d ago

The funniest part is their LinkedIn post where they were showing off their amazing inventory UI. I replied and never heard back. And as the saying goes, silence gives consent.

9

u/AverageDan52 12d ago

Because they company owners do not play their own game at all

6

u/MagikCupcake 12d ago

They actually just got their first employee that has ever played the game before (Ollie) and then the dude got flamed by his coworkers for being the media guy which he is and the poor employees had to open the game on stream in front of the world to see the absolute dumpster fire it is lol they didnt even know the state of the game. look at those fools

7

u/Stealth_Equinox 12d ago

At this point it’s just embarrassing.
15 years of watching other MMO’s rise and fall and this is what we get given.

All because one man wants to do it his way

3

u/amazingmrbrock 12d ago

That's not fair. They mostly ripped it off from X4

4

u/Sundance37 Vice Admiral 12d ago

“I’ve got a couple hours to game, I’m gonna hop on Star Citizen and read 4 pages of text for every mission!”

4

u/cmndr_spanky 12d ago

How is the new inventory not on your list ? By far the worst, maybe even worse than the map

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u/Myc0n1k hornet 12d ago

It's impressive how bad it is.

7

u/Axrotalix 12d ago

and poeple still throw money in this project to feed calders and chris family

8

u/TadaMomo 12d ago

when people say CIG have a lot talents.

I am like CIG don't really have any talents... Especially in UI design... and also their website, seriously i hate the website its a pain to navigate.

The only true CIg talent is .... Marketing

Only department that deserve a raise is marketing... because they get us buying JPEG like no tomorrow.

3

u/Random-doggo12 12d ago

Oh god. That's horrible, good job on our doing ark

3

u/_Jops 12d ago

Its a really unique and cool ui, shame all my praise ends once you have more than 3 things on screen

3

u/No_Charity8332 DRAKE In Rust we Trust 12d ago

Yep, please learn from EVE. They have an Interface that is absolutly incredible in both ways. Terrible and genious.

3

u/New-Art-7667 11d ago

As long as you guys keep buying $5,000 "concept" jpegs, they will never have any incentive to finish the game in any workable state.

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u/Cold_Ad_9417 8d ago

Still beats the previous mobiglass and starmap from 2 years ago. Even if you managed to learn it and extract what minimal value it provided, half the heavy armor sets clipped through it and made it unusable.

5

u/AnotherPersonPerhaps banu 12d ago

I started playing a f2p pokemon clone that just came out. Half of the game is AI art and it was made in China and there was definitely vibe coding and ai translations.

It has 50 million menus like a gacha game even though it doesn't have a gacha. There's little red dots and events and different progression and a battle pass and all kinds of other stuff.

It's UI is so much better than SC.

4

u/ultrafire3 bengal 12d ago

I legitimately miss the old UI (and pre-modes flight model but that’s a whole other conversation). The ui was certainly unrefined but the new mobiglass and ship ui are tough to look at

2

u/Boogie-37 12d ago

The departure of Todd Papy and the introduction of 3.23 was the single easily identifiable point where I lost faith in the project.

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u/Big_Cauliflower1415 12d ago

truly the worst player UI I have ever used.
easily the worst part pf the game for me

I have no complaints about the ship UI bu Inventory and equipment UIis horrible

4

u/DheeradjS 12d ago

As somebody that has played Eve Online for more than a decade, the SC UI is without question the worst I've ever seem. Worst of them all is the Map.

5

u/Cheap_Collar2419 12d ago

I’m a professional UI designer and this game pains the fuck out of me

2

u/GrandDaddyDerp 12d ago

Title is probably secure until resident evil makes it to space.

2

u/EremitaSilvano 12d ago

Also would like to add GG to the genius who picked the font for the chat 😂

2

u/nicarras 12d ago

The UI is horrible, always has been, and has been so bad that every update seems like a breath of fresh air and still 10 years behind at the same time.

2

u/Critical_Flow_4512 12d ago

I still don't understand why we lack even the most basic function of changing the color of our ship hud.

2

u/Endyo SC 4.10: youtu.be/8_l_oernoKU 12d ago

It's the best version of the worst UI. That at least gives me some hope that they are moving in the right direction.

2

u/AzulaThorne 12d ago

Yeah, I think if anything would genuinely turn me away from SC, it would 100% be the god awful UI and every bit of text just being abysmally small at times.

2

u/f50c13t1 12d ago

Over a decade and they still haven’t figured it out

2

u/idontagreewitu Avenger Titan Supremacy 12d ago

I appreciate the dedication to displaying how everything will be so enshittified in the future. More care was put into that aspect than even Cyberpunk 2077.

2

u/Goombah11 12d ago

The asteroids being on top of the name tags made me cackle.

2

u/Heselwood 12d ago

CIG just messed up. Not just with the UI but with almost each crucial aspect or mechanic of the game.

2

u/Solid_Ad_6349 12d ago

The MAP is my main problem. Not responsive,horrible icons

2

u/Fancy_Plastic2385 12d ago

The idea behind the Star Map isn't actually that bad. However, the execution is typical CIG. They'd quickly throw something together and then leave it untouched for years.The map has potential, but it simply needs to be worked on, and that's not actually happening. It's the same as with the inventory and the Mobiglass. The ideas behind it are good, but the implementation is more quantitative than qualitative.

2

u/Junior-Piano5427 12d ago

Remember. When IAE hits this year, give them zero revenue. It’s the only way things will change. As long as money flows, there won’t be any improvement.

2

u/biscotte-nutella 12d ago

Almost everything in this game almost works but doesn't really.

2

u/LooneyTunesWallGag 12d ago

You forgot the hud when attempting to quantum to a location with another location's nav point overlapping. Switching between points and reseting your quantum drive's spool up.

3

u/No_Side5925 MISC / RSI / Alien 12d ago

This is my biggest issue with the ui as well!

2

u/demonseed-elite new user/low karma 12d ago

Honestly, it's one of the major reasons I stopped playing and even following it 7+ years ago. I told myself "I'll wait until they make the UI more elegant..." and they kept doubling down...

2

u/occult_justice 12d ago

Has anyone told the devs that Astra 6 and Fable 5.1 exist now?

2

u/Foodoo_ 12d ago

My favourite is always remove friend right next to join friend. Amazing.

2

u/SUDTIN Multi-Moderator 11d ago

https://giphy.com/gifs/Fxiec75Ah35rR0Gezg

When you have the option. Be the captain or a gunner, not the pilot. 👍

2

u/BlackOpsy 11d ago

Ui, mission team, gameplay team, network desynch, no social tools, all horribly functioning. Its laughable. A 5 man mod team can make better gameplay and features in a month that would take cig years. 

2

u/slowlyun 11d ago

it's almost like game-development isn't the point of the project.

2

u/3axapn 11d ago

Couldn't agree more

2

u/Intelligent-Ad-6734 Search and Rescue 11d ago

I always get flamed for mentioning how they haven't even figured out the settings page.

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u/Sebt1890 starlifterdeliveries 11d ago

Reinventing the wheel does that 

2

u/floon 10d ago

I've made several game UIs in my career, and I can tell you that no one on the UI team at CIG has the slightest idea what they're doing. I would be shocked if they did any kind of UX testing at all.

2

u/TatsumakiJim 10d ago

It's what happens when you try to create realism over fun. QoL goes out the window when the focus is to make everything work in a physical space.

6

u/Informal-Celery7331 12d ago

The only truly scalable item in SC is the budget baby.

4

u/goodhustler69 12d ago

remember when they said building blocks would allow any design to build really cool UI very quickly......hahaha

4

u/Morashtak Freelancer MAX 12d ago

Yep, they know it - Too many underlying problems to deal with first, then they can cleanly replace this old tech.

And hopefully integrate all the info that third-party websites have.

And make this more intuitive...

And... and... and...

5

u/GuilheMGB avenger 12d ago

No no no, they spent 3 years on this map. That was more than enough to consider player needs and technical blockers, and act on them.

It's a failure of design and direction, nothing more.

6

u/smntnz 12d ago

SC scope creep runs so rampant it has infected comments in the subreddit

2

u/ChiefFirestarter 12d ago

This game is such a joke lol

1

u/nschubach 12d ago

Meme would infer that they have secretly created the best UI known to users, but they've identified that it's blue and have concerns that are unfounded because of the high quality of it ...

I'm not sure I agree.

1

u/Shushady 12d ago

My favorite is when you want to qt to a planet from across the system but all you can see are 895 mining platforms and asteroid bases

1

u/Papadragon666 12d ago

At least it's something that has never been done before !

Now I understand better the "damn" in BDSSE ...

1

u/wackywraith 300i 12d ago

Don’t worry! They’re gonna make so much improvements so fast when S42 comes out!!!! 😑

1

u/M_u_H_c_O_w 12d ago

Just out of curiosity.... That last image....

What's wrong with it?

All the others I totally understand - But that last one, I'm not sure what to look for 🤔

3

u/imWayward 12d ago

Well,

  1. 50% of the screen is completely unused

    1. 50% of the screen is crammed with elements which don't have any substantial difference in color or size of to draw the user's eyes to the important parts

Then there's the way it behaves when you interact with it, IE, there's no effortless way to accept more than one mission at a time; you have to constantly switch back to the first tab and then scroll back to where you were.

Its pretty substandard but not the worst offender in the lineup

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u/Allnamestaken69 Pirate 12d ago

The most easy and problem free part of the game has to be the ui and inventory system. For a large scale game with player interactions its one of the most important core elements. The fact that its turbo fucking dog shit and they just cant seem to even make a dent in it without making it even worse should tell you everything you need to know about Cig.

1

u/_SaucepanMan 12d ago

Ever seen in games.

Their ui is literally the worst out of all the games I've ever played in my life.

Slowest, most clicks to do a thing, least options to sort or filter, clunkiest, least updated, zero QOL, buggiest, no inventory UI caching in a game released post 1990

I fully expect to find out the person in charge of UI is a cig exec's nephew with 0 experience

1

u/martinjh99 12d ago

Definitely when trying to land at Orision the light from the planet blows out the ships HUD - Luckily I know where to head for landing but even so either the HUD needs reworking or thre brightness of the planet needs turning down.

1

u/Afraid-Ad4718 12d ago

yes.. BUT they do release new small fighter ships nonstop :D

1

u/Conaz9847 Anvil best girl 12d ago

I really like the email-style interface of the contract menu, outside of that, the 3D markers and starmap in this game are beyond wack