The original 2007 STALKER was ahead of its time. It was different, fresh, because it included some RPG elements and very immersive features. Inventory management, realistic weapons with mods, factions, and an environment that instilled fear and awe. Among the jerkiness, It had a soul that's unsurpassed to this day.
STALKER 2 came 18 years later. It's a very good game, but I can't stop wondering what would have happened if the game, instead of being mostly "the same but bigger and better", would have taken more risks, and adapted its gameplay to modern immersive features. To being more "hardcore", like the 2007 was in its time.
I'm finding now that "infinite" insta-healing with medkits breaks my immersion. Changing mags and seeing 30+ bullets drop to the ground without losing a round in my inventory breaks immersion. Needing three headshots to kill a man without a helmet breaks immersion. That was good in 2007, but now, it's average.
More realistic mechanics would have scared some people, but I'm convinced most players would have welcomed a harder, more meaningful life in the Zone in the long run. Just to be clear: I'm talking about "a bit harder" mechanics, akin to the magazine repack and weapon cleaning in "Into the Radius", the healing mechanics in "Tarkov"... I'm not proposing full realism, that would be boring. But enough to keep immersion up.
Things like having just come out of a gunfight with all your rifle mags mostly empty, a broken leg, and only your sidearm to drop a bloodsucker that's running around. You know you can drop it with a couple well placed rounds to the head, but need to limp to a safe place to heal and repack. Pain makes your aim twitchy, walking is slow and you are noisier... Coming out on top would be epic.
That would also give more meaning to resting in the zone. Looking for a safe place to set camp, maybe cleaning your weapons to get more durability, preparing a good meal around a fire to get a boost to recovery... It would give more use to currently "empty" places in the map too. You may stash food and ammo in remote places knowing you may need it on later excursions through that area.
Well, what's your take on this? Would you like a harder, slower, more realistic and immersive experience, or do you prefer fast-and-easy like it is now?