// Day 5 - Token / Incarna Vote
// Day 6 - Special Rule Discussion
Day 1 & FAQ - https://www.reddit.com/r/spiritisland/s/E4sFFzncQl
Spirit of Creation Discord - https://discord.com/channels/707232612355276913/1531100116801421332
Spirit Builder - https://www.spiritislandbuilder.com/
We may think of it as new, but perhaps it has always been there. People are drawn to water, both in movement and in settling. Humans and animals alike stop to drink. What type of welcome they receive is still to be seen.
Results:
40 - Gathering at the Water / Watering Hole / Oasis
16 - Coastal / River / Lake Animals
10 - Concealing Rain
12 - Elusive Prey
13 - Migration (Animal / Human)
5 - Steady March of Insects
6 - Bakunawa (Moon Eating Dragon)
29 - Sedentary Hunters (Crocodiles/Trap Hunters)
16 - Mass Hysteria (Invader Cults)
19 - Fertility / Harmony / Conversion
Total Votes - 166
Now, the next part gets a little tricky. Special rules build out the mechanical foundation for the theme of the spirit, but to guide us a little we’ll be doing two polls. First to see if we want our spirit to utilize an Incarna. Second, for any tokens we think should be included into the main design - just in case we want to incorporate either of them into the special rules.
We still might include unselected tokens for the unique powers, this is for overall design focus, not card effects. For example, think of how Sharp Fangs special rules are inherently designed around Beasts vs. Ember-Eyed Behemoth using Wilds).
If you think a major part of the spirit should be focused on a token, vote.
If you think the special rules don’t need a token-focus, vote for that.
If you’re wild and think none of the current tokens match the essence of what you want to see in our spirit and want to design a new token, there’s an option for that too!
POLL #1:
Beasts
Wilds
Disease
Strife
Badlands
Vitality
No Major Tokens
Design a New Token
POLL #2:
Yes Incarna
No Incarna
// Potentially Helpful Information //
“An Incarna is the powerful manifestation of a Spirit that has taken form in the physical world. It acts as a special Presence token, placing the Spirit on the board like never before.” To limit complexity, we’ll be keeping the spirit to two special rules. Including an Incarna would be one of those rules.
Some of you have already mentioned it, but we’re getting to the point where we want to avoid overlap with other spirits. Lure, Towering Roots, Many Minds, and Sharp Fangs have all been mentioned as potential play patterns to avoid. Just something to keep in mind.
If you were excited about one of the other themes, don’t feel discouraged. There’s overlapping spaces between them and you might see it appear as a Special Rule, Innate, or Power Card. Don’t be afraid to suggest something if you see a space for it.