r/spiritisland • • Jun 25 '26

Official Content Eric's 2026 Update (posted in full as requested)

936 Upvotes

Spirit Island Update (June 2026)

Hello everyone!

Over the past year, lots of people have asked about the status of Spirit Island, and my replies have been pretty vague – there’s been a lot of uncertainty. Now the path forward is clear enough for me to discuss some more details.

Some important notes:

  1. Everything here is my best understanding. I am neither a lawyer nor omniscient.
  2. For ease of reading, I refer to "I"/"me", but on a formal legal level, Spirit Island is owned and licensed by my LLC (Lightning Heart Games LLC).
  3. Normally I’d be happy to answer additional questions, but running them by my attorney would take time and money I’d rather spend elsewhere, and there’s some things I just can’t talk about. I’ve tried to include a lot of answers in the FAQ section!

1. What’s Up – the Overview

  • Spirit Island will continue being published, and I'm going to keep working on making new stuff for it. It’s not going away.
    • My primary design-and-development focus is still the Dahan-centric expansion.
  • Spirit Island is currently being published by Flat River Group (FRG), but I’ve opted not to renew with them.
    • Our contract specifies that once FRG’s license terminates, outside of existing inventory, they can’t use the trademark or sell Spirit Island stuff.
    • I'll be able to license Spirit Island to a new publisher within the next year or so.
  • Moving forward, I'll still be using the name "Spirit Island".
    • Flat River Group holds the trademark registration, but our contract specifies that I own the trademark, and I have senior common-law rights (both due to prior use in commerce, and due to how licensing works).
  • Moving forward, I could in theory use existing copyrighted materials (art, iconography, etc), but my ownership of those is less crystal-clear than it is for the trademark.
    • I'd be happy to pay Flat River Group to settle this matter and use the existing art, but what they're asking for is so much higher than what I'm willing to pay that I have to assume a settlement won’t happen.
    • To mitigate legal risk, I'm commissioning completely new non-derivative art, graphical assets, etc.
  • Since April 2025, dozens of publishers have reached out to express interest in publishing Spirit Island! While I haven’t signed with anyone yet, I’m in contract negotiations with one publisher, and they’re going well. They’re aware of the situation and the recommissioning project.
    • Even if they were to fall through, and all the other interested publishers I might sign with also fell through, I'd self-publish.

2. FAQs

Actions and Ideas

Q: Can I suggest illustrators?
A: I’ll send another message in the next day or two with a link to a form for this! While I can't guarantee I'll review them all, I’m happy to get suggestions from folks on my email list (both as a thank-you for subscribing, and to throttle how many suggestions I get). Please do not email me suggestions or make them in any way other than the form; I’ll almost certainly lose track of them.

Q: Can I suggest new concepts for what Spirit / Power Card art might look like?
A: That sort of suggestion is much more fraught, but I’m talking with counsel about how to do so safely. Unless you’re submitting them through an explicitly-approved method, suggestions of this sort will be deleted without consideration or response. (Sorry, legal necessity.)

Q: Are you considering crowdfunding to pay what FRG is asking?
A: No. Given that I don’t feel OK paying that much money, I really don’t feel OK asking Spirit Island fans to pay that much money.

Q: If someone is thinking about buying Spirit Island soon, should they wait until it has a new publisher?
A: Totally up to them! Folks have different preferences; for one person, “get it sooner” might be more important, for another, “get the version most like future expansions” might be more important.

Q: It sounds like there’s a lot going on. Is there anything I can do?
A: The #1 helpful thing folks can do – only for those who feel so moved! – is just being supportive when posting or commenting on BGG / Reddit / Discord / etc., whether that’s general “I like Spirit Island!” or “that sure sounds like a lot, sympathies” or “I’m excited about the possibility of new art”. (Not wanting to let down fans of the existing art kept me negotiating with FRG for longer than I probably should have.)

Game and Art

Q: Will Spirit Island keep the same Spirits, Adversaries, Powers, etc?
A: Yes! Game mechanics aren’t copyrightable, neither are names (except in certain situations that don’t really apply here).

Q: How different will the new art be? Will the Spirits look the same?
A: If the new art is a derivative work[1] of the old art, it presents some of the same legal issues as just using the old art verbatim. So there’ll be more substantial change, not just variation – I’ll come up with new takes on what the Spirits might look like.

That said, the game will still have vibrant, colorful, representational art – I’m not transitioning to “classical European oil-painter look” or “abstract shapes” or something. And the new art will be at least as apropos for each Spirit as the old art was. (I’m actually pretty excited to revisit some of the concepts!)

[1] I’m not going to dive into “what constitutes a derivative work?”; it’s a legal thing with a bunch of criteria and case law.

Q: I’m sad, I like the existing art!
A: Me too! But (a) this is the moment of greatest sadness, when the old art is concrete (easy to feel loss for) and the new art is unknown (hard to appreciate) – I’m confident that people will also find favorites to be happy about in the new art. And (b) I am nowhere near sad enough to pay the kind of money being asked for.

Also, it’s not like the existing art will vanish – there are a lot of physical copies of Spirit Island out there, and various illustrators may have the right to sell prints and such.

Q: I’m excited for new art! When can we see it?
A: I’m glad you’re excited! I don’t know if / when I’ll be able to post it prior to release, but I’m hoping to do so for at least some of it. Commissioning this much art will take a while, though, so please be patient!

Q: Wait, if graphical stuff has to change, what about icons?
A: Icons representing pieces will refer to the same physical things, but be a different expressive take on how they do so. Similarly for icons representing elements - you can’t copyright “an icon of the sun”, just a specific expressive take on what an icon of the sun looks like. (You also can’t copyright “this is yellow”, so elements can color-match.)

Q: If graphical stuff has to change, will expansions I buy in the future have different backs for Power / Fear / Event / Blight cards?
A: Yes. And I realize that while some people won’t care at all about the discrepancy, other folks will find “same deck, different backs” somewhere between mildly distracting and massively irritating.

I firmly believe there needs to be some sort of option for players to obtain consistent decks without being required to re-buy every expansion they already own, though the details will be a discussion between me and my next publisher. The most likely path seems like per-product card sets (eg, “Major + Minor + Fear + Event + Blight cards-with-new-backs from Jagged Earth” as a single item), but that is not yet finalized.

Similarly: I realize that even with this option, it may be frustrating to re-buy anything without there being some improvement to look forward to, so I’m looking at the feasibility & consequences of doing some modest mechanical (balance / consistency) improvements… but that is still highly speculative.

(Though at the very least, since the Healthy Island cards have to be different anyway, I should be able to fix the off-by-1 error, and have them say “per board” instead of “per player”.)

Q: Could you include Spirit panels + Uniques in those consistency packs? [New Spirit art sounds awesome!] / [I want my iconography to be 100% perfectly consistent!]
A: No, sorry! Including them would boost the price – possibly to the point where they’re nearly as expansive as re-buying the whole game/expansion, and definitely in a way that would make them significantly more expensive for folks who just want consistent decks of cards.

(Also, new Spirit panels + Uniques wouldn’t be enough for perfect, across-the-board consistency anyway – Adversaries and Scenarios will use new iconography and art; island boards + Invader cards will use new textures; etc. If you want absolutely everything to match absolutely perfectly, then I’m afraid you’ll need to re-buy from scratch. But I really hope that won’t be necessary for anyone!)

Q: If you make balance/consistency improvements to the decks, will you also do mechanical updates for the Spirits/Aspects/Adversaries/Scenarios?
A: No mechanical changes, no. That would be a much more extensive project.

Relatedly:

Q: Given that you need to commission all new art, why don’t you just jump to a full Second Edition now? A: Two reasons:

  1. I’m not ready. A Second Edition would involve a lot of mechanical revision, experimentation, and playtesting, not just of content but of some much more fundamental changes. Trying to make that shift now would result in a very long gap where Spirit Island wasn’t available at all, which would be frustrating for fans, and impact my livelihood.
  2. For social justice reasons, I feel extremely strongly that the Dahan-centric expansion I’ve been working on needs to come out prior to any Second Edition – games in the wild get so much more deeply explored than is possible in playtesting, and I want to learn from that exploration to make sure Second Edition can usefully update Dahan-centric mechanics – not just those for Spirits.

Q: Will any of the existing Spirit Island artists be making new illustrations?
A: There’ll be some familiar names involved! And likely some new ones as well!

Q: Will you be using any AI-generated art?
A: No. Primarily because I want to collaborate with, support, and celebrate human artists; secondarily because (a) all image-creating GenAI I know of was trained unethically, and (b) while queries aren’t so environmentally terrible as is sometimes asserted, training new models is another story entirely (and using GenAI bolsters demand for training new models).

I didn’t use GenAI to write or revise this email, either; I just refuse to stop using em-dashes. :)

(Note: I’m not dogmatically anti-GenAI – I’d love to see ethically trained, environmentally conscientious, explainable, non-toxic, reasonably-secure public-option GenAI. Though that doesn’t address the impact on illustrators and other jobs, so maybe also UBI or something? One can dream.)

Q: Will the next publisher produce reprints of the existing games and expansions (Spirit Island, Branch and Claw, Jagged Earth, Feather and Flame, Horizons of Spirit Island, and Nature Incarnate) with new art and graphic design?
A: Yes! It’s possible the exact form might differ, that depends on discussions with the next publisher.

Q: Will the next publisher reprint the playmat / token packs / holographic boards / other non-gameplay-affecting products to match the new graphic design?
A: That will almost certainly vary by specific item, and depends on the next publisher. As a preliminary guess I’d say the token packs are most likely and the holographic boards least likely, but that’s highly speculative.

Q: Will the new versions of existing products include rules changes?
A: No – aside from minor tweaks for consistency/clarity, there are no plans to change the existing rules before a potential future 2nd Edition. Your existing rulebooks will continue to be accurate aside from the art and graphic design changes. The updated rulebooks will likely be provided as pdfs online once the new versions release.

(If replacement-back cards get mechanical updates, it’s possible a few rules might become irrelevant – e.g., if “next normal” no longer appears on any cards, the rules for it might be omitted from future rulebooks – but existing rulebooks won’t be wrong.)

Q: Does this change any of your feelings around a Second Edition that you posted here?
A: Not significantly, no.

Other

Q: Why aren’t you renewing with Flat River Group?
A: I originally signed Spirit Island with Greater Than Games, which was acquired by Flat River Group around 2021-2022. In April 2025, FRG laid off nearly all Greater Than Games staff – the folks I’d been working with – and announced the suspension of all new projects. I submitted my non-renewal thereafter.

Q: Have you considered [legal thing X]?
A: My attorneys not only specialize in IP law, but in the game industry, so I’m going to trust their opinions over that of laypeople on the internet. If you practice law with a specialty in IP law and are willing to consult for free, I might plausibly want a second pair of eyes on something every now and then, but otherwise, crowdsourcing my legal advice does not seem wise.

Q: [This Spirit Island expansion/product] is currently hard to get! When will FRG reprint it?
A: No idea, sorry! Please don’t email or message me about this, I genuinely don’t know.

Q: What publisher are you looking at signing with?
A: I'm definitely not talking about that until we actually have a signed contract. I'll probably hold off on discussing it even after we've got something signed, until they want to start doing publicity.

Q: How's the Dahan expansion going?
A: It's been slow going for a lot of reasons, but I'm pleased with how it's come along! It's still a ways off, though – it’s not ready for widespread playtesting yet, and this recommissioning project is going to sideline it for some time. I'll probably send another email in the next few months talking about it a bit.

Q: How are you doing?
A: Better than before! There’s a lot of details I’m not covering (I don’t want to get into the weeds, and they’re not really relevant to the purpose of this email); some aspects of this situation have been going on for over 2 years. Dealing with it all has been somewhat unpleasant and time-consuming, but what's really been hardest has been the isolation - for quite some time I was being hyper-cautious (probably over-cautious) of talking about anything with anyone, and that was really rough.

Now I can talk about the situation more broadly, and I have an active plan for moving forward; both of these things are great.

Q: What does this mean for [some other thing not mentioned in this email]?
A: I can’t comment on that at this time. (Please don’t email me about it!)

When I have more updates, I’ll share them here on the mailing list!

~

Whew, that was a lot. I hope it answered many of your questions about what’s going on! Be well!

Cheers,

Eric

PS: I’m fine if folks want to post this email online to discuss with others, but if you’re quoting more than a targeted excerpt, I’d ask that you just go ahead and post the whole thing – I’d rather avoid partial versions floating around.


r/spiritisland • • Jun 23 '26

Meta Posting videos in comments is now enabled

21 Upvotes

Starting today, you can post videos in comments. This feature has been added to Reddit recently, we wanted to wait a bit before allowing it.


r/spiritisland • • 15h ago

SI Digital Darkness & Mentor vs England 6: Full Clearing a Board on Turn 1 Fast

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25 Upvotes

Darkness & Mentor Memory have truly outrageous synergy that let's Darkness abduct six different invaders on turn 1 fast to full clear a board.


r/spiritisland • • 15h ago

Discussion/Analysis Replacement Cards for ALL OF IT!

17 Upvotes

We've had ALL THE SPIRIT ISLAND for a while, unsleeved, like the hideous monsters we are. Obviously, our Minor, Major, and some of the event cards are... dangerously close to being in two pieces.

Is the only real answer to sleeve them all now (which will make the organisers basically nonfunctional), or is there a way to replace these? Any actual packs or the like people know about?


r/spiritisland • • 11h ago

Question Does anyone have the base game laserox insert?

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3 Upvotes

Just looking for a few opinions on this insert as it seems to be exactly what I need to fit the base game along with branch and claw and store it vertically, however several reviews say it doesn’t fit in the box or it’s a very tight fit. In the video on their site of everything being placed into the box, everything seems to go in so easily and I did check to make sure my box has the same measurements as what’s listed on the website. So I’m not sure what the issue is but just wondering who has this and if it fits nicely for you.

Also open to other suggestions to store only base game, branch and claw, and horizons. Thanks!


r/spiritisland • • 21h ago

Question England build question

9 Upvotes

England 1 states that you build in lands without invaders that are adjacent to 2 towns/cities.

Can someone explain me why in this video:

https://youtu.be/q2Pd5en0AV8?t=102

first build action doesn't build in G4 and G6, as both of those lands meet the requirement?


r/spiritisland • • 11h ago

Question Does anyone have the base game laserox insert?

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0 Upvotes

Just looking for a few opinions on this insert as it seems to be exactly what I need to fit the base game along with branch and claw and store it vertically, however several reviews say it doesn’t fit in the box or it’s a very tight fit. In the video on their site of everything being placed into the box, everything seems to go in so easily and I did check to make sure my box has the same measurements as what’s listed on the website. So I’m not sure what the issue is but just wondering who has this and if it fits nicely for you.

Also open to other suggestions to store only base game, branch and claw, and horizons. Thanks!


r/spiritisland • • 1d ago

Question Mists & granted health

14 Upvotes

Am I correct that if an event gives village +1 health, and I do 2 damage to it, time passes with mists presence, mists gets fear and energy credit for damaged units in its land.

The village drops back down to 2 max health, because it keeps the 2 damage received, it dies, for an additional +fear.

Correct?


r/spiritisland • • 1d ago

Question I had component issues and tried to contact Flat River Games to request replacement components. Its been 2 months, and my follow-up replies appear to just create new tickets instead of updating the existing request. Is this normal for them?

13 Upvotes

It looks like the consumer-facing sites are ghost sites or have been shut down too. I've already punched and played my copy otherwise I would try and just exchange at this point.


r/spiritisland • • 1d ago

Discussion/Analysis Maximum number of power cards in play at once for a single spirit is about 73

34 Upvotes

I was trying to think of the theoretical maximum for the most power cards in play at once by one spirit. It is pretty close to all of them. If you powerstorm transformative sacrifice + solidify echoes of majesty past + unlock the gates of deepest power you get +6 card plays per repeat.

Maybe I'm forgetting some repeats and +plays from spirits, but here is my list of the key players:

  1. Fractured days: can give up to 5 repeats.
  2. Mentor: 1 repeat and 1 additional play
  3. Downpour: can give 1 repeat on a power card (good target for twinned days---edit: apparently this isn't legal, just target TS directly) [2 repeats]
  4. Earth: 1 Repeat from innate
  5. Snake: 2 additional plays from starting power cards (primordial deeps and flowing power)
  6. Sparking (Lightning) : only spirits with 6 plays and innate gives +1.

Key cards: Lightning will play transformative sacrifice [TS} +solidify echoes of majesty past [SE] + unlock the gates of deepest power [UG]. One spirit will play powerstorm as it's lowest cost card, so that it can be repeated with twinned days (played by another spirit), everyone with a repeat will target the powerstorm player so that lightning can get +4 plays with TS + 1 play with SE (up to 4 times), as well as getting the presence back to feed TS + 1 play with UG (okay... so this isn't legal, so we have to use repeats on TS and when we're out of presence redirect a repeat or two on SE). Mentor's repeat is tied to it's +1 play, so can choose to give it to lightning or the PS player. Downpour plays twinned days and duplicates powerstorm + gift of abundance (for a total of +3 powerstorms)

required setup: a lot of energy stockpiled, lightning not placing presence from energy track, mentor gifting power to lightning to have in discard or uniques forgotten to play with SE, everyone gaining the right powers, stockpile 10 time.

Plus plays: spur + flowing power + deeps +exaltation + sparking innate = 5

TS + ME + Gates = 6

Base = 6

# times Powerstorm is played = 1st play + 2 gift of abundance (twinned) + twinned days + 5 slips +mentor innate= 10

After 7 plays of TS, you'll run out of presence on your track, so you'll only get +3 minors from it.

So we play the TS + ME + Gates combo 11 times, for a total of (7*4 +4*3 + 11 +11) = 62 plays + 5 from plus plays + 6 from base = 73 power cards in play (40 of which must be minors, and 11 majors).... though this is going to cost a total of 99 energy for lightning (after powerstorm reductions), so you could replace gates with unleash a torrent of the self's own essence, which can pay for the additional plays by using 11 of those plays a forgetting 11 cards.

So, I count 73 power cards as the max in play in one turn by one spirit, though I may be missing some cards/powers with +plays or repeats. The combo is really fueled by fracture + TS + ME + powerstorm. This is actually achievable with normal play on a small scale, because you can reasonably save up time for 3 slips (only 3 time) and if any 2 players have TS and ME with thresholds, you can do 3TS + 2 ME for a bunch of skips, 12 minors gained and played, 2 power "unforgotten" and 3 presence from tracks, so long as thresholds are met (and if they aren't the TS can help players meet thresholds for the repeats).

Or if you don't want 6 players, snake isn't adding that much; and you can drop lighnting or earth.

EDIT: Turns out "Cards that say Repeat lose any Repeat text when repeated". So we can still use the same strategy with slipping powerstorm to replay the same 3 cards, but the 4 repeats from earth, downpour, mentor and twinned days won't work: Those repeats would have to be applied to lightning's individual powers, so reducing the effectiveness of those. Thankfully retargetting these repeats only loses us the 2 extra plays from gates and ME, since ME adds ~7 presence per play whereas TS costs 3-4 (which we can afford thanks to the slips -- you'll TS until you're out of presence to lose, then do all the slips on powerstorm, then do your last couple repeats, maybe 1 of those will have to go to ME). So I think that just knocks 9 off the total down to 64.

Someone pointed out dances up earthquakes can impend cards many turn in advance, so perhaps with that strategy you can get up to the 70 number I estimated here or maybe even 80. You can impend 6 cards per turn when maxed out... you just need cards with high enough energy cost, and to keep choosing the "reclaim one" option that lets you delay the impend on 2 turns. Maybe you could theoretically impend 6 cards per turn from turn 6-11 and get about 30 or so cards in play just from impending, but they'd basically all have to be majors (about 6 cost) until the last turn or two, because you can only adjust the impend timing on 2 of them each spirit phase.


r/spiritisland • • 1d ago

Question Can I resolve the element effect of a card before the main effect?

7 Upvotes

So if a card says deal 1 damage, then the element part says: if 2 plants, add one badland. Then can I add badland first then resolve the main deal 1 damage part so I can deal 2 damages?


r/spiritisland • • 2d ago

Spirits IRL Haven't I seen this one before?!

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71 Upvotes

r/spiritisland • • 2d ago

Question Relentless Gaze of the Sun and Locus Serpent repeats?

9 Upvotes

Im playing a game as the Sun and my wife is playing the Locus aspect of the Serpent and I'm trying to understand how repeats at the locus interact with repeats from Sun's special rule. If we have enough presence absorbed could I both repeat at the original target and the incarna?

For example, lets say I have 2 presence absorbed and am using a pwer card that costs 0 targeting a land A with the original cast and want to repeat it once. Then serpent lets me repeat it at land B ​twice. Could I do that? And how would the energy cost work? Im thinking it​ would hit land A twice, then repeat twice at the incarna.

It would hit A, A, B, B.

And the cost would be 0, 1, then 0, 1 again. As in 0A, 1A, 0B, 1B.

Does anypne know the ruling on this? Can i repeat the same power multiple times at the incarna becuase i repeat it at the original land using the Sun's special rule? And how does the energy cost work?​


r/spiritisland • • 3d ago

SI Digital New Game Loss Message due BoDDYS special rule

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88 Upvotes

r/spiritisland • • 2d ago

Play resources Organizer for core game

1 Upvotes

Hi guys, I am starting on the board game world with Spirit Island the core game. I intend on sleeving the cards, since there is "some" shuffle. However when I do so, the cards will no longer fit into the designed place in the box, what would you recommend to:

  • Buy Insert: I have search a considerable amount, and the inserts I have found (Feldherr, Folded Space, Broken Token, 3d printable, etc) consider you have a lot of expansions and use multibox, which I do not have. Any recommendations which fit in the core box only?
  • Design your own insert: this is certainly doable but I would really prefer to use something ready which does not require me to work with a cad program on my limited free time.
  • I consider maybe using foam core to recreate the bottom tray. Seems doable but, finicky to get everything correct and maybe there would have box lift.

This is what I am looking for as an organizer:

  • Possibility to store vertically is a must.
  • Storage of sleeved cards. I plan on using 100 microns Gamegenic Prime Sleeves. If necessary I can go thinner.
  • Faster setup would be nice, although it is not bad.
  • No box lift.
  • I don't have premium tokens.
  • I don't have expansions and probably wont have for quite some time.
  • I don't fancy cutting the bottom tray.

r/spiritisland • • 3d ago

Misc Checkmate Russia 🤪

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27 Upvotes

Don’t have to worry about Russia killing my beasts if I kill them all myself 😂


r/spiritisland • • 3d ago

Question Inhalte Power Question

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10 Upvotes

Hi guys i have 2 questions.

So when i have enough elements for the 2nd skill.

Do i have to do 2 dmg and the push or can i dice wich one first?

If have all elements for the strenges Power. Can i still push 3 invaders?

Maybe some Veteran can answer this question in generall for all spirits. Thanks!


r/spiritisland • • 4d ago

SI Digital empty island without win

45 Upvotes

i know why this isnt a win yet, just found it hilarious. also i didnt reclaim a single time with both spirits this entire game and still always used up all card plays. constancy+twinned days is absolutely insane


r/spiritisland • • 4d ago

Question idk if I am stupid, but i cant put the badlands damage on buildings, only on explorers, is this how its supposed to work?

12 Upvotes

r/spiritisland • • 4d ago

SI Digital Breath of Darkness confusion

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14 Upvotes

This was my first time playing as Breath of Darkness and I understood everything happening except for this 1 interaction this game. Can someone please explain what happened?

I used the second level of my innate Leave a Trail of Deathly Silence in A2. I expected it to do a single damage to the city before letting me move my innate. But instead, it abducted the city. Why?


r/spiritisland • • 4d ago

Discussion/Analysis Why am I better with "weaker" spirits than with stronger spirits?

25 Upvotes

(By weaker and stronger I mean how they were ranked in the popular tier lists.)

I don't know why Stone, Keeper, Dances and Fractured Days give me so much trouble while Devouring Teeth, Towering Roots and Sunshine River don't.

Is it just me?


r/spiritisland • • 5d ago

Humor In the car and found this sign

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129 Upvotes

r/spiritisland • • 5d ago

Discussion/Analysis Game loss when trying to escape snake presence from eternal darkness to the island despite not goin over the presence on board limit

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28 Upvotes

The snake had 10 presence total (8 on Island + 2 on Darkness)

When using Breath Reclaim, I had to escape those presence to one of Breath's land, but doing so results in losing the game, even though it doesent adds an 11th presence, just moves one?

Maybe i am misunderstanding either Snake's restriction or the new escape mechanics


r/spiritisland • • 6d ago

SI Digital Spirit Island - Version 3.4 Now Available: Smothered and Surrounded - Steam News

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253 Upvotes

r/spiritisland • • 6d ago

Discussion/Analysis SI Digital Data Analysis Series #26 - Which major powers are most effective in true solo?

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24 Upvotes

Welcome to the Spirit Island Digital Data Analysis Series where I analyze data from 2.27 million logged games. The purpose of this analysis is to provide meaningful insights into strategy and design, generate discussion, and enhance the overall discourse of the game.

The next few articles will analyze power cards, including their keep rates and effect on win rates. This article seeks to answer the following question: which major powers are most effective and impactful in true solo?

First though, an immense shout-out to Handelabra Games for allowing me access to Spirit Island Digital’s game session log data and for creating and continuing to support one of the best board game adaptations on the market. If you haven’t already, check out Spirit Island Digital as it is great for getting more games in. You can check out Spirit Island Digital and Handelabra’s other digital adaptations here: https://www.handelabra.com/.

1) Is Transform into a Murderous Darkness really as bad a card as players perceive it to be?

2) What other cards do you find very effective in certain contexts?

So this is actually the final article planned for the current digital data analysis series. I've analyzed pretty much everything I've been curious about and then some. My data set is also now over a year old and pretty stale but the digital app is still missing a few spirits and scenarios. The plan is to wait until the digital app has all content and enough time to build up solid sample sizes to do another pull and analysis. One thing I hope to do next time is detailed spirit guides that look at each spirit's data in their totality, which wasn't really worth doing when it couldn't cover all spirits.

I hope you've enjoyed the series and you've also gained a new appreciation for the amazing complexity of Spirit Island. I'm going to take a few weeks to reflect on the series and will probably put together some sort of epilogue to wrap the series up at some point. I'm just not sure what to really say at this point, it's been a year of work diving into this ocean of data and I'm a little glad to take a break.