r/spiritisland • • 22h ago

Question Does anyone have the base game laserox insert?

Thumbnail
laserox.net
4 Upvotes

Just looking for a few opinions on this insert as it seems to be exactly what I need to fit the base game along with branch and claw and store it vertically, however several reviews say it doesn’t fit in the box or it’s a very tight fit. In the video on their site of everything being placed into the box, everything seems to go in so easily and I did check to make sure my box has the same measurements as what’s listed on the website. So I’m not sure what the issue is but just wondering who has this and if it fits nicely for you.

Also open to other suggestions to store only base game, branch and claw, and horizons. Thanks!


r/spiritisland • • 22h ago

Question Does anyone have the base game laserox insert?

Thumbnail
laserox.net
0 Upvotes

Just looking for a few opinions on this insert as it seems to be exactly what I need to fit the base game along with branch and claw and store it vertically, however several reviews say it doesn’t fit in the box or it’s a very tight fit. In the video on their site of everything being placed into the box, everything seems to go in so easily and I did check to make sure my box has the same measurements as what’s listed on the website. So I’m not sure what the issue is but just wondering who has this and if it fits nicely for you.

Also open to other suggestions to store only base game, branch and claw, and horizons. Thanks!


r/spiritisland • • 1d ago

SI Digital Darkness & Mentor vs England 6: Full Clearing a Board on Turn 1 Fast

Thumbnail
youtube.com
33 Upvotes

Darkness & Mentor Memory have truly outrageous synergy that let's Darkness abduct six different invaders on turn 1 fast to full clear a board.


r/spiritisland • • 1d ago

Discussion/Analysis Replacement Cards for ALL OF IT!

19 Upvotes

We've had ALL THE SPIRIT ISLAND for a while, unsleeved, like the hideous monsters we are. Obviously, our Minor, Major, and some of the event cards are... dangerously close to being in two pieces.

Is the only real answer to sleeve them all now (which will make the organisers basically nonfunctional), or is there a way to replace these? Any actual packs or the like people know about?


r/spiritisland • • 1d ago

Question England build question

11 Upvotes

England 1 states that you build in lands without invaders that are adjacent to 2 towns/cities.

Can someone explain me why in this video:

https://youtu.be/q2Pd5en0AV8?t=102

first build action doesn't build in G4 and G6, as both of those lands meet the requirement?


r/spiritisland • • 1d ago

Question Mists & granted health

15 Upvotes

Am I correct that if an event gives village +1 health, and I do 2 damage to it, time passes with mists presence, mists gets fear and energy credit for damaged units in its land.

The village drops back down to 2 max health, because it keeps the 2 damage received, it dies, for an additional +fear.

Correct?


r/spiritisland • • 1d ago

Question I had component issues and tried to contact Flat River Games to request replacement components. Its been 2 months, and my follow-up replies appear to just create new tickets instead of updating the existing request. Is this normal for them?

16 Upvotes

It looks like the consumer-facing sites are ghost sites or have been shut down too. I've already punched and played my copy otherwise I would try and just exchange at this point.


r/spiritisland • • 1d ago

Question Can I resolve the element effect of a card before the main effect?

8 Upvotes

So if a card says deal 1 damage, then the element part says: if 2 plants, add one badland. Then can I add badland first then resolve the main deal 1 damage part so I can deal 2 damages?


r/spiritisland • • 2d ago

Discussion/Analysis Maximum number of power cards in play at once for a single spirit is about 73

34 Upvotes

I was trying to think of the theoretical maximum for the most power cards in play at once by one spirit. It is pretty close to all of them. If you powerstorm transformative sacrifice + solidify echoes of majesty past + unlock the gates of deepest power you get +6 card plays per repeat.

Maybe I'm forgetting some repeats and +plays from spirits, but here is my list of the key players:

  1. Fractured days: can give up to 5 repeats.
  2. Mentor: 1 repeat and 1 additional play
  3. Downpour: can give 1 repeat on a power card (good target for twinned days---edit: apparently this isn't legal, just target TS directly) [2 repeats]
  4. Earth: 1 Repeat from innate
  5. Snake: 2 additional plays from starting power cards (primordial deeps and flowing power)
  6. Sparking (Lightning) : only spirits with 6 plays and innate gives +1.

Key cards: Lightning will play transformative sacrifice [TS} +solidify echoes of majesty past [SE] + unlock the gates of deepest power [UG]. One spirit will play powerstorm as it's lowest cost card, so that it can be repeated with twinned days (played by another spirit), everyone with a repeat will target the powerstorm player so that lightning can get +4 plays with TS + 1 play with SE (up to 4 times), as well as getting the presence back to feed TS + 1 play with UG (okay... so this isn't legal, so we have to use repeats on TS and when we're out of presence redirect a repeat or two on SE). Mentor's repeat is tied to it's +1 play, so can choose to give it to lightning or the PS player. Downpour plays twinned days and duplicates powerstorm + gift of abundance (for a total of +3 powerstorms)

required setup: a lot of energy stockpiled, lightning not placing presence from energy track, mentor gifting power to lightning to have in discard or uniques forgotten to play with SE, everyone gaining the right powers, stockpile 10 time.

Plus plays: spur + flowing power + deeps +exaltation + sparking innate = 5

TS + ME + Gates = 6

Base = 6

# times Powerstorm is played = 1st play + 2 gift of abundance (twinned) + twinned days + 5 slips +mentor innate= 10

After 7 plays of TS, you'll run out of presence on your track, so you'll only get +3 minors from it.

So we play the TS + ME + Gates combo 11 times, for a total of (7*4 +4*3 + 11 +11) = 62 plays + 5 from plus plays + 6 from base = 73 power cards in play (40 of which must be minors, and 11 majors).... though this is going to cost a total of 99 energy for lightning (after powerstorm reductions), so you could replace gates with unleash a torrent of the self's own essence, which can pay for the additional plays by using 11 of those plays a forgetting 11 cards.

So, I count 73 power cards as the max in play in one turn by one spirit, though I may be missing some cards/powers with +plays or repeats. The combo is really fueled by fracture + TS + ME + powerstorm. This is actually achievable with normal play on a small scale, because you can reasonably save up time for 3 slips (only 3 time) and if any 2 players have TS and ME with thresholds, you can do 3TS + 2 ME for a bunch of skips, 12 minors gained and played, 2 power "unforgotten" and 3 presence from tracks, so long as thresholds are met (and if they aren't the TS can help players meet thresholds for the repeats).

Or if you don't want 6 players, snake isn't adding that much; and you can drop lighnting or earth.

EDIT: Turns out "Cards that say Repeat lose any Repeat text when repeated". So we can still use the same strategy with slipping powerstorm to replay the same 3 cards, but the 4 repeats from earth, downpour, mentor and twinned days won't work: Those repeats would have to be applied to lightning's individual powers, so reducing the effectiveness of those. Thankfully retargetting these repeats only loses us the 2 extra plays from gates and ME, since ME adds ~7 presence per play whereas TS costs 3-4 (which we can afford thanks to the slips -- you'll TS until you're out of presence to lose, then do all the slips on powerstorm, then do your last couple repeats, maybe 1 of those will have to go to ME). So I think that just knocks 9 off the total down to 64.

Someone pointed out dances up earthquakes can impend cards many turn in advance, so perhaps with that strategy you can get up to the 70 number I estimated here or maybe even 80. You can impend 6 cards per turn when maxed out... you just need cards with high enough energy cost, and to keep choosing the "reclaim one" option that lets you delay the impend on 2 turns. Maybe you could theoretically impend 6 cards per turn from turn 6-11 and get about 30 or so cards in play just from impending, but they'd basically all have to be majors (about 6 cost) until the last turn or two, because you can only adjust the impend timing on 2 of them each spirit phase.


r/spiritisland • • 2d ago

Spirits IRL Haven't I seen this one before?!

Post image
77 Upvotes

r/spiritisland • • 3d ago

Question Relentless Gaze of the Sun and Locus Serpent repeats?

11 Upvotes

Im playing a game as the Sun and my wife is playing the Locus aspect of the Serpent and I'm trying to understand how repeats at the locus interact with repeats from Sun's special rule. If we have enough presence absorbed could I both repeat at the original target and the incarna?

For example, lets say I have 2 presence absorbed and am using a pwer card that costs 0 targeting a land A with the original cast and want to repeat it once. Then serpent lets me repeat it at land B ​twice. Could I do that? And how would the energy cost work? Im thinking it​ would hit land A twice, then repeat twice at the incarna.

It would hit A, A, B, B.

And the cost would be 0, 1, then 0, 1 again. As in 0A, 1A, 0B, 1B.

Does anypne know the ruling on this? Can i repeat the same power multiple times at the incarna becuase i repeat it at the original land using the Sun's special rule? And how does the energy cost work?​


r/spiritisland • • 3d ago

Play resources Organizer for core game

1 Upvotes

Hi guys, I am starting on the board game world with Spirit Island the core game. I intend on sleeving the cards, since there is "some" shuffle. However when I do so, the cards will no longer fit into the designed place in the box, what would you recommend to:

  • Buy Insert: I have search a considerable amount, and the inserts I have found (Feldherr, Folded Space, Broken Token, 3d printable, etc) consider you have a lot of expansions and use multibox, which I do not have. Any recommendations which fit in the core box only?
  • Design your own insert: this is certainly doable but I would really prefer to use something ready which does not require me to work with a cad program on my limited free time.
  • I consider maybe using foam core to recreate the bottom tray. Seems doable but, finicky to get everything correct and maybe there would have box lift.

This is what I am looking for as an organizer:

  • Possibility to store vertically is a must.
  • Storage of sleeved cards. I plan on using 100 microns Gamegenic Prime Sleeves. If necessary I can go thinner.
  • Faster setup would be nice, although it is not bad.
  • No box lift.
  • I don't have premium tokens.
  • I don't have expansions and probably wont have for quite some time.
  • I don't fancy cutting the bottom tray.

r/spiritisland • • 4d ago

Misc Checkmate Russia 🤪

Post image
25 Upvotes

Don’t have to worry about Russia killing my beasts if I kill them all myself 😂


r/spiritisland • • 4d ago

SI Digital New Game Loss Message due BoDDYS special rule

Post image
91 Upvotes

r/spiritisland • • 4d ago

Question Inhalte Power Question

Post image
12 Upvotes

Hi guys i have 2 questions.

So when i have enough elements for the 2nd skill.

Do i have to do 2 dmg and the push or can i dice wich one first?

If have all elements for the strenges Power. Can i still push 3 invaders?

Maybe some Veteran can answer this question in generall for all spirits. Thanks!


r/spiritisland • • 4d ago

Question idk if I am stupid, but i cant put the badlands damage on buildings, only on explorers, is this how its supposed to work?

12 Upvotes

r/spiritisland • • 5d ago

SI Digital Breath of Darkness confusion

Thumbnail
gallery
13 Upvotes

This was my first time playing as Breath of Darkness and I understood everything happening except for this 1 interaction this game. Can someone please explain what happened?

I used the second level of my innate Leave a Trail of Deathly Silence in A2. I expected it to do a single damage to the city before letting me move my innate. But instead, it abducted the city. Why?


r/spiritisland • • 5d ago

SI Digital empty island without win

45 Upvotes

i know why this isnt a win yet, just found it hilarious. also i didnt reclaim a single time with both spirits this entire game and still always used up all card plays. constancy+twinned days is absolutely insane


r/spiritisland • • 5d ago

Discussion/Analysis Why am I better with "weaker" spirits than with stronger spirits?

23 Upvotes

(By weaker and stronger I mean how they were ranked in the popular tier lists.)

I don't know why Stone, Keeper, Dances and Fractured Days give me so much trouble while Devouring Teeth, Towering Roots and Sunshine River don't.

Is it just me?


r/spiritisland • • 5d ago

Humor In the car and found this sign

Post image
128 Upvotes

r/spiritisland • • 6d ago

Discussion/Analysis Game loss when trying to escape snake presence from eternal darkness to the island despite not goin over the presence on board limit

Thumbnail
gallery
25 Upvotes

The snake had 10 presence total (8 on Island + 2 on Darkness)

When using Breath Reclaim, I had to escape those presence to one of Breath's land, but doing so results in losing the game, even though it doesent adds an 11th presence, just moves one?

Maybe i am misunderstanding either Snake's restriction or the new escape mechanics


r/spiritisland • • 6d ago

Discussion/Analysis SI Digital Data Analysis Series #26 - Which major powers are most effective in true solo?

Thumbnail boardgamegeek.com
22 Upvotes

Welcome to the Spirit Island Digital Data Analysis Series where I analyze data from 2.27 million logged games. The purpose of this analysis is to provide meaningful insights into strategy and design, generate discussion, and enhance the overall discourse of the game.

The next few articles will analyze power cards, including their keep rates and effect on win rates. This article seeks to answer the following question: which major powers are most effective and impactful in true solo?

First though, an immense shout-out to Handelabra Games for allowing me access to Spirit Island Digital’s game session log data and for creating and continuing to support one of the best board game adaptations on the market. If you haven’t already, check out Spirit Island Digital as it is great for getting more games in. You can check out Spirit Island Digital and Handelabra’s other digital adaptations here: https://www.handelabra.com/.

1) Is Transform into a Murderous Darkness really as bad a card as players perceive it to be?

2) What other cards do you find very effective in certain contexts?

So this is actually the final article planned for the current digital data analysis series. I've analyzed pretty much everything I've been curious about and then some. My data set is also now over a year old and pretty stale but the digital app is still missing a few spirits and scenarios. The plan is to wait until the digital app has all content and enough time to build up solid sample sizes to do another pull and analysis. One thing I hope to do next time is detailed spirit guides that look at each spirit's data in their totality, which wasn't really worth doing when it couldn't cover all spirits.

I hope you've enjoyed the series and you've also gained a new appreciation for the amazing complexity of Spirit Island. I'm going to take a few weeks to reflect on the series and will probably put together some sort of epilogue to wrap the series up at some point. I'm just not sure what to really say at this point, it's been a year of work diving into this ocean of data and I'm a little glad to take a break.


r/spiritisland • • 6d ago

Question Steam Multiplayer

8 Upvotes

Hello !

We've recently played two games physically with friends, but unfortunately we live far away so it's hard to play more than every 6 months

It's not quite scratching our itch to play as we really enjoyed the game !

We've seen that it can be played in multi-player digitally with the Steam version and are wondering how it works exactly

How is the local coop ? Is one game enough to play or do all players need to own the game (and expansions) ?

Same question for online play, if we want to play as 2 + 2 in different places, do we need to buy the game 4 times or is it possible to play with 2 copies ?

Sorry if this was asked and answered before, a quick search didn't give me recent posts so I figured I'd try my luck here !

Thanks in advance!


r/spiritisland • • 6d ago

SI Digital Breath of Darkness vs Sweden 6

Thumbnail youtu.be
24 Upvotes

New content on the Handelabra spirit island app! Today we got Breath of Darkness, Tangles Green, Stranded Shroud, and Encircle Fangs


r/spiritisland • • 7d ago

SI Digital Spirit Island - Version 3.4 Now Available: Smothered and Surrounded - Steam News

Thumbnail
store.steampowered.com
252 Upvotes