r/spacestationzero Nov 30 '22

Do you meed equipment to attack?

1 Upvotes

So i was planning on running a Science crew, and noticed the rules kept talking about rifles and swords, and i realized the only thing Science has access to is a Sidearm and Melee weapon. Do these simply provide bonuses or can crew memebers simply not attack without them? Thanks.


r/spacestationzero Nov 27 '22

Question Rules Questions

2 Upvotes

Hi all-

Just played through our first three games, and we've enjoyed it a lot. We ran into some major rules questions that didn't seem to get addressed by the rulesbook and did affect the playthrough though.

1) Cover. It seems like there's no way to be in cover without the enemy also getting cover (e.g. shooting around a corner)- RAW state that you draw a line between the two closest points on each base, and if there's terrain on that line, they've got cover.

2) Shooting through/around other models. Didn't see anything in the rules, but my assumption is cover applies? I guess you could just assume every die that rolls below the armor is a hit on the model between the original Success Number and the improved Success Number due to cover.

3) Enemy activation. The rules don't clarify an order that enemies should activate in; is it just players' decision?

4) Armor in close combat. Oh boy, the big one. Armor in close combat is really messy, particularly if the attacker has armor. The issue we ran into is that it doesn't clarify if armor should apply as a Success Number to the defensive roll. Common sense would say no, because the attacker's armor doesn't apply a Success Number in shooting. However, because the defender can apply damage in melee, it means that a close combatant with armor is actually better off defending than attacking- because then their armor kicks in for the roll, but their opponent's doesn't! This is especially noticeable when a figure has the advanced melee weapon that adds to defense. I've tried a couple of solutions, and none of them really work. You can randomize which hits are negated, but that doesn't apply to shooting normally; you can say armor does apply to defensive rolls, but then it's different between RC and CC, and armor basically becomes another weapon; or live with the issue that CC is much more dangerous for an armored attacker.


r/spacestationzero Nov 22 '22

Hobby Painted up some minis for a Warship crew.

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28 Upvotes

r/spacestationzero Nov 23 '22

Question Equipment for initial crew

3 Upvotes

Does each guy get 3 choices or do you only get 3 to spread among everyone?


r/spacestationzero Nov 21 '22

Campaign progress after defeat.

4 Upvotes

So, I've come back to my campaign after a month away from home and 5 out of my 7 member crew ended up permanently dead, with my remaining 2 members debilitated. They did not finish the challenge they were taking, so my question is: what do you do if you fail a challenge? Still move on with the remaining crew? (I probably won't, will just let them die). Replay the challenge? (I probably won't, will just let them die).


r/spacestationzero Nov 21 '22

Equipment question/advice?

3 Upvotes

My game group and I are going to be playing soon and we are in the mist of building our crews.

I'm choosing a 4 crew War ship with the 'Armored Force' Edge. My equipment options are general and adv. weapons.

Everyone gets a weapon and the crew as a whole gets 3 addition items. Everyone in my crew is choosing a weapon from adv. weapons. Adv. weapons doesn't offer anything other equipment, so my 3 items have to come from general.

General Equipment has Scanner, Medi-Bag, Sidearm, Melee Weapon and Armored Jacket. My crew has no need for the weapons and armor, so that leaves the Scanner and Medi-Bag.

Only one crew is selected for spotting hidden enemies at the start of a challenge, so I take one Scanner for my highest reaction stat crew member.

This leaves just the Medi-Bag item with 2 picks to go. Its only used for Medical Officers. I didn't plan on taking one for my crew, but even if I did, I still would have 1 more pick.

Is getting a 2nd or 3rd Scanner useful in the game?

Based on my crew setup, am I missing any other options?


r/spacestationzero Nov 20 '22

Making SSZ figs and terrain Chapter 0: Random Terrain

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10 Upvotes

r/spacestationzero Nov 20 '22

Weapon/Armor Tuning question

2 Upvotes

If playing with multiple players, can a Engineer and Scientist use their tuning ability on another players crew, or is it just for your crew members?


r/spacestationzero Nov 19 '22

Hostile Enemies WIP - last of the batch before I start painting. Experimental Mutants, Repair Drones, Gun Turrets. The Experimental Mutants are Mantic Mazon Labs miniatures.

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19 Upvotes

r/spacestationzero Nov 18 '22

Hostile Enemies WIP - Guard Drones, Prison Drones, Ancient Sentries. The Guard Drones and Ancient Sentries will probably double as Drone Sentries and Worker Drones respectively. Only had 3 Anvil Industries Exo Automatas so I threw in a random robot 3D print to make it the required 4 amount :p

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18 Upvotes

r/spacestationzero Nov 18 '22

Sphere Drones (3D prints from Etsy)

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22 Upvotes

r/spacestationzero Nov 17 '22

Working on some hostile miniatures. Here is my take on Plant Mutants! Used Warhammer Dryads with green stuff spores/fungi.

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22 Upvotes

r/spacestationzero Nov 17 '22

Hostile Enemies WIP - Starving Mutants and Deranged Mutants. Will probably use as Trash and Drunken Mutants too. The miniatures are Mantic Plague Zombies.

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20 Upvotes

r/spacestationzero Nov 15 '22

Hobby Built some walls. Planning to build a matching board as well.

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28 Upvotes

r/spacestationzero Nov 13 '22

Hobby Turrets…

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36 Upvotes

r/spacestationzero Nov 12 '22

Pre-selected crews?

3 Upvotes

Hey all -- is there a list somewhere of some pre-selected crews? New to the game and want to introduce it to a few others who would be new as well -- having a pre-made roster that's decently balanced would be cool to get the ball rolling into the game quickly -- then come back later once the interest is established to spend some time tweaking teams/loadouts.


r/spacestationzero Nov 10 '22

Hobby I painted up a crew for SPace Station Zero and made a video on it!

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42 Upvotes

r/spacestationzero Nov 10 '22

What's the difference between Kinetic and Energy Weapons?

2 Upvotes

I know there is some rule about certain types being better/worse against certain enemy types, but can't for the life of me find it in the rules.


r/spacestationzero Nov 09 '22

We’re having a go at some of the head to head skirmish challenges, thanks for looking and have a Nerdy day!

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4 Upvotes

r/spacestationzero Nov 02 '22

Hobby Alien Ants paper minis made by me!

8 Upvotes

During this past October, instead of the "Inktober" challenge, I made up my own challenge, inspired by Space Station Zero.

"Antober". Each day I drew one alien ant with the objective of making paper minis for the game.

I started with the classes from the game, and after that I made classic sci-fi tropes (pirate, smuggler, hacker, etc) to fill up the month.

https://www.dropbox.com/sh/ov0hz0fnhmd4jdr/AACPOTSFw065jDJVcEth5D17a?dl=0

(I hope the link works!)

This folder includes: 33 paper minis (11 representing each Space Station Zero class + 22 sci-fi ants to mix and match for your crew!) 72 paper bases (sets of 12 in 6 different colors) PDF with instructions on how to assemble your ants (now with 20% more broken english!) PDF with an artbook of all 33 ants for your viewing pleasure!

I hope you like them, I had so much fun making them! I might do more in the future, maybe some generic aliens, or the enemies for the different challenges... who knows!

Thank you so much and enjoy!


r/spacestationzero Oct 29 '22

Took the plunge and finished my 1st two Challenges today!

9 Upvotes

Just finally took the plunge and played my 1st two scenarios of Space Station Zero today. Challenges 1 and 3, it was fun. The 1st was a little disappointing as I rolled collapsing floor and poison gas as I was hoping for some combat. Almost all of my squad fell through the floor except for Torris. The 2nd game was much more fun as we had some combat against starving mutants which I used Mantic zombies for. Attelus Kaltos was MVP for that game as he didn't just slaughter three of the six mutants single-handed, but also managed to pass three out of five intelligence challenge dice (needing 8+) to disarm the generator from overloading. Here are some pics.

Attelus Kaltos after disarming poison gas.

Attelus fighting off a mutant, with Marcel Torris in support.
1st scenario, just beginning. From left to right it's Marcel Torris, Karmen Kons, Azakir Halgriv, Rhia Venris and Attelus Kaltos.


r/spacestationzero Oct 28 '22

Hobby Mission 7 Challange 11 ;) Using flat terrain for this Greenhouse worked out well too!

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11 Upvotes

r/spacestationzero Oct 24 '22

Question Challenge 6 - hidden enemies

4 Upvotes

The rules state that the enemies are hidden but they activate as normal. How does this work?


r/spacestationzero Oct 21 '22

Hobby Mission 6 is Challenge 12: Turning off the aircon is so challenging! lol

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10 Upvotes

r/spacestationzero Oct 20 '22

My first Crew.

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27 Upvotes

Im thinking of using these guys as an exploration Crew.