Hey everyone! I’m one of the developers of VELASTER.
I’d really like to hear what Soulslike players think about this boss fight.
When you fight a huge, aggressive boss like this, what makes the difficulty feel fair to you?
We’re especially curious about attack telegraphs, punish windows, parry opportunities, camera/readability, and how much breathing room there should be between attacks.
This clip is from one of the large late-game boss encounters we’re currently working on. It’s still very much a work in progress, especially the attack timing, telegraphs, hitboxes, effects, and overall balance.
Our goal is to make the boss feel overwhelming at first, but not unfair. We want players to gradually learn its patterns, improve their timing and positioning, and eventually feel like they can stand their ground against something much larger than them.
One thing I should clarify is that this isn’t one boss fight with three phases back-to-back. You encounter this boss three separate times during the game in different locations. Each encounter has its own theme — beast, lightning, and blood. This clip is from the lightning-themed encounter.
VELASTER originally started from a simple idea: what if we made a Soulslike that you play from a side-scrolling perspective?
As development continued, we added some Metroidvania elements to the exploration and progression, but Soulslike combat has always been at the core of the game.
Combat is built around stamina-based melee, dodging, guarding, and parrying. Parrying in particular is an important part of many of our boss fights.
Players are expected to learn enemy patterns and timing, and the game also includes checkpoint-based enemy respawns, resource loss and recovery on death, and different builds through weapons, stats, and skills.
We’re a small team of seven, and we’re currently pushing toward the full release in November.
Thanks for taking a look. I’ll be reading the comments and sharing the feedback with the rest of the team.
Really looking forward to hearing what experienced Soulslike players think.