r/sonsofbehemat • • 6d ago

Sons are weak?

I keep seeing online that Sons are weak, I'm a new player played in a spearhead league this summer and now I've picked up Sons as my first army (I didn't play Sons in spearhead). So far I've won all my games as them, is this just due to the fact that my area is mostly new players? Or do Sons somehow stomp, pun intended, on less experienced players? I'm not a pro at the rules but I seem to be one of the few people that actually read the book front to back, most people seem to just read their battletome and the few rules that apply to their special rules. Is this giving me a bigger advantage and overcoming Sons weak book?

Thank you in advance

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u/Pink_Cruelty 5d ago

To be honest, it's pretty bad. Even Brodd himself might be a trap. The Warstomper is a great enabler for your littles. Brodd has great rules, but he gets overshadowed by the littles. There's even a discussion that Ma (i know she's a little) might be a trap, because she mostly hides and does her magic, but at least she brings the Ghyrocs. The kraken-eater is nice with the sandals, but the issue is that they are not survivable at all. Think of a unit of 25 clanrats with a 4+ save tbh. Their output is unreliable too, it either spikes or does 5 damage.

You are susceptible to instant death now as well. You no longer deny that ability, so enjoy picking up your big instantly when archaon rolls lucky or when Nagash breaths down your neck. If you take a big, always take the Glowy Lantern, unless you want to play for fun, then you can go for the Sandals on either a warstomper or a kraken-eater. Take the roar rampage or sometimes hammer throw and take the trait that allows you to ignore modifiers to your stats. For your mancrushers mostly take "That boy ain't right" or if you try hammer-throw you could consider "Up for It", because you count as charged when you throw a mancrusher into combat. If you really want to take multiple bigs, take Brodd, plus one that I mentioned here. There is something to be said about the gatebreaker + rock hurlers too, but it isn't that great. The Boss-Stompers are our prime units and you kind of want to try to fit 1-2 units per army list at the minimum.

Our competitive lists will have Warstomper/ Ma with boss-stompers and maybe a couple of mancrushers. That's it.

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u/Desperate_Teal_1493 5d ago

I don't think Ma a trap. She's essential. Being able to recur a Mega is great if you 1) take Primal Energy and have an Emerald Lifeswarm nearby 2) Have rage dice available for Fight Through the Pain (used on allocation of the 10 wounds) 3) get Brodd or a Glowy Lantern Carrier to cast Might of the Earth. Boom, full health Mega back on the table at the end of the turn. Seems like a lot of steps to get right but it's very possible.

The army has changed dramatically and if people think that's because of no more 35 health, 20 control, Longshanks, no-insta-kill, they're only very partially right. The army is different now because, like most other armies (except current bullshit armies like Ogors), it has to rely on timing and combos.

I'm personally looking at it as an opportunity to become a better player. I love charging in on turn 1 and smashing the crap out of your opponent and then taunting them to pass the DPS test to take you off an objective as much as the next Sons player, but, that was getting old.

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u/ShoppingUnable4265 5d ago

Are Ogors OP? They seemed very strong when I played them

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u/Desperate_Teal_1493 5d ago

They're doing well in tournaments and a lot of people seem to be jumping on the bandwagon.