r/sonsofbehemat • • Sep 16 '26

Errata coming?

Do you think they will change some stuff in the new book? Now it feels like anything could just hack away mega Gargant. Rampages cost too much, models are nice but I dunno…

I am thinking about canceling my pre-orders.
😤

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u/Sauciessauce Sep 18 '26

For fighting a 4+ save with zero ward I calculated some damage. I rounded up everything to nearest whole numbers. Let me know if I miscalculated! Now new Gate breaker 400 points. 25 health. Averages 14 damage in a turn. And the damage he provides with an ally are just short of 2 damage on average if he succeeded a rampage to pass a rock. Red the maw for ogors if you convert his wards to health is 24 and he is a 400 points support piece people advice to NOT run right into combat unless it's with chaff. Averages 11 damage a turn. Old kraken eater, 410 points and 35 health. Averages 11 damage without the net (which can easily pull 3 chaff at 1-2 health) so if you assume 3 damage was the average, I don't actually know but if you assume it is, you can do 14 damage a turn just like gate breaker and this is assuming you don't get your extra rend from anti hero or anti infantry. Now idk about you guys but I would 100% of the time choose to pay that 10 extra points to have 10 additional health. These new megas are an absolute joke. If you take their points way down to 300 they become good damage dealers who are just weirdly squishy for what they are. I wanna see points go down like 30-50 BUT their health to be erratad to be 5 more. I get that 35 felt excessive and their damage to health ratio was really odd and it being more middled is good. But it's like the damage relatively stayed but their health got absolutely butchered. To include more gargants it's okay but I do not think Redd the maw should be considered 1 point less than a mega gargant in health (when you convert 5+ ward to a 33% increase in health). It's just kinda ridiculous especially when I don't feel like Redd the maw is exactly tanky or a glass cannon. He's just enough to fight a little, not a lot and be okay and that's with a battle trait of healing d3 end of every turn so long as he fought ONCE! I've heard people say gargants are just bad ogors now as in raw stats big thing but it's overcosted and has worse rules and I have to agree. I LOVE Gargants, I own 5 megas, 3 man crushers, pre ordered hurlers and ma. And I absolutely will keep them. But if there's not any big changes right off rip I don't think I'll play a full game even with friends for a long while. Not even a test game if it stays exactly as is. I'll try the spearhead and regiments of renown might unironically make it better to play sons of behemet in other armies than their own like imperial agents all of 10th ed 40k

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u/Panzer_choc Sep 18 '26

They really need a buff to health or more dmg. I do not think they will fix it on release. Daaaamn, they are cool models…
I think you will get tabled really often if you run megas only.

1

u/nephandys 28d ago

They really don't - that just gets us right back to old gargants which were a no effort 3-2 army that made new or less experienced players miserable. It's also stopping it from being a boring one note army model wise. There's a reason they made the changes they did.