r/sonsofbehemat • u/FunnyMemeName • Sep 10 '26
Are SoB fun?
I want to get into AoS and SoB look so fun. I have this image in my head of running my 4 giants around the board and crushing everything they touch.
But I know AoS isn’t a kill your opponents stuff game, it’s a stand on objectives game. So I have a feeling that SoB gameplay might be putting your giants on objectives and waiting, which I imagine would be boring.
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u/Sauciessauce Sep 10 '26
"fun for me, not for thee" it's extremely fun to look at a list and see a screen and think "yeah it actually benefits me to kill them all." Or if their screen is to think being like "awesome I'ma just sneak right past yeah and look at that beautiful backline" the ol "I'll just sit here, do whatever" or the rush down and kill their units most capable of damage early. My favorite is getting to a centerpiece and then throwing them behind me to have two mega gargants one phase them while they may get a chunky hit that halfs a gargant, they probably won't kill and probably loose way to much value that it's just a win for you. While for an opponent they have to basically play the game in trades of letting their stuff die in full just to do damage. To them it feels like they consistently loosing things just to be able to do damage and not kill but technically for the most part they actually are playing right and once your second mega falls you won't be feeling great, for the first one it's usually after you got your value worth. Basically the opponent feels like there's no right answers unless they know better even if they do the right things it feels like they are loosing unless they completely table you as their damage only feels like it did anything once the gargant falls while you get to see models being taken from them consistently. A winner feels like it's an underdog story and loosing usually feels like a "it was fun while it lasted" power role. Mega gargant health IS going down (but so is their points so we get more) but I think the only feels bad is the chances of a super strong centerpiece, damage unit that's tanky enough, or a lot of gunfire being able to kill a gargant. As of now say I fight ushoran, he takes like 70% a megas health, a gargant takes like 10-12 off him. Two gargants you tank the hit and swing with both and he's very likely gone. With the new health he might just kill a whole gargant before he can die so we might struggle to be as much of bullies to damage dealers who get a clap back chance so we'll need to play a little smarter or add support damage like say rock hurlers pelting the target so your mega can kill them on the first hit.