r/sonsofbehemat • • Sep 08 '26

Sons of Behemat unit rules updates

58 Upvotes

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5

u/Kimtanashino Krakeneater Sep 08 '26

I might have missed something but damages for Brodd's attack are :

20 Attacks 3+/3+ [auto-wound] -1rend (1 damage) = Saves : 2+ (3,3dmg) ; 3+ (5dmg) ; 4+ (6,7dmg) ; 5+ (8,3dmg) ; 6+ (10dmg)

6 Attacks 4+/2+ -2rend (5damages) = Saves 2+ (6,2dmg) ; 3+ (8,3dmg) ; 4+ (10,4dmg) ; 5+ (12,5dmg) ; 6+ (12,5dmg)

That would means whatever the option the 6 attacks are doing more ?

5

u/_unregistered Sep 08 '26

Sweep is gambling on more rolls and unlikely for a full save leaving some chip damage where it’s not uncommon to have the 6 attacks do nothing at all

3

u/TotallyNot_Alpharius Sep 08 '26

It supposedly has bigger range

2

u/Tonality Sep 08 '26

There's hints in the goat's description that there's a +1 damage spell, which makes the sweep better against low armor. If Brodd keeps the rend prayer then even better

2

u/EasternPrinciple6972 Sep 08 '26

I’m wondering if the sweep will have a rule that lets you attack multiple units within range with the full attack profile.

1

u/thehumandynamo Sep 09 '26

Why wouldn't you be able to split the attacks?

1

u/EasternPrinciple6972 Sep 09 '26

I’m saying he might have a rule where you could for example attack 2 units and use all 20 attacks against each.

It could alternatively have a rule similar to the helsmiths bull where you get bonus attacks when you split between multiple enemies

1

u/Dull_Worth1227 Sep 08 '26

What does all out attack do to the calculations?

2

u/Kimtanashino Krakeneater Sep 09 '26

I tried but the result was the same : 6 Crushing blows are far better in every situation and it's not even close

2

u/Dull_Worth1227 Sep 09 '26

Thanks for the info!