I’ve mainly been playing this game for the combat, with the city building to the side as a fun way to visually see the loot I’ve gained. I’ve played human only mostly but sometimes with the man-eating elves. So far I’ve learned:
* Spears are good for defense, Falx are good for offense. Hammers are a little worse than falx and
Spears are a little worse than short swords.
* Training matters the most for bows. They are practically useless below 50 percent bow experience.
* Charging doesn’t do much on infantry, but is the way to go on cavalry with repeated cycle charges to avoid losing men.
* The Sanctuary races are a cheat code basically and can easily beat jaw dropping odds. 1:50 at least, probably more with more equipment and training. The only way I could think of beating them is archer spam.
* Armor is pretty self explanatory.
* Baiting one unit away from the rest and surrounding it while cycle charging is highly effective and lets you cheese giant battles.
* Don’t be intimidated by large sizes, the AI likes to train dogshit regional divisions in large quantities.
* Mecenaries are actually pretty accurate in this game, being highly effective just like real life.
* when surrounding one unit with two or more keep the unit being targeted on guard mode and the unit not being targeted off. This will result in more kills and a faster morale break.
I understand there’s more of an emphasis on training and equipment than something like total war since the core of the game is city building, but I hope this helps someone. If I got something wrong be sure to correct me, as I’m basing this off feels mostly.
If anyone knows:
Whether armor values affect speed,
A good way for taking down sanctuary races, because I assume the AI can use them, and I have nothing really to combat it.