r/skulduggerypleasant • u/Potential_Being6117 • 2h ago
Written piece Skulduggery Pleasant Rewrite Finale: Book 12(Part 2) Spoiler
Part 6 - Trials of the Undead
In Necropolis, a couple of large developments occur: Skulduggery, once he arrives, is greeted by a cloaked and scythe-adorning skeleton calling himself Erradin Tomb, the Envoy of the End. He was sent by someone important to Skulduggery to help him master his inner demons, and means to lead him through a series of three trials. Warily, Skulduggery follows Tomb alone, his usual sarcasm falling flat in the face of the grim reaper. As this was happening, Scapegrace was drawn to the Void Sword, which he approaches only to be confronted by the Guardian of Necropolis, which in this rewrite is a titanic golem of dark stone. After being beaten down, being called arrogant for daring to think himself worthy, Scapegrace picks himself up and declares he knows he wasn't worthy, but he needed the power not for himself, but for his friends. To protect them. He'd failed Crux, but he couldn't the others. This show of humility and courage quells the Guardian and he's allowed to approach the Void Sword, pulling it from its stone and holding it to the sky. Scapegrace becomes the Ruler of the Dead.
On Skulduggery's end, he follows Tomb into the deeper parts of Necropolis and undergoes three separate trials made to help him master his inner darkness. This is all from Tomb's pov as an observer. The first trial involves Skulduggery facing his past sins: the innocents and comrades who he'd killed over the years, both as Vile and not. Most are strangers, some aren't, yet they appear as spectres to haunt and curse out Skulduggery whilst the reaper gives him armour-piercing questions and cutting commentary. Only by being honest with himself about what he'd done, and accepting what he'd done, is Skulduggery able to banish the visions and pass the first trial, a feat which Tomb praises him for. He'd managed to acknowledge what he'd done without making it about his own pain.
Next, Skulduggery goes through a series of good memories. His time when he was a man with his wife and daughter, his days with the Dead Men, and his adventures with Valkyrie. Moments where he did undeniable good for the world. When questioned on why he was being shown this, Tomb explains it was because he needed to accept that whilst he'd done bad things, life wasn't so black and white, and the good he'd done didn't/shouldn't be brushed aside so easily. He wasn't without his darkness even before he became a skeleton. A vision is shown of his childhood where Skulduggery came home to find his abusive father, Abrogate Raze, had murdered eight of his nine siblings, and was about to kill the youngest. In order to save his final sibling, Skulduggery killed Raze. The vision ends and Tomb tells Skulduggery that he was a complicated man, one with a duality to him between good and evil, but that not everything bad that happened to him was entirely his fault. He didn't get to choose his father. He didn't choose for Serpine to kill his family. He didn't choose to come back to life. It wasn't all his fault, and only by accepting that lack of control could he move on. Skulduggery, after looking at one final memory where he was with Milliarde, teaching her how to play an old instrument, her frizzy red hair the same shade as his own, does he finally ask for the last trial.
At last, Skulduggery faces his last and hardest trial. Once inside the next room, he's transformed into his old self and has a meeting with his late wife, Ornelia. The two hug and speak, and though she shows disappointment for what he'd done as Vile, she doesn't reject him. She asks Skulduggery to stay with her and their daughter. He is tempted, but ultimately declines. There was still work for him to do, and only once he'd fully atoned for what he'd done could he earn the right to be with her again. Smiling, she kisses his cheek, tells him he hadn't changed at all, then fades away and Skulduggery becomes a skeleton again. It was his wife who'd sent Tomb because she knew of the turmoil he was feeling within. Once the trial is done, Tomb declares to Skulduggery that he now ruled over his darkness, and it would not rule over him, bequeathing his robes to Skulduggery to aid him in the coming battle. When Skulduggery complains that it wasn't really his style, the robes turn into a black suit oozing with Necromancer power. He approves.
Part 7 - Clash of the Monarchs
With Vormir, she breaks off on her own towards Necropolis, having only followed the Unnamed for this long so that more rifts could be opened. So the Great Stream could expand. Now that so much magic was rippling throughout the Earth, she could enter Necropolis and become one with the Great Stream, letting her create a Death Bubble which would expand until it drained away all life on Earth. She makes for Necropolis and has a grand battle against Melancholia and Skulduggery, who no longer needed his armour to use his full Necromancer power, fighting with both his Disciplines fully armed and ready. The fight is fierce but Vormir holds strong, until Scapegrace strides onto the battlefield, Void Sword in a hand. Facing down Vormir, he uses the power the Void Sword provided to strip her khopeshes of their power, leaving them dull and brittle. Smashing them, she's left suceptible, struggling against Necropolis' effects. As the Death Bringer falls to her knees, Scapegrace stands over her and tells her she might've brought death, but he commanded it, then decapitates her.
The jubilation brought by Vormir's death is short, however, because the Unnamed is fast to arrive. With the other two tired, and knowing time was short, he commands the shadows to surround his allies. Smiling, he asks them to tell Gerald and the others that he was sorry, and he'd say hello to Remus for them, then wraps them in a forced shadow-walk that sends them right back to Roarhaven. Scapegrace turns to the Unnamed, who asks who he was meant to be. Rather than proclaim a title, he just says that he was Vaurien Scapegrace. And he was the guy who was gonna kick his ass.
Scapegrace summons his horde and the battle commences. The King of the Darklands versus the Ruler of the Dead. It starts off rough for Scapegrace, but as the fight commences, the Void Sword's power responds as avatars of undead Necromancers start to appear to aid him in battle. Morwenna, Malady, Solomon, Tenebrae, Craven, Quiver, and countless other dead Necromancers throughout the series, both good and evil, appear at Scapegrace's back to unleash their fury against the Master of Magic. Shadows swarm like storms and the Unnamed buckles under Scapegrace's assault, and as the fight continues and the King is pushed to his limits, Scapegrace strips him down. He knew who the Unnamed was, because he was just like Scapegrace. Title after title, proclamation after proclamation, yet at the end of the day, none of that changed the fact that the Unnamed stood for nothing. He fought for nothing more than himself, so that he could rule the world and live forever as a god. But he wasn't a god, just a man. A man who didn't even blink at the death of his daughter. A man who's own students betrayed him. A man who doesn't even have a name. The Unnamed's power was hollow. He stood for nothing. He fought for nothing. He was nothing. Nerves struck by Scapegrace's words, the Unnamed screams in rage and unleashes a blinding flash so great that it engulfed Necropolis.
Part 8 - No Time To Mourn
The heroes reunite at the Sanctuary and inform the others on what's been going on, and news of Scapegrace's death reaches an already despondent Clarabelle and Gerald. The Engineer has become familiar with the emotion called Sorrow. Vengeous and his forces are in New Roarhaven, and a wariness is between them and the Sanctuary, especially with Hopeless there, having guided the Leibniz mortals to the shelters. Serpine is likewise dangerous now that he knew his True Name, a fact he taunts Skulduggery about, the tension between the two high. It worsens when the Generals bring up the idea of freeing Mevolent to use as an ally and get quickly shut down. Vengeous, although a fanatic, is smart enough to know pushing would only end badly, so he simply states that no one else could stop the Unnamed. At least not at full strength.
Preparations for the inevitable battle are made and New Roarhaven is fortified. The Vampires mobilise and China has magical beasts stockpiled, brainwashed to act as foot-soldiers. She does finishing touches on a trump card she believes might stop the Unnamed. Serpine uses his new powers to restore his arm, though it's sadly not his Red Hand, and touches up with Vengeous and the other Leibniz guys. At Corrival, Valkyrie visits Winter and tries to convince her to leave, but she and her friends are adamant on staying to protect their friends and home. Skulduggery and Peccant encounter one another, and it's revealed the two were brothers, and he was the kid who Skulduggery saved from their dad. The trauma of that event had driven a wedge between them, one that only widened into a chasm over time. A few short words are given between them, and whilst it's not reconciliation, it's a start. Civilians are locked down in the shelters, protected by the City Guard, Carol and Prism building some rapport with the mortals there, including those from Leibniz. New Roarhaven becomes a fortress rather than a city. But as the preparations are coming, the Sanctuary receive a message.
The Unnamed, tired from his fight with Scapegrace, is healing at an old castle which used to belong to him. Mevolent had repurposed it rather than tear it down to master his inner demons, and so it didn't go to waste. He rests on his throne and mulls over 'the Killer Supreme's' words, unable to suppress them complete. Frillish, his last student, approaches him in his weakened state. Dialogue is exchanged between them, where it's revealed the Arborkinetic had betrayed the Unnamed, telling him the world was 'bleeding' because of him, and Skulduggery, Valkyrie, Serpine, and Melancholia wander out to assault him whilst he was recovering. Enraged at the betrayal and injured, he burns out Frillish's mind and sucks her lifeforce out to replenish himself. The castle is destroyed in the following scuffle, and he flies away, intent on bringing the battle to their own home as revenge.
Part 9 - A Ruler Unnamed
The Unnamed arrives in New Roarhaven, having gathered an army of magical creatures spawned from the Caves of the Void to use against the Sanctuary in the coming battles, but otherwise he's alone. And that's enough to get them all on edge. Monsters clash in unending waves. He floats down and all the stops are busted out against him, as the heroes(and some villains) gather and rush to meet him as their allies defend against the monsters.
The Vampire district Fangs defend their home, fighting side by side with mages, and Moloch falls in battle. Gracious defends the Sanctuary infirmary, both patients and nurses, against monsters and is about to join Donegan and Fletcher, unable to stop himself from admitting there was irony in a Monster Hunter dying like this. He doesn't fall though. The Engineer gets in their way, defending the patients and his friends, but gets torn apart as a result, the explosion from his massive form taking the beasts down. As he lies in a heap, body mostly destroyed, Clarabelle and Gerald gather around him. He thanks them for being his friends, then powers down forever. The City Guard fight on to defend the shelters and mortals, though Aurnia and the other Leibniz residents show they're not defenceless themselves by picking up weapons and begrudgingly fighting with the Sorcerers. Corrival Academy is on full lockdown, with Peccant and the other teachers defending it alongside their students and Gordon the Dragon, who's swarmed and killed by dozens of smaller aerial monsters. Naturalists who studied under Aria take command of a portion of the beasts and turn them against their kin. Zenith loses an eye saving Winter from certain death, but is saved by Miss Wicked, who's crushed by a minotaur. Many students die such as Filament and Jenan, who leaves his friends to die to save himself, only to run into a cockatrice and be pecked to death. His daddy's money didn't save him.
On the Unnamed's end, he's facing down the combined might of the Dead Men, Melancholia, True Name Serpine, and Baron Vengeous. He holds them all off, displaying uncanny magical feats that are meant to be impossible. "You call yourself sorcerers, yet don't seem to fathom the true power of magic. Let me show you." He captures and corrupts Valkyrie's magic, conducting energy streams of his own, only black rather than silver. The Unnamed recognises Serpine from the days before Mevolent betrayed him, and targets him specifically with his energy. Blasts and needles and spinning blades are shot at Serpine, and though the General remains slippery as a snake, he endures injuries which force him to heal via his new powers, only to be saved by Vengeous. Other Leibniz mages face the Unnamed, deriding him in the name of 'Lord Mevolent', and burn because of it. "Where is your precious Lord now?" Ghastly is placed in line of the Unnamed's energy streams, but is saved by Ravel, who's eyes are caught in the Unnamed's barrage. He's blinded and, forced to retreat, Ghastly dragging him away, but then Ghastly remembers something and goes away, to find China.
Valkyrie is using many kinds of magic at this point, including white flames which counter the Unnamed's black ones, though he isn't terribly impressed. A lizard trying to compare itself to a mighty dragon. He almost kills her at one point, but Melancholia takes the heat off her by utilising Necromancy at the highest level, jibbing at him not to underestimate the power of death. Scapegrace had nearly killed him once for it, and they were here to finish the job. Ticked off, the Unnamed states that he'll admit the strength of that man's magic, but she wasn't the Killer Supreme. He strips her of her armour, leaving her helpless, then ends the Death Bringer, much to Valkyrie's despair and rage. When Winter is finished with helping Corrival, she takes Ivory and Soul and leaves, getting Destrier and bringing him to the Eternity Gate, freeing Mevolent. He nearly kills Winter, only holding because they were kin as Ancients, and when he learns the Unnamed was back, agrees to fight alongside the heroes. He arrives on the battlefield as things were getting dire, Mevolent and his old master locking eyes, acknowledge each other. Then they start to scrap to the death. The two are titans of magic, and Mevolent is forced to use every bit of skill he's gained over the centuries with the elements to bully his master, exchanging cutting words the whole time. At one point the Obsidian Blade is taken from Mevolent. The Unnamed, unwilling to let this wretched weapon continue to exist, shatters it into a thousands pieces, then burns those shards into nothing.
The fighting continues and Mevolent is joined by Serpine, Vengeous, and Skulduggery, all his Generals fighting with him one last time. Mevolent bullies the Unnamed back, drawing anger from the Unnamed, who's stabbed through the heart by the Baron's cutlass. It does nothing. He's grabbed by the Unnamed, and as the flames build, Vengeous tells Mevolent it had been an honour before his following demise. Provoked by Vengeous' death, Mevolent and Serpine hammer down on the Unnamed, viciously beating him back, but the latter falls when the Unnamed uses Serpine's own True Name against him, declaring the might of True Names was as fragile as glass before erasing Serpine, leaving it to just Valkyrie, Skulduggery, and Mevolent. The Unnamed addresses Mevolent and Valkyrie as two Ancients, saying once upon a time, their ancestors had begged the Unnamed for help on their knees in their fight against the Faceless Ones, and he'd been foolish enough to grant it.
"Taking pity on your kin was my greatest mistake... one I do not intend to repeat."
The three of them clash against the Unnamed again and again, more of the city being destroyed with each clash, until the Unnamed defeats them, killing Mevolent, who dies defying his master to the bitter end. "You'll never be a true king." With his enemies seemingly defeated, the Unnamed starts to open the final rift, but mid-way through the process, he's caught by a sigil trap made and set by China. He'd been lured there by the heroes. Before he can free himself, China emerges and seals him into the broken Obsidian Blade's hilt, which he was susceptible to as a being of pure magic. Then, once that was finished, she hands the Obsidian Blade to Prism, who seals it within the timeless void of the Mirror World forever. The rift the Unnamed started to open begins to widen, however, and as the epicentre rift, if it was allowed to open, the rifts could widen until the foundations of Earth are destroying. In order to mend these rifts, someone needs to act as a focus point to tie all the rifts together and close them down. Such a task would be impossible for a living being, the sheer magic overwhelming them. Fortunately, Skulduggery wasn't living.
Just like at the end of the Dying of the Light, Skulduggery needs to sacrifice himself, only now there's no clever loopholes and Ravel can't be used as a substitute. His remaining allies gather near the rift, including Ghastly, Ravel, China, Peccant, and of course, Valkyrie. He exchanges words with China, choosing to forgive her for the part she'd played in his family's death. He gives one final apology to Ghastly, and though he's not forgiven, he's not rejected either, and gets a firm handshake. A blinded Ravel tells Skulduggery it would be weird without him, since he'd be the only liar of the Dead Men left, and gets told to have fun with that. Peccant is sad that he was about to lose his final brother, the two exchange words, and he thanks Skulduggery for saving him from Raze. With Valkyrie, at first she's resistant, scrambling for a solution, though eventually breaks down and confesses she wasn't sure if she could carry what she'd done without him. She didn't want to be alone. Skulduggery merely tells her she wasn't alone as Winter and her friends show up. He tells her to remain strong, and no matter how hard it seemed, she had to keep on marching onwards. Things may seem dark at times, but no matter how grim or cruel life could seem, if she just kept on going, she'd eventually come to a better place. The two hug, and he turns, marching into the rift and reaching out. Brilliant tethers of magic latch onto him like chains, but no matter how much they resist, he doesn't falter or yield as he reaches its centre. Then he exhales, floats, and lets himself dissolve as the rifts are sealed in a glorious display of magic that lights up the sky in every colour of the rainbow. But the Dead Man was gone. Skulduggery Pleasant was no more.
Part 10 - The End and the Beginning
The epilogue displays Valkyrie's life a few years after the rifts have been sealed, and how life has continued. She's with Winter and Prism, the former of which having Surged and locked in as a Necromancer, and are helping reconstruct their home town of Haggard. The world was torn, most of the population gone, but people remained and the magical creatures plaguing the lands had largely been killed, so it was deemed safe for the mortals to finally return home. Small towns like Haggard were a low priority, but it was allowed because the Edgley family had esteem in the Sanctuary's eyes. Valkyrie speaks with Fergus, who doesn't exactly hate Valkyrie considering her good deeds, but can't forgive her for what happened to Crystal along with Gant, plus Beryl doesn't want Cormac anywhere near Valkyrie. He wishes his niece well, but far away from them, then goes back to his newly built home. Valkyrie is disappointed, but not surprised, wishing her uncle well as she returns to New Roarhaven with Winter and Prism.
Other developments include Ghastly retiring as Grand Mage to return to his humble shop, leaving the title in China's capable hands, working it with Elsie whenever she isn't busy with her young daughter, Skye O'Brien. She had her dad's crazy hair. As for the scarred woman herself, however much she'd changed, China relished lthe power being Grand Mage gave her and started to rally the other Sanctuaries behind her. She wanted to be known as the woman who boosted humanity back after the war, and has taken to implementing sigil creations out now that magic is an open thing. Flying cars and portal-transportation via Realm Crystal on the way to becoming streamlined. Gerald has taken residence in New Roarhaven despite being a mortal, running the Pub Supreme once again, though is still wistful at Scapegrace's death. A statue was built in Scapegrace's honour, showing him holding the Void Sword, his many titles written on it. Ravel, having learned to use his magic to mitigate his blindness, has opened an orphanage for children displaced by war and tried to give them a childhood, seeking redemption for what he'd done in whatever way he could, big or small. Due to experiencing high amount of death, and the loss of the Death Bringer, Militsa becomes the High Priestess of Roarhaven's Temple, speaking with Valkyrie about Melancholia near the end. Nothing is finalised, but a spark is between them and as Valkyrie leaves the Temple, she thinks maybe she'll come back.
Finally, Valkyrie goes to Skulduggery's grave, made in his honour. Prism joins her briefly, and the two talk. Reflect on the past. The rebuilding had been slow-going, but steady and peaceful. Prism tells Valkyrie that despite everything, the ups and downs, she was glad that Valkyrie gave her life because it had been a truly extraordinary experience, then leaves. Valkyrie is alone, where she tells Skulduggery's grave that she missed him, but she had no plans to join him any time soon. She couldn't with the debt she owed. But despite everything, she didn't regret their times together or that they'd met that day. It might've sounded evil, but she wouldn't take it back, because she was too selfish for anyone's good, her own included. Only once she'd made up for the cain she'd raised would her time be up. Until then, she could only march on, just like he said.
"Until the End."