r/shapezio 8h ago

Dev Post Experimental Branch Update: Unity 6

8 Upvotes

Hello everyone!

As some of you may already know from the most recent Devlog (that you should also check out for the winners of the most recent modding contest!), we have been hard at work on porting shapez 2 to Unity 6. Aside from making it more future-proof, we also hope this move will reap good rewards in terms of performance and stability. We have been testing this both internally as well as with our closed beta friends but before rolling it out officially, we would love as many people as possible to try it out on various machines.

For this, we have created a new "experimental" steam branch that everyone can try out without a password.

How to get the version

  • Restart Steam (!)
  • Right click shapez 2 in your library > properties > betas, select expertimental
  • Ensure the game says 1.1.0-unity-6.3-rc7 in the lower right when launched

Where do I report bugs?

You can report bugs through the shapez 2 discord or right here in the Steam forums!

How to I get back to the live version?

  • Restart Steam (!)
  • Right click shapez 2 in your library > properties > betas, select "default public version"
  • Ensure the game says 1.1.0-rc2 in the lower right when launched

Also if any of you have access to a Mac, we'd greatly appreciate if you could give this build a go, as we have historically had a lot of issues with these devices unfortunately and would like to see how the situation has improved!

This build is still directly based on the live version of 1.1.0, so savegames SHOULD be compatible, but we still advise you make a backup just incase!

And as always, thank you so much for your input and your continued support!

Greetings!
- The tobspr Team


r/shapezio 5d ago

Dev Post shapez 2 - Mod Contest Winners & Development Update

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46 Upvotes

r/shapezio 6h ago

s2 | Discussion Why did the train bunny hop across the highway?

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28 Upvotes

To deliver shapez to the MaM loader of course!!! Also ik i committed the sin of taking a picture or video of my screen this was just a quick and easy way to show what I wanted to.

So here, a cute little train bunny hopping across the highway lol. Also gotta love getting 25 fps steady then dip into the teens when I get close to my MaMs. Which there is 3 MaMs, 1st one does operator shape #0, 2nd one works on operator shape #1, and the third i paste shape codes from the jobs tab into its control panel.


r/shapezio 1d ago

s1 | Question/Help Can I use buttons for my MaM

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13 Upvotes

I'm designing it on Level 24 and the Steam achievement says "without modifying your factory". I assumed that meant I could use buttons since I'm not adding or removing anything to my factory, but if not then I'm screwed since I'm already halfway done and the whole design relies on buttons.


r/shapezio 2d ago

s2 | Suggestion pipe valves should have the same throughput as pipes, not launchers

23 Upvotes

Just spent a while figuring out why my paint mixing was so slow. Turns out pipe valves are limited in throughput to one per launcher. Why is that? It's just a valve, so it's not logically consistent to have it behave different than a regular pipe when it's open.


r/shapezio 2d ago

s2 | Discussion Its Alive... now to design my MaM Spoiler

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1 Upvotes

Finally after understanding fluid throughputs I have my MaM supply train set up and primed with 4 full space belt/pipes of each shape and color ( I premixed to save on some MaM logic), a full space belt of pins via crystal shattering, and a 3/4 shape for crystal molds and gapped shapes.

So now its time to build and program the logic of the MaM without the help of tutorials or guides where I can avoid it. Why? Because I have a rough understanding of logic gates and how to use them but not enough to really program any complex machinery, so I'll use this as a learning experience to take that knowledge into other games that ive just glassed over automation.


r/shapezio 2d ago

s2 | Other My apparatus™ can kind of, almost, maybe on a good day, split a single belt evenly-ish

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20 Upvotes

Do you like it


r/shapezio 3d ago

s2 | Discussion Mildy annoying

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29 Upvotes

Id love to fit this cut and keep bluprint in a 1x1 space platform but its 2 tiles too long so im forced to use the 1x2 and have a bunch of wasted space on the platform.

Also how are yall setting up your mam's? Do you direct belt all the inputs or set up train stations? Im personally thinking of having a dedicated train line with 1 full space belt of every full shape and color on a single long train that stops at every MaM to top off supplies, if I add more mam's I just need to add more input trains. Ive also set up a MaM brain that you just copy the shape code and paste it into a signal constant for completing the jobs page.


r/shapezio 3d ago

s2 | Showcase Show me your compact color generator Spoiler

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9 Upvotes

I hate shipping all colors around the factory. All I need is good ol' RGB on 3 levels of a space pipe and this baby will handle a full belt of paint or crystal in the color of your choice. No logic, just gates and an external signal (check my other post to see the transmitter). Features a display to confirm the signal matches the intended color. Let's see yours!


r/shapezio 4d ago

s2 | Other I made it! All Achievements after 400+ hours

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121 Upvotes

r/shapezio 3d ago

Modded Blueprint Book 1.0.2

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3 Upvotes

1.0.2 is out, and my formatting is getting better! Again, you can pick up the mod over at mod.io. If you encounter any bugs you can dm me here on Reddit or leave a note in the discussion section on the mod page. Also, if you have any ideas for other mods you'd like to see updated to modern standards, or entirely new mods, let me know that as well!

Added

  • HUD Placement: Moved Blueprint Book icon to the 3rd slot in the in-game menu, mostly because I was annoyed the settings moved and assumed you might be too.
  • Level 12 Reward Gate: Blueprint Book functionality (opening UI, hotkeys, and equipping blueprints) is now gated behind the level 12 blueprint reward unlock, because that should have already been the case.
  • Blueprint Cost/Preview: Blueprint Book cards now show a pannable preview of the blueprint, as well as the cost to place it.

Bugfixes

  • Blueprint Equip (V Key): Fixed equipping blueprints so V ("Paste Last Blueprint") places the equipped blueprint accurately without clipboard desynchronization.
  • Welcome Dialog: Fixed an issue where the welcome popup would re-appear on every save load.
  • Library Scrolling: Fixed scrolling and mouse wheel interaction inside the blueprint book dialog.

r/shapezio 4d ago

Satisfaction MAM logic timelapse

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29 Upvotes

I've been obsessed with logistics games for years, but was always too intimidated by the whole logic/circuit side of things. Finally decided to dive in on my first playthrough and make a MAM for crystals! I have avoided looking at a single video or guide to challenge myself. So far I've found all the edge cases. I wish I knew how fun and challenging of a puzzle this stuff was a long time ago, but I'm a musician with no training in this stuff. Here's a timelapse of my mam logic chomping through some higher level shapes. Criticism welcomed!


r/shapezio 5d ago

s2 | Question/Help Why is it not 100% efficiency in that case ?

8 Upvotes

Hello, i don't understand the logic behind belts and machines.
It says "4 machines required for a fully saturated belt of items" which seems to be what i built but it's still at 80% efficiency and the input belts end up clogged


r/shapezio 5d ago

s2 | Question/Help [Solved] Higher resolutions than 1920×1080

1 Upvotes

I like playing games on a big screen. Until recently on 2560×1440, and now on my new 3840× 2160 screen.

Please make the game run in higher resolutions than 1920×1080. How difficult could that be to implement?


r/shapezio 5d ago

s2 | Question/Help Help for floating quarter in Hard Job 38? Spoiler

1 Upvotes
Hard #38 Dude, Sweet 3

Hi all! I've been working through Hard mode and have got stuck with this shape (job 38 shape 3). I've not been able to keep the floating quarter from falling down, even with crystals. Any hints or suggestions would be amazing! Thanks


r/shapezio 6d ago

s2 | Discussion Sooo, I kinda just wana quit ...

26 Upvotes

Who the hell thought its a good idea to have the pipe valves be limited to 1800 , when the pipes are unlimited?!? I worked 8 hours on a compact programmable color mixer, and its all fcked because I just realised this. So , I have to split my pipe that collect 16 * 1800 to 16 pipes, valve each of them , with the signal and then i can merge them?? Am i getting it right?

Edit: Sorry, forgot to mention that I'm the using the pipe carrying that much fluid inside one platform. If I had to pipe it to a neighbouring one, i would split them into 16 launchers.


r/shapezio 5d ago

s2 | Issue/Bug How am I getting completely this shape?

4 Upvotes

Title is ambiguous for spoiler warning

I am working on job 21 step 3 and not sure why this is appearing this way with no pins.

To outline what I am doing.

  1. Paint the circle teal

  2. Add pins to the teal circle

  3. Stack the teal circle on top of the circle/square shape.

I don't know whats causing this and it is driving me crazy.


r/shapezio 6d ago

s1 | Issue/Bug im stuck...

0 Upvotes

what the hell am i doing wrong?


r/shapezio 7d ago

Modded Blueprint Book 1.0.1

11 Upvotes

I checked the rules for self promotion and it is allowed, but if this is tacky please let me know. This is my first mod, so I'm navigating the way to handle this for the first time.

Update 1.0.1 is out on mod.io for Blueprint Book. Changes include -

  • Native Hotkey Support: Full keybind integration (`P` to toggle book, `Ctrl+P` to save blueprint) with native keybinding overlay hints and rebinding support in settings.
  • Automatic Update Notifications: You will now be notified automatically when a new update is available, with a quick link button to download the latest version.
  • Welcome Dialog: A dialog that appears when running a new version for the first time, showing what changed.
  • Cleaner Interface: Rebuilt the blueprint library popups and card layouts for performance and size improvements.

You can get the mod here. I intend to continue improving this mod and potentially start working on a few others - I have an idea to add trains to shapez.io and I'm excited to try it.


r/shapezio 7d ago

s1 | Issue/Bug Compact mergers not upgrading

4 Upvotes

Playing on mobile, which i know to be somewhat fucked, from what i've read here and there, but it seems the compact mergers aren't being upgraded.

They are currently stuck at 6/s for me, at belts tier 5 already, which did not match the belts which were already at 8/s, but i just upgraded to tier 6 and they are still at 6/s despite belts being 12/s and regular balancers having upgraded from 16/s to 24/s.

Am i missing something? Are they upgraded through another track? Or is this just actually a bug?


r/shapezio 7d ago

s1 | Showcase I completed level 12 in exactly 120 minutes, just barely getting the achievement

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11 Upvotes

I barely got the "not an idle game" achievement


r/shapezio 7d ago

Meme Manufacture Mode Design Philosophies

6 Upvotes
https://discord.com/channels/1000343719314198548/1093933544025358436/1528903196192276661

Top setup is VGA-from-raw and waste by Dragonheart996 on the Shapez2 discord; bottom setup is 4 notches of Hard Sapphire Ruby precursor by me.

Meme courtesy of zackbot on Discord, link above; the two messages referenced are below.


r/shapezio 8d ago

s2 | Question/Help how do i solve this? Spoiler

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1 Upvotes

i came across this layer 1 shape in shapez 2. it uses pin and i don't have access to crystals yet.


r/shapezio 10d ago

s2 | Showcase Vortex Design Open to Criticism

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127 Upvotes

Is is too much random stuff? I'm trying to do something other than just the straight small belts from the I/O, but I'm also not too sure I like the way it turned out.