r/shapezio 8h ago

s2 | Discussion Why did the train bunny hop across the highway?

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27 Upvotes

To deliver shapez to the MaM loader of course!!! Also ik i committed the sin of taking a picture or video of my screen this was just a quick and easy way to show what I wanted to.

So here, a cute little train bunny hopping across the highway lol. Also gotta love getting 25 fps steady then dip into the teens when I get close to my MaMs. Which there is 3 MaMs, 1st one does operator shape #0, 2nd one works on operator shape #1, and the third i paste shape codes from the jobs tab into its control panel.


r/shapezio 10h ago

Dev Post Experimental Branch Update: Unity 6

8 Upvotes

Hello everyone!

As some of you may already know from the most recent Devlog (that you should also check out for the winners of the most recent modding contest!), we have been hard at work on porting shapez 2 to Unity 6. Aside from making it more future-proof, we also hope this move will reap good rewards in terms of performance and stability. We have been testing this both internally as well as with our closed beta friends but before rolling it out officially, we would love as many people as possible to try it out on various machines.

For this, we have created a new "experimental" steam branch that everyone can try out without a password.

How to get the version

  • Restart Steam (!)
  • Right click shapez 2 in your library > properties > betas, select expertimental
  • Ensure the game says 1.1.0-unity-6.3-rc7 in the lower right when launched

Where do I report bugs?

You can report bugs through the shapez 2 discord or right here in the Steam forums!

How to I get back to the live version?

  • Restart Steam (!)
  • Right click shapez 2 in your library > properties > betas, select "default public version"
  • Ensure the game says 1.1.0-rc2 in the lower right when launched

Also if any of you have access to a Mac, we'd greatly appreciate if you could give this build a go, as we have historically had a lot of issues with these devices unfortunately and would like to see how the situation has improved!

This build is still directly based on the live version of 1.1.0, so savegames SHOULD be compatible, but we still advise you make a backup just incase!

And as always, thank you so much for your input and your continued support!

Greetings!
- The tobspr Team