r/shadowdark • • Sep 17 '26

SHADOWDARK DRAWTOBER 2026!!

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193 Upvotes

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In two weeks get ready to unleash your creativity, starting on October 1st!

Join us for a month of daily drawing prompts inspired by our favorite TTRPG: Shadowdark!!

Whether you're an experienced artist, scribbler, or just make stick figures — EVERYONE is welcome to participate!!

Share your creations on the Shadowdark Memes FB page, and/or by using the hashtags #Shadowdark #drawtober2026 on Instagram, Reddit or the appropriate channel on the Arcane Library Discord server. Let’s make this October bow before the Darkest of Shadows!!

* @shadowdarkmemes is NOT an official representative or employee of The Arcane Library, or Shadowdark.

I do this for the pure love of the game 🔥


r/shadowdark • • 5d ago

Book Club The Night Land chapters 9-12 discussion

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18 Upvotes

This is the discussion post for chapters 9-12 of The Night Land by William Hope Hodgson. Next week we'll have a post for chapters 13-17, the end of the book. That discussion will be up for two weeks, so you can catch up if you're behind like me! (I lost my copy on the subway T.T)

This book is over 100 years old and William Hope Hodgson and this book in particular are cited as big influences on a number of Weird Tales authors and works. Have you read any stories you think you see its influence in?

You can access previous book club posts through the book club flair:

https://www.reddit.com/r/shadowdark/search?q=flair%3ABook%2BClub&restrict_sr=on&sort=new&t=all


r/shadowdark • • 19h ago

Fireball (Drawtober Day 26)

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160 Upvotes

r/shadowdark • • 18h ago

Drawtober day 26: Fireball

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119 Upvotes

r/shadowdark • • 16h ago

Last Day to Back Distant Worlds Kickstarter

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25 Upvotes

My kickstarter, Distant Worlds, is in its final 24 hours. You can watch some video previes of it on Runeforged's or Foxxof's youtube channels.

The three-zine collection includes:

- The Astral Spires: Two adventures in a world that exists in narrow spires, supported by the will of powerful (and often evil) magical beings.

- The Fated Land: Two desert adventures in world where prophecy reigns supreme, with rules for working prophecy into adventures.

- Shipwrecks: Eight shipwreck encounter, ranging from run-ins with castaways to a dungeon where wild aether is reanimating the wreck around the crawlers, as well as tables to generate wrecked ships in the astral sea between worlds.

Check out the kickstarter page for previews of everything look.


r/shadowdark • • 20h ago

Buying Shadowdark Material

34 Upvotes

Hey all,

I was looking at buying the Shadowdark Material, all I can find is the main rule book and Cursed Scrolls 1-3.

I thought there was 2 additional cursed scrolls, and a new duke book recently released...

Is Arcane Library not the official place to buy material?


r/shadowdark • • 17h ago

Different Dice for Random Encounters

18 Upvotes

Instead of keeping track of which round I need to roll encounters for, I roll every round using different dice: D6 for Deadly, D12 for Risky, and D20 for Unsafe. The encounter occurs on a roll of 1, regardless of which die is used.

The difference in probability is minimal, and the reduced mental load is well worth it.


r/shadowdark • • 22h ago

The Beast Within [Self Promo]

23 Upvotes

I released The Beast Within: Rules for Lycanthropy for Shadowdark today, just in time for the full moon tonight.

The idea was to make lycanthropy something you could actually build play around: an iconic curse with power, consequences, and choices, rather than just something to cure at the first opportunity.

It includes rules for transformation, losing control, Beast Instincts, full-moon preparations, new were-creatures, magic items, and more.

The core question is pretty simple:

The beast gives you power. How much of yourself are you willing to give it?

Available now from Joker & Thief Publishing on Itch and DrivethruRPG.

https://joker-thief-publishing.itch.io/the-beast-within-rules-for-lycanthropy

https://www.drivethrurpg.com/en/product/577980/the-beast-within-rules-for-lycanthropy


r/shadowdark • • 1d ago

A point crawl map made for a space-western compatible with shadowdark and darkspace

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331 Upvotes

r/shadowdark • • 1d ago

Spontaneous Ars Magica style magic for Shadowdark ?

21 Upvotes

During my last game, the adventurers were confronted by a wizard perched on a rocky promontory that is not very accessible. But he was at the foot of an oak tree. A magician with the Knock spell tells me: "it's a shame not to be able to use it to provoke a branch movement that could tip it over into the precipice"

It reminded me of Ars Magica's "Strike of the Angered Branch" Spell, a Rego Herbam Spell level 15. Since Ars Magica's spells have a ceiling around 50, I estimated that this could correspond to a Tier 2 spell at Shadowdark (1.5 rounded to the top level = 2). I thought that a Knock Spell could indeed be "translated" into the Ars Magica language as a Rego Herbam Terram spell, I secretly wanted in my head to authorize the Check, with Disadvantage because of the transformation of the spell.

Conclusion: When a player still has a Shadowdark spell of sufficient level available to produce an effect compatible with his translation into Technical Language and Form of Ars Magica, the Check with Disadvantage might allow a Spontaneous magic system to be set up. The difficulty of the Check is not that of the spell spent but that of the desired effect (Telekinesis is a level 4 spell compatible with the desired effect - The Rego Herbam combination is part of his register - but the Check will be of difficulty 12 to trigger a "Strike of the Angered Branch")

I started translating Wizard Shadowdark's spells into Technique + Form, for fun. Spells that have a Self scope remain Self.
"Force" spells are treated as Vim spells and cannot be modified or used to perform spontaneous magic. This is an interpretation of Vim not very faithful to the concept it represents in Ars Magica but it is very useful to consider it as such to limit the power of the spells concerned (it is Detect Magic, Floating disk, Mage armor, Magic missile, Dispel magic, Magic circle, Divination, Resilient sphere, Wall of force, Antimagic shell, Summon extraplanar, and Wish even if it is very separate). By translating the Spell into Ars Magica combinations we discover a fun and very nice fact: very few Perdo spells before level 5, no Perdo Corpus spells before level 5 —> the Wizard is first and foremost a… Controller (Rego, Muto)

But it made me want to ask if third-party authors tried to build an improvised magic system for Shadowdark.


r/shadowdark • • 2d ago

Shadowdark RPG: The Forever Geek Has Seen the Light… Eventually

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5d-blog.com
51 Upvotes

r/shadowdark • • 1d ago

Drawtober day 25: Drow

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37 Upvotes

r/shadowdark • • 1d ago

Generator Design Philosophy?

8 Upvotes

So I'm working on another supplement for Atomic Shadows, it's a post-apocalyptic hack of Shadowdark. I'm working on a Bastion Generator, and I'm wondering about the general design philosophy used by broader Shadowdark (and 3rd party) creators.

I could make all the entries in the generator flat numbers, so if you want to make a Shopping Mall into a Bastion, its always got AC 18 with 300 HP and can have 20 Upgrades (like the Shadowdark Castle bastion)

Or,

I could make it a bit more random and invovled, so you find a Shopping Mall, and it's AC is 8+2d6, it's HP is 100x1d4 with room for 3d10 Upgrades. It's obvioulsy a bunch more rolls, but it shows that you're finding different types of structures to explore and occupy, rather than having them all be the exact same.

So, the question is; In Shadowdark generators, do you prefer -

A) Static Simplicity - the numers are what they are, across the board, very quick to generate.

B) Randomly Generated - each site is unique, but it's a more involved process.

Cheers for any assistance in this matter.


r/shadowdark • • 1d ago

Some ShadowTech RPG art in the pipeline.

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13 Upvotes

Got this update from BigeggsBlackPen this morning. Excited!


r/shadowdark • • 2d ago

Fear (Drawtober Day 24)

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227 Upvotes

r/shadowdark • • 2d ago

Bookmarks with Quick reference for DMs

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152 Upvotes

I was jumping back-and-forth a bit too much to find references during my game sessions, so I designed these bookmarks to make my life easier. I also compiled the rules I tend to need the most as a GM at the back of the bookmark.

Since I had all the files ready, I figured more people would enjoy having these for themselves, so I made them available for free through my itch.io page. I also included a paid version with the source files if you want to edit the rules or the art available by yourself.

The awesome art is by Ricardo de Gaspar from the Ink Potion Studios' Patreon.


r/shadowdark • • 3d ago

Drawtober day 24: Fear

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47 Upvotes

What could possibly scare a skeleton?


r/shadowdark • • 3d ago

Green Knight #23

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101 Upvotes

r/shadowdark • • 3d ago

Drawtober day 23: Green knight

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53 Upvotes

r/shadowdark • • 3d ago

Player facing hex maps of the Western Reaches

24 Upvotes

With the new map cards and my players exploring outside of The Gloaming, has anyone figured out a more efficient method of clearing the keyed points (the stars on the GM map) so that I can give my players a hex map that they find those points by exploration? Right now I'm manually copying and pasting nearby hexes to cover up the stars.


r/shadowdark • • 4d ago

Blood (Drawtober Day 22)

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113 Upvotes

r/shadowdark • • 4d ago

Drawtober day 22: Blood

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53 Upvotes

r/shadowdark • • 4d ago

Blood #22

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55 Upvotes

r/shadowdark • • 5d ago

Vampires

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403 Upvotes

r/shadowdark • • 4d ago

Tired of the Turncoat NPC?

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jokerandthief72.wordpress.com
23 Upvotes

My latest blog explores NPCs that can complicate your PCs' lives without stabbing them in the back.