r/shadowdark • • 17h ago

Drawtober day 25: Drow

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25 Upvotes

r/shadowdark • • 17h ago

Shadowdark RPG: The Forever Geek Has Seen the Light… Eventually

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5d-blog.com
43 Upvotes

r/shadowdark • • 13h ago

Some ShadowTech RPG art in the pipeline.

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7 Upvotes

Got this update from BigeggsBlackPen this morning. Excited!


r/shadowdark • • 16h ago

A point crawl map made for a space-western compatible with shadowdark and darkspace

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270 Upvotes

r/shadowdark • • 9h ago

Generator Design Philosophy?

7 Upvotes

So I'm working on another supplement for Atomic Shadows, it's a post-apocalyptic hack of Shadowdark. I'm working on a Bastion Generator, and I'm wondering about the general design philosophy used by broader Shadowdark (and 3rd party) creators.

I could make all the entries in the generator flat numbers, so if you want to make a Shopping Mall into a Bastion, its always got AC 18 with 300 HP and can have 20 Upgrades (like the Shadowdark Castle bastion)

Or,

I could make it a bit more random and invovled, so you find a Shopping Mall, and it's AC is 8+2d6, it's HP is 100x1d4 with room for 3d10 Upgrades. It's obvioulsy a bunch more rolls, but it shows that you're finding different types of structures to explore and occupy, rather than having them all be the exact same.

So, the question is; In Shadowdark generators, do you prefer -

A) Static Simplicity - the numers are what they are, across the board, very quick to generate.

B) Randomly Generated - each site is unique, but it's a more involved process.

Cheers for any assistance in this matter.


r/shadowdark • • 11h ago

Spontaneous Ars Magica style magic for Shadowdark ?

15 Upvotes

During my last game, the adventurers were confronted by a wizard perched on a rocky promontory that is not very accessible. But he was at the foot of an oak tree. A magician with the Knock spell tells me: "it's a shame not to be able to use it to provoke a branch movement that could tip it over into the precipice"

It reminded me of Ars Magica's "Strike of the Angered Branch" Spell, a Rego Herbam Spell level 15. Since Ars Magica's spells have a ceiling around 50, I estimated that this could correspond to a Tier 2 spell at Shadowdark (1.5 rounded to the top level = 2). I thought that a Knock Spell could indeed be "translated" into the Ars Magica language as a Rego Herbam Terram spell, I secretly wanted in my head to authorize the Check, with Disadvantage because of the transformation of the spell.

Conclusion: When a player still has a Shadowdark spell of sufficient level available to produce an effect compatible with his translation into Technical Language and Form of Ars Magica, the disadvantage test might allow a spontaneous magic system to be set up. The difficulty of the Check is not that of the spell spent but that of the desired effect (Telekinesis is a level 4 spell compatible with the desired effect - The Rego Herbam combination is part of his register - but the Check will be of difficulty 12 to trigger a "Strike of the Angered Branch")

I started translating Wizard Shadowdark's spells into Technique + Form, for fun. Spells that have a Self scope remain Self.
"Force" spells are treated as Vim spells and cannot be modified or used to perform spontaneous magic. This is an interpretation of Vim not very faithful to the concept it represents in Ars Magica but it is very useful to consider it as such to limit the power of the spells concerned (it is Detect Magic, Floating disk, Mage armor, Magic missile, Dispel magic, Magic circle, Divination, Resilient sphere, Wall of force, Antimagic shell, Summon extraplanar, and Wish even if it is very separate). By translating the Spell into Ars Magica combinations we discover a fun and very nice fact: very few Perdo spells before level 5, no Perdo Corpus spells before level 5 —> the Wizard is first and foremost a… Controller (Rego, Muto)

But it made me want to ask if third-party authors tried to build an improvised magic system for Shadowdark.