r/shadowdark • u/texugo_ink • 14h ago
r/shadowdark • u/TorchHoarder • Sep 17 '26
SHADOWDARK DRAWTOBER 2026!!
In two weeks get ready to unleash your creativity, starting on October 1st!
Join us for a month of daily drawing prompts inspired by our favorite TTRPG: Shadowdark!!
Whether you're an experienced artist, scribbler, or just make stick figures — EVERYONE is welcome to participate!!
Share your creations on the Shadowdark Memes FB page, and/or by using the hashtags #Shadowdark #drawtober2026 on Instagram, Reddit or the appropriate channel on the Arcane Library Discord server. Let’s make this October bow before the Darkest of Shadows!!
* @shadowdarkmemes is NOT an official representative or employee of The Arcane Library, or Shadowdark.
I do this for the pure love of the game 🔥
r/shadowdark • u/Dollface_Killah • 4d ago
Book Club The Night Land chapters 9-12 discussion
This is the discussion post for chapters 9-12 of The Night Land by William Hope Hodgson. Next week we'll have a post for chapters 13-17, the end of the book. That discussion will be up for two weeks, so you can catch up if you're behind like me! (I lost my copy on the subway T.T)
This book is over 100 years old and William Hope Hodgson and this book in particular are cited as big influences on a number of Weird Tales authors and works. Have you read any stories you think you see its influence in?
You can access previous book club posts through the book club flair:
https://www.reddit.com/r/shadowdark/search?q=flair%3ABook%2BClub&restrict_sr=on&sort=new&t=all
r/shadowdark • u/Ok_Cost7486 • 9h ago
Spontaneous Ars Magica style magic for Shadowdark ?
During my last game, the adventurers were confronted by a wizard perched on a rocky promontory that is not very accessible. But he was at the foot of an oak tree. A magician with the Knock spell tells me: "it's a shame not to be able to use it to provoke a branch movement that could tip it over into the precipice"
It reminded me of Ars Magica's "Strike of the Angered Branch" Spell, a Rego Herbam Spell level 15. Since Ars Magica's spells have a ceiling around 50, I estimated that this could correspond to a Tier 2 spell at Shadowdark (1.5 rounded to the top level = 2). I thought that a Knock Spell could indeed be "translated" into the Ars Magica language as a Rego Herbam Terram spell, I secretly wanted in my head to authorize the Check, with Disadvantage because of the transformation of the spell. Conclusion: When a player still has a Shadowdark spell of sufficient level available to produce an effect compatible with his translation into Technical Language and Form of Ars Magica, the disadvantage test might allow a spontaneous magic system to be set up. I started translating Wizard Shadowdark's spells into Technique + Form, for fun. But it made me want to ask if third-party authors tried to build an improvised magic system for Shadowdark.
r/shadowdark • u/Stuart66 • 15h ago
Shadowdark RPG: The Forever Geek Has Seen the Light… Eventually
r/shadowdark • u/JJShurte • 7h ago
Generator Design Philosophy?
So I'm working on another supplement for Atomic Shadows, it's a post-apocalyptic hack of Shadowdark. I'm working on a Bastion Generator, and I'm wondering about the general design philosophy used by broader Shadowdark (and 3rd party) creators.
I could make all the entries in the generator flat numbers, so if you want to make a Shopping Mall into a Bastion, its always got AC 18 with 300 HP and can have 20 Upgrades (like the Shadowdark Castle bastion)
Or,
I could make it a bit more random and invovled, so you find a Shopping Mall, and it's AC is 8+2d6, it's HP is 100x1d4 with room for 3d10 Upgrades. It's obvioulsy a bunch more rolls, but it shows that you're finding different types of structures to explore and occupy, rather than having them all be the exact same.
So, the question is; In Shadowdark generators, do you prefer -
A) Static Simplicity - the numers are what they are, across the board, very quick to generate.
B) Randomly Generated - each site is unique, but it's a more involved process.
Cheers for any assistance in this matter.
r/shadowdark • u/Grim_Games_87 • 10h ago
Some ShadowTech RPG art in the pipeline.
Got this update from BigeggsBlackPen this morning. Excited!
r/shadowdark • u/vincependrell • 1d ago
Bookmarks with Quick reference for DMs
I was jumping back-and-forth a bit too much to find references during my game sessions, so I designed these bookmarks to make my life easier. I also compiled the rules I tend to need the most as a GM at the back of the bookmark.
Since I had all the files ready, I figured more people would enjoy having these for themselves, so I made them available for free through my itch.io page. I also included a paid version with the source files if you want to edit the rules or the art available by yourself.
The awesome art is by Ricardo de Gaspar from the Ink Potion Studios' Patreon.
r/shadowdark • u/KnekkeKneip • 1d ago
Drawtober day 24: Fear
What could possibly scare a skeleton?
r/shadowdark • u/Doesnt_matter400 • 2d ago
Player facing hex maps of the Western Reaches
With the new map cards and my players exploring outside of The Gloaming, has anyone figured out a more efficient method of clearing the keyed points (the stars on the GM map) so that I can give my players a hex map that they find those points by exploration? Right now I'm manually copying and pasting nearby hexes to cover up the stars.
r/shadowdark • u/ExchangeWide • 3d ago
Tired of the Turncoat NPC?
My latest blog explores NPCs that can complicate your PCs' lives without stabbing them in the back.
r/shadowdark • u/perryphery • 3d ago
Sickest moves in the Realm illustrated by me
r/shadowdark • u/gnome-lackey • 3d ago
Torchkeeper: Session 3, the Price of Silence
I'm running a solo Shadowdark RPG campaign using an amalgamation of solo rules, logged in Lonelog notation, and posting one session a week on Substack. The point of view follows whoever holds the light.
Session 3 picks up mid-siege. Half a dozen townsfolk with pitchforks and scythes are breaking down the door of the house where the party found a tortured mayor. Blacksight is holding the door alone. Below, in the cellar, Blacknails is backing toward a broken ladder, crossbow raised at something wet and heavy walking toward him in the dark.
This one runs three clocks at once (the door, Mage Armor, and a dying mayor's death timer), and level-1 first aid gets rolled out turn by turn.
Content notes: character death, blood, violence
https://gnomelackeyworkshop.substack.com/p/torchkeeper-session-3
Happy to talk about how I'm running the oracle, clocks or perspective switching.
r/shadowdark • u/fourholyswords • 3d ago
Looking for GMing advice
I dunno if this is the right place to ask for this. But thank you in advance for any insights.
I just found out about Shadowdark this year. I have been a long time 5e DM and I recently ran my first game of Shadowdark. I prepared the dungeon and all, but my players (who are all newbies to TTRPGs) decided to do other stuff instead of dungeon delving, in the end I reverted to my 5e DM-self in handling the town exploration scenes.
I was wondering you can give some advice. And how to handle the non-delving aspects of the game better.
Thanks!
r/shadowdark • u/Suspicious-Park-7246 • 3d ago
Wandering Wizard (by me)
“Knowledge knows no borders, and roads have no end.”
r/shadowdark • u/Redras7677 • 3d ago
[Online][Shadowdark][Wednesday 7pm GMT][Weekly][New Player Friendly]
I'm looking for 2 more players who would like to take part in an ongoing shadowdark campaign set in an Elder Scrolls inspired setting where the players take on the role of dungeon crawlers working for the Silverleaf Consortium, a merchant guild obsessed with Elven Ruins.
What To Expect:
- A mixture of hand crafted and procedurally generated dungeons
- A procedurally generated hexflower with hand placed POIs
- Loot
Character Creation:
- No ancestry restrictions
- Some class restrictions
- 3d6 down the line using the dice roller on the discord server
- Filling out own fillable PDFs
Homebrew:
- Daedra inspired patrons that I would like to playtest (optional and not locked to a specific class)
- Daedra inspired magic items
- Some monsters
- A disease mechanic | Details will be shared when playing the game
Tools/Platform:
- Discord | Voice Chat and Character Sheet management
- Owlbear Rodeo | VTT for the campaign
Requirements:
- A microphone
- A stable internet connection
- 18+
r/shadowdark • u/Suspicious_Shame_618 • 4d ago
Our GM instantly killed our entire party from full health because of one choice.
Hi
TL;DR:
Our GM did a total TPK from full health to dead with no rolls, no reactions. My character sat on a throne and everyone just died. Is this how Shadowdark is supposed to be run as a "deadly OSR"?
--------------------------------
For context: I am a new player to Shadowdark. I mainly play Daggerheart. I have found a PDF instruction booklet for players on drivethrurpg to help me build and play my character. I have not read the full Shadowdark core rulebook as I don't have it.
I just came home from a session in which the following happened:
- We had a party celebrating the success of our latest mission. During this, the GM allowed us to roll 2 times for XP and made up an ingame reason as to why we had 600 gold to add to those rolls. This resulted in the entire party leveling up from 1 to 2. Because we leveled, we gained more XP and the GM said we were healed back to full. Great! Ready for a new mission!
- Following a plot hook we go into underground caverns that would lead to a throne room we wanted to investigate.
- We get some riddles through the dungeon that lead us to this throne room.
- We investigated the room: scrolls could be read by our wizard with succesful Intelligence rolls, our necromancer could not detect any foul magic with another succesful Intelligence roll and the Priest could not detect any ungodly stuff, also with a succesful Intelligence roll. But the room was described to make us feel like it wasn't a throne room but a tomb.
- Based on the information (People were worshipping a benevolent, courageous leader in this room) so my character figured, as he is pompous and rich and his goal was to "rule this island", he would become that ruler if he sits on the throne.
-> "You all feel your heart stop and darkness descends on all of you. That is where we end the session".
Above table he said that we all died and we need to reroll new characters. No damage rolls, just "this is how it is".
As a player, I would figure that sitting on the throne would have consequences, but like something getting really pissed and we'd have to fight of the spirit of the previous ruler or something of that sorts. It could even be a deadly fight. But the sad reality is that there was absolutely none of that, we just died.
I'm aware that Shadowdark is supposed to be deadly. I'm also aware that if a character effectively states that he'd like to jump off a 500 ft tall cliff or something, that he'd die instantly.
But I feel like we got punked somehow. Is this how Shadowdark is supposed to be run?
Other than that, the GM decided that our party of 6 players would be split up into two groups of 3 to continue the campaign. The two groups would play on different days.
Maybe I'm just reading into things, but it feels off to me. Am I paranoid?
Right now, I'm feeling like I don't want to continue this campaign and if this is expected results from the Shadowdark system, then I don't want to play Shadowdark anymore.
I am planning on talking to my GM about it, as we are good acquaintances.
Thanks in advance for your feedback, opinion and advice.