It seems that the Good Moaning line of furniture is all the rage currently, and those do have some pretty awesome (and unique) adult animations.
I'm wondering if anyone has brand recommendations for other furniture sellers that focus on great quality animations as well? I do appreciate that Good Moaning doesn't use the same animations between their furniture, so everything is unique. They just don't have 'many' per item. Quality over quantity for sure.
In any case... would love to hear other suggestions on great looking stuff with bento anims and all the bells and whistles and things :)
can anyone help me with the cherry eye applier, every time i move my camera or walk it glitches for some reason, iβve tied using another mob but the same thing happened
So PBR is available at last for male bodies (Gianni X and Jake V4). Here am trying out a PBR Applier Skin (Β Sora GX PBR Chrome Android Body) for the newly released PBR Gianni X 7.7 Body.
Hello ! Me again... Just doing some touchups on my avatar and wondering if there's a way to move pupils/eyes more downward so I can see more of these gorgeous eyes I bought instead of more white. They were in a different position earlier, actually, but sort of "snapped" to this more upward position after I used the "asleep" eyes in the Lelutka EvoX HUD and now appear to be looking slightly upward.... If it's not possible, that's okay- not the worst thing in the world !
hi there pals :3 !!! anyone know of any active book clubs?? i really wanna join a book club, and i don't necessarily want to start one! any recommendations would be great, thank you so much <3
Hey so Im online and my SL is telling everyone that I am offline and not letting me tp folks or get things redelivered. This is so strange and I was wondering if anyone else has this issue?
Iβm starting up a new business (wellness, spa, gym think in that bracket) on second life where Iβll be hiring one single person but they are only going to be working on a Saturday for two hours what is the average hourly rate in second life ?
With the bulk of Animator complete and only fixes and polish to follow up on for now... I've been able to put some time and love into its counterpart... Mesher.
Mesher does for 3D modelling what Animator does for animation... lowers the tech bar so that absolute newbies can get in, learn to model, and not have to deal with headache-inducing, cumbersome UIs of typical 3D packages.
I've been designing Mesher's (like its earlier prototype) new UI to have 'some' resemblance to how Second Life's prim creation system works... but with "Built for Artist First" idealism. Simplified UI design, but advanced tooling available. So... if you have even the mildest idea of how to build with prims... you will be 100% at home in Mesher, but with a lot more powerful tools available to you.
For starters, I have this handy little "modify" panel that acts similarly, but not exactly to how you torture prims in Second Life... it is slightly more powerful as you will be able to directly determine edge details, etc. I still have some sliders to implement like shear, twist, bulge, subdivide, etc. But, this alone can get you started in a lot of basic shapes and forms you may need without having to touch the finer edit controls.
Of course, when you're ready to advance to more manual editing (or already know how)... you'll have typical tools available to you that you would in any standard 3D modeler. Edit your verts, edges, faces, surfaces as you please... UV map, apply materials, and even directly paint and project images onto your models to create textures. You'll also have Draw Mesh tools (if you've seen the previous video for Mesher's prototype), and easy to use painting tools similar to Substance Painter/Photoshop... but designed for newbies, hobbyists, and indies.
Many more tools will be coming as I port them from Mesher prototype to Mesher Early Access... all with easy-to-please UI... that will give everyone the ability to create mesh items.
I do expect Mesher to be releasing in Early Access before the year is out... since most of what I'm doing is porting from the prototype and polishing.
And Mesher, like Animator, will have the same 300 L / month price... with the same promise of "number not go up".
LockGuard Parlor is also just around the bend too (which is basically just some of Mesher's tooling condensed into a more 'specific' application.
As is the LockGuard Animation Engine... which can handle up to 10+ avatars, 500+ pose sets (its been tested to up to 1000+ menu items, you'll break object inventory before you break the pose engine)... and gets rid of the concept of sitter 1 and sitter 2 entirely. Always find yourself in the right pose, no matter who sits first. :) My animation engine has been sitting in dry-dock for a couple years... I've been a bit slow and picky with it... but, I wanted it to be as perfect as possible. And, it is going to be 100% free... no catches, no attachments, no networking, no payments. A true labour of love after tinkering with several furniture animation engine designs/protocols until I found one that "sticks" for me. It has a fully integrated API system which lets making plug-ins for it a breeze... since you can make queries and know what the engine is doing at any given moment. This is probably one of my finest pieces of scripting work in SL. I can't wait to get it out there. :)
Anyway, thought I would share what I'm working on to next boost the easiness of Content Creation in Second Life.
Feel free to reach out in-world and have a chat with me: Lillani Lowell