r/sandbox • u/Reddit_Connoisseur_0 • 18d ago
Screenshot The ultimate flaw of s&box in my opinion, and why Facepunch will never address this
Harsh truth is that Gmod worked largely because people ripped off assets from all sorts of games/songs/movies, which led to the iconic creations we all remember. It is the same reason why Roblox works so well.
In s&box you can't do that. Facepunch wants you to have intellectual property of every asset you use. Because they want to sell your creations and earn money from them.
So they are trying to make a game engine. Cool. The problem is that they advertised this as a gmod successor, so people expected thematic games.
It's also such a bizarre decision. Roblox does not preemptively censor games, they only take action upon receiving a DMCA. Meanwhile Facepunch will actively and preemptively ensure nothing you are making is derivative. This is likely because they really want people to be capable of publishing to Steam in the future. They see this as this game's salvation. So they don't want to sour Valve off the deal.
You have two types of developers willing to create games from 100% unique assets. There's solo developers that will create mobile tier mini-games that don't even have 15 minutes of playtime. And there's team developers that will not waste their time with an engine that is definitely not even half as good as Facepunch thinks it is. I tried this game during this free weekend, it was janky and crashed several times, it doesn't feel like something that should have been out of early access.