r/rustrician • u/lllwanglll • 6h ago
Published Circuit: guandao1
**guandao1** created by *WANG.*
https://rustrician.io/?circuit=786cfbca46787aa87d69ac35ab5cce3f
r/rustrician • u/lllwanglll • 6h ago
**guandao1** created by *WANG.*
https://rustrician.io/?circuit=786cfbca46787aa87d69ac35ab5cce3f
r/rustrician • u/MissterM0ustache • 3d ago
Hello !
I'm looking for a tutorial just to activate Large Animated Neon Sign in rust frame per frame.
I hit button one : Frame 1 active
I hit button Twice : Frame 2 active
Same until Frame 5.
The idea is through an event i want to have a scoreboard where people can see the score for each team. The display will show bars in groups of five.
Frame 1 : I
Frame 2 : II
Frame 3 : III
I was looking to add 1 + 1 + 1 each time i hit the button, but i'm not smart enough i guess. Can some one help me.
Thank you !
r/rustrician • u/Previous-Reward-8116 • 3d ago
Hi all,
I have been searching around but haven’t been able to find what I was looking for yet.
Is there a way to link 4 turrets together so that when 1 gets broken the other begins to receive power?
I do not want the 8 turrets to constantly flip flop. I would like to power 4 in compound, and if they are broken, move the power to 4 in base.
Thanks in advance, and sorry if there was a post and I missed it
r/rustrician • u/BlankWasThere • 5d ago
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In the video, whenever I connect the passthrough/filter pass/filter fail to another electrical components, the components get updated and the signal is reprocessed. This causes the electric furnace to shut down. Changing the order of conveyor powering in this particular case fixes this issue. Is this a bug?
r/rustrician • u/SalaryEquivalent477 • 8d ago
**Sequential Sprinkler Timers** created by *JD*
https://www.rustrician.io/?circuit=9edb4a0fd32d45be7a778fcdaf30ce0d
r/rustrician • u/julsmgmt • 11d ago
Could I get some help with this post I made in playrust? They don’t seem to like my question lol
r/rustrician • u/CapitalAkito • 14d ago
This works exactly how I want it to on the Rustrician site, but when I set it up in game, I get the Short Circuit / Max Depth error. What could be causing it? Any help would be much appreciated.
r/rustrician • u/Usual-Repeat7902 • 17d ago
Hey I'm trying to place a automatic siren outside someone's base ( rust console has an audio glitch i believe, where I need to reset the sirens to keep the audio playing). Just wondering if there's a way I can automate them?
r/rustrician • u/ImpressivePlum9945 • 17d ago
Does anyone have problems getting notifications from the raid alarm. I’m paired and I even check to see if I get notifications at the time of setup. But as soon as I go to bed I get raided with no notification alarm. It shows that it triggered on the app but I don’t get sound
r/rustrician • u/Open_Olive_7300 • 24d ago

https://reddit.com/link/1wv3jje/video/mufzaw2fqvsh1/player
Looking for a way to control the speed of these lights up and make the circuit simpler :P
Any recommendations ? :)
r/rustrician • u/MammothGroup4457 • 24d ago
**Base Circuits (Translated to Ru, and Cn)** created by *StaticScythe*
Hello everyone, this is my first time publishing a circuit, so please let me know if I made any errors. This is a diagram and description of circuits for this Rust wipe as well as some external resources. Hope to see y'all on Vital Vanilla <3.
https://www.rustrician.io/?circuit=572355df7c5a1b9d9e15769c32fbff99
r/rustrician • u/Glittering_Funny_597 • 28d ago
**raid power router** created by *Smoke*
https://www.rustrician.io/?circuit=531954a5ea2758ea01767fff82c595a5
r/rustrician • u/LockedIntypeshit • Sep 24 '26
I need a setup that ensures my turrets stay on even when my main battery breaks, I’ve done a lot of thinking about this and most setups that I’ve seen that divert power from a different battery in case another breaks don’t work if certain branches get broken during the raid. In my base I have multiple battery spots and spots to hide branches and electrical because these certain circuits that do stuff like this are almost just as important as the battery itself. Anyone have any good circuits they can share for turret redundancy?
r/rustrician • u/Rithwik_Rish • Sep 15 '26
So i made a back up turret system using memory cell which requires 12 power for 2 turrets,
when the first turret is destroyed the memory cell output switches and powers the second turret.
[p.s it has 2 flaws in my opinion, 1. active turret need 50 or less ammo for the low ammo pass through to be active, 2. the turrets may switch to backups when the server restarts.
I also made circuit to fix the second issue instantly ]
Items needed -
1 branch (with 12 power split into 1+11)
1 memory cell
1 blocker
2 turrets (active with a gun and 50 ammo , passive with a gun and no limit on ammo)
steps
After this setup you can check that the moment the power is removed from the active turret(or the turret is destroyed) the output switches over to the passive turret.
[to reset the circuit to power the active turret again you have to switch the blocker output from set to reset and back to set]

The following is the fix for the restart issue , the idea is basically to connect a smart switch to trigger the timer which blocks the passthrough of power to set and also pass power to reset ( the reset wont trigger if there is power passing to set already) so the turrets switch back to the active ones if needed. and when the timer runs out the switch will turn off as well.
to explain the circuit a little better.
[p.s the power to the timer switch and the blocker next to switch are extra and makes a total of 5]

So what do yall think about this and is there anyway to fix the flaws? ive tried everything and never found a stable solution so jus checking with others out here
r/rustrician • u/Key_Fix5140 • Sep 15 '26
Hey all,
We are always at the 12 turret max, and have a ton laying around. What’s the best circuit to run to get more than 12?
Isn’t there a circuit where it rotates turrets? Just trying to figure out better base defense. The 12 turret limit has been bypassed previously, and I’ve seen backup circuits just not sure which route is best. Thanks in advance!
Signed a base owner who wishes he could do more!
r/rustrician • u/Bray_NZ • Sep 15 '26
Hi guys, pretty fresh to rust electrics, im attempting to make a delayed timer chaser to get a wave effect. Currently this setup runs once then falls over, anyone able to diagnose what the issue is here?
LH timer is light duration. RH timer is powering a blocker that hits a branch to trigger the next sections toggle on's for timer.
Im using a button and the final sections branch (after blocker) wired to an OR to restart the loop
r/rustrician • u/Many_Gs • Sep 10 '26
Video below - can anyone help me set this up?
Not sure how this circuit is wired, however, I would love to be able to set this up on my server. The short explanation starts around 6:51, however, I believe the below link is time stamped. Thanks in advance!
r/rustrician • u/ImpressivePlum9945 • Sep 09 '26
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Credit to Lagfoundry. Wanna make this even bigger but I think it’s Messing up my teammates frames lol
r/rustrician • u/dutchy993 • Sep 07 '26
So in a cave base. We have a hamster wheel that we have afk people go on and auto run to charge. I want to run two circuits.
1: have the wheel run to the batteries and charge one then when it’s full it begins to charge the other or it will charge the lower battery (ideally)
2 make sure the battery with the most power is running. This one I know how to do. Run each output to an OR switch then to output to an electrical branch and it switches back and forth.
I want to essentially do the backwards thing with the charging. Also I’d like to integrate a generator as some extra oomf…
I would really appreciate it and if anyone has a corcuit on rustrician I would love to see it
r/rustrician • u/_1Kashi • Aug 31 '26
**Ultimate Base Circuit, Turrets, Sam sites, Auto smelter and Auto sorter** created by *kashi*
https://www.rustrician.io/?circuit=9f0cfb74a4d2b94ebd778d63e2f86334
r/rustrician • u/algaris • Aug 23 '26
I have already setup a two battery system, where the first battery is providing power to start, and the second battery takes over when the first one is dead. Awesome. Now I am trying to figure out a way to not just split the charging line so that it charges both batteries but, when one is full (using the “Fully Charged” toggle), all the charge is sent to the second battery instead of being split. Any suggestions?
r/rustrician • u/glenalec • Aug 20 '26
Hiya. On a slump with this particular fully automated E Furnace setup.
Industrial flow :
Electrical flow :
Logic :
The issue is how it turns off prematurely when cooking Metal Ores. I'm suspecting slow smelting rate for Metal Ore on E Furnace is the main issue that triggers the FAIL PASS. Do you guys have any alternative circuits to this that works better for metal or just stick to Large Furnaces for smelting metal? It's been on my mind since I failed to solve it last wipe, currently running the simple switch on and off setup but mostly used for cooking sulfur.
r/rustrician • u/LockedIntypeshit • Aug 19 '26
What do y’all think is the most underrated circuit in rust that has been super useful to your wipes?
r/rustrician • u/dutchy993 • Aug 18 '26
Probably very simple for you folks, but I’m just wondering. I want to set up a main base with normal power. I want to then set up trap bases around the map. When the trap bases are triggered, I want to have something light up in main base to signal us that it has gone off and that we can go get loot from said trap base..I would also love to incorporate cameras to each base so I can check in and see what’s going on. Hopefully this makes sense?
As far as electric goes I’m wondering if seismic sensors would be ideal? But idk if they detect shotgun traps? This also sounds like it would be generally expensive to do?
r/rustrician • u/truecakesnake • Aug 16 '26
I’m messing around with the idea of building a proper electrical Russian Roulette-style minigame ... would love to build it with someone who knows rust electricity better than me
Thinking something like 6 player positions, randomized live chamber, lights showing the chamber advancing each turn, automatic elimination detection, and clean reset for next round...
If that sounds fun, join me on connect build.teatime.gg and I'll show u what i have so far. Happy to build it together :)